Fallujah West

Pirate
Posts: 145
Joined: 2009-10-25 22:30

Re: Fallujah West

Post by Pirate »

Meza82 wrote:all maps work perfect for me. i have not had 1 problem with 0.9, lucky me hehe....

the M1A1 Abrams tank owns the insurgents. but in 0.9 the high explosive shells are called MPAT or something like that. as a tank gunner, if you suspect ANY enemy insurgent activity, even if you think its just an elbow clipping though a wall but really its probably a distance clipping bug, just blast that with the high explosive MPAT shell; and rake insurgents to death the 7.62 co-axial mg. even if you kinda miss with the 120mm main gun or co-ax, they will still bleed to death.

as an insurgent on Al Falluja in 0.9 if i se a tank i go the opposite direction.
Enjoy your dead civilians and -10 intelligence points.
sabwarfare
Posts: 88
Joined: 2009-09-05 07:51

Re: Fallujah West

Post by sabwarfare »

Gary is too powerful on a 1km map respawning and having such a huge destruction radius. maybe gary should only spawn once as the tank does
Last edited by sabwarfare on 2010-03-02 00:57, edited 1 time in total.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Fallujah West

Post by snooggums »

sabwarfare wrote:Gary is too powerful on a 1km map respawning and having such a huge destruction radius. maybe gary should only spawn once as the tank does
At a minimum having Gary and all other IED cars spawn on a delay would improve this map as it is far too easy for the vehicles to charge the US main while they are still trying to deploy. The tank shouldn't have to rush out of bash just to avoid the equivalent of an immediate JDAM at the beginning of the round.

It is much worse than on Al Basrah due to the small map size.
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