Are PR rounds too long now?

Post your feedback on the current Project Reality release (including SinglePlayer).
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Are the rounds too long in 0.9?

Yes, the tickets should be reduced slightly.
186
30%
No, long rounds are great.
435
70%
 
Total votes: 621

bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Are PR rounds too long now?

Post by bloodthirsty_viking »

I like the extra long rounds, i have played many a 4+hour rounds in pub games, and many a 10- min pub games XD

I enjoy the stalemates, as long as one team tries to push... if nothing else, i try to move faward after 20 min of no action. There are so many games, that the team might be un-organized at first, but pull themselfes togeather after the first hour or 2, it becomes a great round XD
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Lucke189
Posts: 203
Joined: 2009-06-22 16:59

Re: Are PR rounds too long now?

Post by Lucke189 »

I think they are a little too long. I usually only get to play one whole round in a 4 hour session, so I haven't even tried out all the new maps yet. I don't have enough time.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Are PR rounds too long now?

Post by Truism »

I don't support reducing the tickets, but I do think that PR supports games going too long when one team clearly deserves to lose.

I would like to see mechanisms for retaining long rounds between evenly matched teams who are playing at a high tempo, but reducing the length of games where one team is substantially better, because at the moment, maneuvre just isn't important enough.
Dunstwolke
Posts: 45
Joined: 2007-07-18 12:54

Re: Are PR rounds too long now?

Post by Dunstwolke »

I enjoy long rounds on maps with two regular factions.

I can't stand long rounds on insurgent maps where it's about destroying caches. It's often just a drag...
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Are PR rounds too long now?

Post by Bringerof_D »

long rounds + conventional forces = long epic battles where the underdog with one flag left might be able to make a full comeback at the slightest mistake of the enemy.

in any version so far, the best rounds i've had were when about 2/3rds of the game was done and my team is down to the last obj. with a quick type in team chat to rally the other SLs and the moment i saw a single opening in the enemy line, we'd crash forward in a hot blooded infantry charge obliterating the enemy and in an unstoppable wave, take complete control over the battlefield with victory in our hands!
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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: Are PR rounds too long now?

Post by hx.bjoffe »

4km 64-layer is perfect.
4km 16-layer with the same amount of tickets takes too long.
Then there's stuff in between.
lucidrians
Posts: 802
Joined: 2009-05-04 17:59

Re: Are PR rounds too long now?

Post by lucidrians »

The longer the rounds the better, I usually crash when I load up a new map after just playing one, so its a win win for me!
Rico11b
Posts: 900
Joined: 2006-05-23 20:36

Re: Are PR rounds too long now?

Post by Rico11b »

Yep!!! An hour to a hour and a half is plenty. There are lots of maps for PR, and they ALL should be able to be enjoyed. 2 and 3 hours on a single map is toooo long.

After all, this is supposed to a "GAME" right? I mean honestly, no one seems to be TRULY interested in "realism", so why take all day to play one freakin map? ARMA II has maps that take hours & hours to play.
Last edited by Rico11b on 2010-02-16 17:22, edited 1 time in total.
Grauers
Posts: 52
Joined: 2009-04-27 14:06

Re: Are PR rounds too long now?

Post by Grauers »

They should be longer, i always hate it when ever a round ends... But i guess it's good as it is right now since people who would be waiting for the next map (some times haf the servers population) would get bored and leave.
CallousDisregard
Posts: 1837
Joined: 2009-06-02 11:31

Re: Are PR rounds too long now?

Post by CallousDisregard »

I love long rounds but on 16p it can be tiresome.
shadyshifty
Posts: 4
Joined: 2010-02-19 02:30

Re: Are PR rounds too long now?

Post by shadyshifty »

i like the longer it takes now but thats just me
mjmunderoath
Posts: 8
Joined: 2009-06-25 20:30

Re: Are PR rounds too long now?

Post by mjmunderoath »

i enjoy a 1 hour 45 mins to 2 hour game

im not a fan of quick games
GrimSoldier
Posts: 169
Joined: 2009-01-09 21:59

Re: Are PR rounds too long now?

Post by GrimSoldier »

Long rounds for insurgents = boring
Long rounds for US/Canada/British ect.. = Fun
In Game Name - Gr1mSoldier
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Are PR rounds too long now?

Post by maarit »

it depends how good gameplay you have on when you play 2 hours round.
but i wouldnt reduce tickets,i would like to see increasing the ticket loss when you get killed.
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Are PR rounds too long now?

Post by myles »

it depends on what maps that long rounds are good i hate long rounds on kashan they are epic though on insurgency
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Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Are PR rounds too long now?

Post by Trooper909 »

I like them longer.
just one map that is too long is iron ridge? the chech vs russia one on insurgentsy.but i also think that has somthing to do with allmost every building being enterabe so is needed?
i also like that map alot but does drag on a bit.
zebra.actual
Posts: 80
Joined: 2010-02-12 08:30

Re: Are PR rounds too long now?

Post by zebra.actual »

It honestly depends on the round. If we keep getting good fights in then i'm game.
jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Re: Are PR rounds too long now?

Post by jerkzilla »

Aside from the Attack/defend problem mentioned before, I like a round that lasts ~2 hours, 2 1/2 tops. Although if one team is absolutely superior to the other, I don't have a problem with it lasting as little as 45 minutes.
A round that lasts too long, ~3hours or more, gets tiresome, physically, and thus boring and annoying. The loading time for a new map is a useful break.

Also, I don't think smaller, maybe faster paced maps should be completely phased out since this way server administrators could alternate combined arms maps that are known to last long with these shorter maps. They complement and make each other better. We get the best of both worlds: more maps per night resulting in a fresher, less dull experience, and long rounds for that deeper experience.
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Lone-Assassin
Posts: 126
Joined: 2007-08-07 15:45

Re: Are PR rounds too long now?

Post by Lone-Assassin »

Depending on the map I hate long rounds usually, unless the teamwork is good. Maps like Kashan become a bore, especially if every mode of transport has been wiped out and you have locked 2 man squads patrolling the desert doing jack all.

However, sometimes its great to be able to sit down at 5pm on a Saturday with a few beers, a takeaway on order and actually look forward to some huge rounds of PR.
hartbilt
Posts: 113
Joined: 2010-02-17 06:26

Re: Are PR rounds too long now?

Post by hartbilt »

Gotta love long rounds, when things are working.
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