Grids, view-angle, Immediate fire-arms

Suggestions from our community members for PR:BF2. Read the stickies before posting.
ReapersWarrior
Posts: 157
Joined: 2007-05-05 21:21

Re: Grids, view-angle, Immediate fire-arms

Post by ReapersWarrior »

why did u dig up a thread from a year ago?
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Grids, view-angle, Immediate fire-arms

Post by Dev1200 »

'Darkeye[NL wrote:;669244']Suggestion 1:

Please make the grid on the tactical map a little bit smaller. I mean, someone saying we got contact in B-2 doesn't say a lot to me.

Advantage: If the grid would be smaller, targets could be spotted more easily.

Suggestion 2:

Next thing I'd like to see implemented is, seeing the players start off without any weapons. And then having to issue their kit

Advantage: you can issue kits that you can now only get when you spawn, like engineer or medic. I always hated it when I spawned, and reconsidered about getting a engineer-kit, but I allready had another kit.

Suggestion 3:

A zone around the firebase, something like 50 metres, that when enemies get within this zone, people cannot spawn at the firebase anymore until the enemies are taken care of.

Advantage: No more spawnkills up close.

Suggestion 4:

Having the ability to look around more whilst in a vehicle as passenger.
It always annoyed me I couldn't look out and aim outside, purely because my viewport was too small.

Advantage: You will have more manuerverability.


Now, I don't know if you're going to do anything with these suggestions, but I thought it couldn't hurt to share them with you.


1. Lrn2 use the keypad system..
2. Then what do you do when you spawn on a rally? It creates a lot of opportunity to camp spawns..
3. Already in the game. Except 3 or more enemies around it stops it from spawning friendlies.
4. I'd love to see this fixed, especially within helicopters and troop transports.
octo-crab
Posts: 389
Joined: 2008-06-01 22:08

Re: Grids, view-angle, Immediate fire-arms

Post by octo-crab »

@ZAk I would make a new post unless there is another topic on your suggestion
@Adetter post is over a year ago
@Reaper cause ZAk used search function unlike 99.9% of suggestors
@Dev 1200 like i said, post is a year old
ZAk
Posts: 48
Joined: 2009-01-20 17:02

Re: Grids, view-angle, Immediate fire-arms

Post by ZAk »

octo-crab wrote:@ZAk I would make a new post unless there is another topic on your suggestion
I hope that developers have read about my suggestion in this topic. Otherwise it will be resuggestion ^_^ I do not wish to deserve reputation FLOODER of this forum. :mrgreen:
p.s. thanks for support octo-crab :wink:
Image
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Grids, view-angle, Immediate fire-arms

Post by Hunt3r »

'Darkeye[NL wrote:;669244']
Suggestion 4:

Having the ability to look around more whilst in a vehicle as passenger.
It always annoyed me I couldn't look out and aim outside, purely because my viewport was too small.

Advantage: You will have more manuerverability.
Why not have it so that in APCs where there's a hatch/periscope, select people can look out and about, or fire? In the case of the BMP3, you'd see interior view, and if you press control, you can look out.
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Grids, view-angle, Immediate fire-arms

Post by Excavus »

Great job bumping a 2 year old thread.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Grids, view-angle, Immediate fire-arms

Post by dtacs »

Hunt3r wrote:Why not have it so that in APCs where there's a hatch/periscope, select people can look out and about, or fire? In the case of the BMP3, you'd see interior view, and if you press control, you can look out.
Not only did you uselessly revive a thread that predated your joining of the forums, but the BMP-3 does not have infantry viewports.

The only one that would make sense to have firing ports is the BTR-80 and the Bradley, which has them ATM (on the rear)
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: Grids, view-angle, Immediate fire-arms

Post by OkitaMakoto »

Locking, this threads been revived twice for no reason...
Locked

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