Third Mumble Bind / talk to enemies 'local'

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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Third Mumble Bind / talk to enemies 'local'

Post by Redamare »

Reading over my post in the discussion forums about what to do with surrendered players people kept talking about the only way it would work is through a single mumble channel. such as on RT server....

Most of the time a single channel gets annoying and does not promote mumble usage because of enemies ability to pinpoint your location localy. giving them an advantage
since there is no Whisper function its full out i can hear the direction of the the enemy...

OKAY .. SO people were talking about its fun to talk to the enemies some times too..

Why cant there be a PR mumble V2 or somthing that allows you to hit a third keybind to talk LOCALY between Team 1 Team 2 channels so that you can talk to an enemy if you want to OR talk only on your team designated mumble channel to squad mates around your position.

way it Could be set up is:

Sever Channel: PR is awsome server V.909 (ex)
*( Global Local ) Channel
-Team1
(Sq Leaders1)
-Team2
(Sq Leaders1)

So that since both teams are under Global local channel a way would be worked in so that you can communicate ( LOCAL ONLY ) between channels not disturbing any gameplay by the use of FORCE CENTER.

And a plus would be at the end of each round both teams can talk to eachother about the round using the (third keybind function)

Again i am not any sort of Coder and i wouldnt beable to help in the creation.
Please give your imputs
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Third Mumble Bind / talk to enemies 'local'

Post by Arnoldio »

You have VOIP, nuff said.
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Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Third Mumble Bind / talk to enemies 'local'

Post by Dude388 »

^^This

And a Transport channel, so Squad Leaders can give incoming Transports (Helicopter/APC) precises logistics on the area they are entering. This could also be used to give precise LZs (no more enemies hearing your destination through local speech).
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Third Mumble Bind / talk to enemies 'local'

Post by killonsight95 »

ChizNizzle wrote:You have VOIP, nuff said.
voip cannot go between squads which mumble allows
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Third Mumble Bind / talk to enemies 'local'

Post by Redamare »

ChizNizzle wrote:You have VOIP, nuff said.
No get with the program and lean how to use mumble
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Third Mumble Bind / talk to enemies 'local'

Post by Rudd »

the only time that being able to talk to the enemy really means alot to gameplay imo is for collaborators, anything else gets in the way of tactics imo.
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Third Mumble Bind / talk to enemies 'local'

Post by Bringerof_D »

OR make that third Key bind to a function where only people within 2-5 meters of you will hear. thus simulating whispering, no one not even squad mates can hear you unless you are within that 2-5 meters. ANYONE within that range can hear you, so if your hiding behind a fence and theres an enemy on the other side, he will hear you. sound like a good option?

a good partial fix for Clans would be to improvise some sort of veiled speech like a real military has and use that. example being how Medic is Starlight, engineers are Bluebell, etc. so even if enemies close by hear your mumble, atleast they wont know wtf you're talking about.
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Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: Third Mumble Bind / talk to enemies 'local'

Post by Heskey »

Mumble needs to be made team specific before I, and many others, will have faith in it.

I've yet to find a working example of Mumble where being able to talk to the enemy was helpful in anyway. It does 2 things:

1.) Stops people using mumble in proximity of the enemy (return to voip = Mumble is made redundant)
2.) Encourages 'HAHAHA I KILLED YOU, SUCK MY BALLS'.

Yes it's "realistic" that you can hear the enemy, but I imagine in CQB you'd be a little more quiet than Mumble allows...
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: Third Mumble Bind / talk to enemies 'local'

Post by Mongolian_dude »

Heskey wrote:Mumble needs to be made team specific before I, and many others, will have faith in it.
Its currently possible to have Mumble team-specific, if you arrange your channels properly. I think all you require is 2 team channels, and possibly additional squad leader channels.

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Heskey
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Joined: 2007-02-18 03:30

Re: Third Mumble Bind / talk to enemies 'local'

Post by Heskey »

Yep; that works too - Is how our TS is laid out =]
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Third Mumble Bind / talk to enemies 'local'

Post by PLODDITHANLEY »

Two channel system is a bit tricky to admin, plus all the mumble detractors use the need to alt tab and put yourself in the right channel as a reason not to use it.
I virtually only ever play with Mumble (I can't be arsed to type any more) when enemies are close on a single channel server like RT I just tell the squad to use VOIP, i find it increases the excitement.
Using the SL channel enemies CAN NOT hear you when talking to other SL's (e.g. trans or CAS), as Force centre is used in its own channel.
IMHO Mumble improves drastically PR particularly with 0.9 needing more teamwork than ever before.
But after this if one day all the channel stuff was automatic it would be great.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Third Mumble Bind / talk to enemies 'local'

Post by Rudd »

Heskey wrote:Yep; that works too - Is how our TS is laid out =]

exactly...so mumble is team specific if you have you're channels arranged like that

example is Tactical Gamer, that TnT or UKWF don't have that same arrangement is the primary reason I don't play there.
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Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: Third Mumble Bind / talk to enemies 'local'

Post by Startrekern »

Heskey wrote:Mumble needs to be made team specific before I, and many others, will have faith in it.

I've yet to find a working example of Mumble where being able to talk to the enemy was helpful in anyway. It does 2 things:

1.) Stops people using mumble in proximity of the enemy (return to voip = Mumble is made redundant)
2.) Encourages 'HAHAHA I KILLED YOU, SUCK MY BALLS'.

Yes it's "realistic" that you can hear the enemy, but I imagine in CQB you'd be a little more quiet than Mumble allows...
TG and many other servers have team channels segregated.

What the suggestion here is, I think, is to have a separate button for talking to enemies for those servers that have teams segregated. I'd actually quite like this.
Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Re: Third Mumble Bind / talk to enemies 'local'

Post by Gosu-Rizzle »

I really dont see the need to separate the 2 teams. I think it ads another level of realism and tactic that you have to be a little carefull with what you are saying. In most cases you should be using Voip.. And since all the real tactical planning is made in the SL channel (which IS team separated) i fail to see a problem.
Its only in quite close combat that you can hear each other anyway, and then i dont mind that we can hear each other srceaming "Shoot him!!! He is right there omg!" :p
+ of course all the roleplaying you are missing with separated chat.
Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: Third Mumble Bind / talk to enemies 'local'

Post by Startrekern »

Gosu-Rizzle wrote:I really dont see the need to separate the 2 teams. I think it ads another level of realism and tactic that you have to be a little carefull with what you are saying. In most cases you should be using Voip.. And since all the real tactical planning is made in the SL channel (which IS team separated) i fail to see a problem.
Its only in quite close combat that you can hear each other anyway, and then i dont mind that we can hear each other srceaming "Shoot him!!! He is right there omg!" :p
+ of course all the roleplaying you are missing with separated chat.
The reason is that if you are having IDF versus Russians or Americans vs MEC, everyone is speaking english. That makes no sense and is not realistic and breaks immersion.
Mr.Hyde
Posts: 196
Joined: 2009-06-17 17:04

Re: Third Mumble Bind / talk to enemies 'local'

Post by Mr.Hyde »

Redamare wrote:Reading over my post in the discussion forums about what to do with surrendered players people kept talking about the only way it would work is through a single mumble channel. such as on RT server....

Most of the time a single channel gets annoying and does not promote mumble usage because of enemies ability to pinpoint your location localy. giving them an advantage
since there is no Whisper function its full out i can hear the direction of the the enemy...

OKAY .. SO people were talking about its fun to talk to the enemies some times too..

Why cant there be a PR mumble V2 or somthing that allows you to hit a third keybind to talk LOCALY between Team 1 Team 2 channels so that you can talk to an enemy if you want to OR talk only on your team designated mumble channel to squad mates around your position.

way it Could be set up is:

Sever Channel: PR is awsome server V.909 (ex)
*( Global Local ) Channel
-Team1
(Sq Leaders1)
-Team2
(Sq Leaders1)
Unfortunately it wont work with the current PRMumble version. With the setup mentioned in your example, the only way for the team to talk to one another without the enemy hearing, would be to force center. Wouldn't be very practical.

With the new version of Mumble (Non PR version) there is an ability to whisper, but it has nothing to do with this kind of whispering. It just allows the user to speak to someone in Mumble without anyone else hearing them, regardless if they're in the same Mumble channel or not.



:idea: You know the portion of the Audio Configuration Wizard where it has the blue/green/red bar that you can adjust?

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What if they included another color, a "whisper" function that allowed the user to set a threshold; If they spoke soft enough and the volume didn't go over the threshold, then local speech would be limited to say 5m instead of the full 70m. No extra buttons to push, no additional channels to set up.
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ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: Third Mumble Bind / talk to enemies 'local'

Post by ankyle62 »

[R-CON]Rudd wrote:the only time that being able to talk to the enemy really means alot to gameplay imo is for collaborators, anything else gets in the way of tactics imo.
no good can come from it, i can only imagine the chat spam and allah akbars.
what do you really need to say to enemy? if you are in talking distance, let your rifle talk for you.
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: Third Mumble Bind / talk to enemies 'local'

Post by Rissien »

Startrekern wrote:The reason is that if you are having IDF versus Russians or Americans vs MEC, everyone is speaking english. That makes no sense and is not realistic and breaks immersion.
and yet your not an english speaking faction your still speaking english to each other and chat is still in english as well. What difference does that make?
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Third Mumble Bind / talk to enemies 'local'

Post by Redamare »

Draakon wrote:Saying do use VOIP instead of Mumble when enemy is close is same as saying "Do not use Mumble, it is bad for the game".

Also, not having the ability to talk to the enemy in 3d audio, breaks the game impression it currently has. Plus, it will avoid chat spam.

So, to sum it all up: We need a third button to speak to the enemy locally.
... dude it sounds like you just contradicted your self a few times.... At least your on the for idea it seems ahaha
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