Grids, view-angle, Immediate fire-arms
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ReapersWarrior
- Posts: 157
- Joined: 2007-05-05 21:21
Re: Grids, view-angle, Immediate fire-arms
why did u dig up a thread from a year ago?
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Grids, view-angle, Immediate fire-arms
'Darkeye[NL wrote:;669244']Suggestion 1:
Please make the grid on the tactical map a little bit smaller. I mean, someone saying we got contact in B-2 doesn't say a lot to me.
Advantage: If the grid would be smaller, targets could be spotted more easily.
Suggestion 2:
Next thing I'd like to see implemented is, seeing the players start off without any weapons. And then having to issue their kit
Advantage: you can issue kits that you can now only get when you spawn, like engineer or medic. I always hated it when I spawned, and reconsidered about getting a engineer-kit, but I allready had another kit.
Suggestion 3:
A zone around the firebase, something like 50 metres, that when enemies get within this zone, people cannot spawn at the firebase anymore until the enemies are taken care of.
Advantage: No more spawnkills up close.
Suggestion 4:
Having the ability to look around more whilst in a vehicle as passenger.
It always annoyed me I couldn't look out and aim outside, purely because my viewport was too small.
Advantage: You will have more manuerverability.
Now, I don't know if you're going to do anything with these suggestions, but I thought it couldn't hurt to share them with you.
1. Lrn2 use the keypad system..
2. Then what do you do when you spawn on a rally? It creates a lot of opportunity to camp spawns..
3. Already in the game. Except 3 or more enemies around it stops it from spawning friendlies.
4. I'd love to see this fixed, especially within helicopters and troop transports.
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octo-crab
- Posts: 389
- Joined: 2008-06-01 22:08
Re: Grids, view-angle, Immediate fire-arms
@ZAk I would make a new post unless there is another topic on your suggestion
@Adetter post is over a year ago
@Reaper cause ZAk used search function unlike 99.9% of suggestors
@Dev 1200 like i said, post is a year old
@Adetter post is over a year ago
@Reaper cause ZAk used search function unlike 99.9% of suggestors
@Dev 1200 like i said, post is a year old
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ZAk
- Posts: 48
- Joined: 2009-01-20 17:02
Re: Grids, view-angle, Immediate fire-arms
I hope that developers have read about my suggestion in this topic. Otherwise it will be resuggestion ^_^ I do not wish to deserve reputation FLOODER of this forum.octo-crab wrote:@ZAk I would make a new post unless there is another topic on your suggestion
p.s. thanks for support octo-crab
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: Grids, view-angle, Immediate fire-arms
Why not have it so that in APCs where there's a hatch/periscope, select people can look out and about, or fire? In the case of the BMP3, you'd see interior view, and if you press control, you can look out.'Darkeye[NL wrote:;669244']
Suggestion 4:
Having the ability to look around more whilst in a vehicle as passenger.
It always annoyed me I couldn't look out and aim outside, purely because my viewport was too small.
Advantage: You will have more manuerverability.
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Excavus
- Posts: 539
- Joined: 2009-04-10 19:21
Re: Grids, view-angle, Immediate fire-arms
Great job bumping a 2 year old thread.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Grids, view-angle, Immediate fire-arms
Not only did you uselessly revive a thread that predated your joining of the forums, but the BMP-3 does not have infantry viewports.Hunt3r wrote:Why not have it so that in APCs where there's a hatch/periscope, select people can look out and about, or fire? In the case of the BMP3, you'd see interior view, and if you press control, you can look out.
The only one that would make sense to have firing ports is the BTR-80 and the Bradley, which has them ATM (on the rear)
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Re: Grids, view-angle, Immediate fire-arms
Locking, this threads been revived twice for no reason...

