Movable train and objective.

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illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Movable train and objective.

Post by illidur »

cool idea. if the is train boardable make the train slow because of snow! they could definitly make some sort of objective based game from this idea. whether the train is interactive or just moving static. reminds me of armored core lol 8-)
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Movable train and objective.

Post by Elektro »

illidur wrote:cool idea. if the is train boardable make the train slow because of snow! they could definitly make some sort of objective based game from this idea. whether the train is interactive or just moving static. reminds me of armored core lol 8-)
Yeah, maybe if a map was made were one team had to capture an objective that would help the teams maneuverability. Possibly a rocky map on a mountain or something :-D <- Please dont take it too seriously if what I am saying is garbage. I have been to school for twelve hours straight, and I still have an essay to write :26_suicid
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

I was thinking that having a train in Lakshar valley would be pretty sweet and all give insurgents more ways of fighting or have people mine the train and then weait untill it gets to a stop and wait until Americans search thinking that an insurgent is inside and then well you know

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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Movable train and objective.

Post by killonsight95 »

you would defo need a 4x4 to a 8x8 map for this to work and to be interesting at the same time and have lots of different scenery like valleys and swamps/jungle/forest areas to give lots of different firefights
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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

Lashkar Valley?
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Movable train and objective.

Post by Elektro »

rushn wrote:Lashkar Valley?
I cant imagine that they have a train track in Lashkar Valley, but if they do then yeah sure... Might need some sources on it first though

"A little update its 01:23 where i live and im still up doing my essay :tired: "
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

Elektro wrote:I cant imagine that they have a train track in Lashkar Valley, but if they do then yeah sure... Might need some sources on it first though

"A little update its 01:23 where i live and im still up doing my essay :tired: "
Well i wasn't going for historical accuracy I was just thinking adding the train tracks :grin:

maybe the train is transporting supplies to villagers or military and it must be stopped/defended
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Movable train and objective.

Post by ma21212 »

Paladin Necroman wrote: I miss the "capture the flag" objective in BF42 and BF:V
BFv didnt have CTF :P
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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

ma21212 wrote:BFv didnt have CTF :P
I hated CTF there was almost nowhere to hide and where you did hid you qickly learned the opposition new that hiding spot and you almost alwasy got ambushed, artyed,sniped, blown up( C4, grenade,mine) before you could capture the only slution was to move all the time and that looked really unrealistic and stupid plus who captures flag poles and hoists their country flag up in the middle of a combat zone? :!:
Paladin Necroman
Posts: 90
Joined: 2009-12-29 18:08

Re: Movable train and objective.

Post by Paladin Necroman »

rushn wrote:stops like checkpoints where players can get new gear and stuff?
I had in mind more like the train is fucked up and keeps stoping...

but your thought is really cool.
:smile:
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

Paladin Necroman wrote:I had in mind more like the train is fucked up and keeps stoping...

but your thought is really cool.
yeah Like it has to be stoped for a quick fix?
Paladin Necroman
Posts: 90
Joined: 2009-12-29 18:08

Re: Movable train and objective.

Post by Paladin Necroman »

rushn wrote:yeah Like it has to be stoped for a quick fix?
Could even be that...
:smile:
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

didnt they have trains in some other BF2 mod? cant remember which one though
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: Movable train and objective.

Post by Hotrod525 »

myles wrote:Why would an army need to secure a train?
Train can is still used for resupply/vehicle transport you know, also there might be a WMD in the train or anything.
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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

The Thread has been revived!!! :) :) :) :) :) :) :)
there are so many possibilities with a train
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: Movable train and objective.

Post by IAJTHOMAS »

Operation Ghost Train was orginally meant to be somekind of objective map based around a train IIRC...
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illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Movable train and objective.

Post by illidur »

Paladin Necroman wrote:Not if it moves very slowly and stops from time to time.
actually you could make the train stop because of a destroyed track or bridge which would take the place of a flag (have to stop to fix track). to make the gamemode more complex you could have the track split in 2 at some point so the enemy doesn't know which direction the train is going at first.

snow could be a reason for the train to move slowly.

another idea is if you dont control the destroyed portion of the track fast enough the train could just derail and your team loses.
Last edited by illidur on 2010-07-11 16:48, edited 1 time in total.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

illidur wrote:actually you could make the train stop because of a destroyed track or bridge which would take the place of a flag (have to stop to fix track). to make the gamemode more complex you could have the track split in 2 at some point so the enemy doesn't know which direction the train is going at first.

snow could be a reason for the train to move slowly.

another idea is if you dont control the destroyed portion of the track fast enough the train could just derail and your team loses.
Iam pretty sure derailing a train is impossible in BF2 engine :sad:

VBF2 mod about planet Mars or something had a train

I would love CQC in a train wherer roof is accessible
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Movable train and objective.

Post by K4on »

why not a moveable ship instead of a train?

i know there is a "pirate influenced map" with a big ship model. that could be used, hm?
also it is possible to stay alive in moving objects, like BF2142 shows it with its titan-mode.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Movable train and objective.

Post by Tim270 »

K4on wrote:why not a moveable ship instead of a train?

i know there is a "pirate influenced map" with a big ship model. that could be used, hm?
also it is possible to stay alive in moving objects, like BF2142 shows it with its titan-mode.
In bf2 it is possible, but much much more glitchy.
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