M1a1 in co-op

General discussion of the Project Reality: BF2 modification.
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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

M1a1 in co-op

Post by usmcguy »

Hey everyone is it possible to take the abrams out of fallujha and put it in say ramiel or kashan? if so how? and can you make it so the driver controls the gun just like the m1a2 because those bots are DUMB :mrgreen: thanks!
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: M1a1 in co-op

Post by charliegrs »

I think you should check the PR single player forum. There should be instructions there on how to mod your single player games.
known in-game as BOOMSNAPP
'
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: M1a1 in co-op

Post by Redamare »

YEA ( forums admin has to move the thread )
stealth420
Posts: 256
Joined: 2009-09-29 19:59

Re: M1a1 in co-op

Post by stealth420 »

its easier than it sounds to do.

I think it can be done in about 5 steps.

Just click on "Explore" your computers files. I think its under "Program files"


Then go to EA games

BF2

Mods

Pr

Pr Co op

Click on Maps

Then click Fallujah

Then Server objects

Then you should see a list of everything on the map.

Read the directions to this on the other forum, they taught me how to do it.

ive pretty much changed all the vehicles on PR SP so i know it works.
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: M1a1 in co-op

Post by mangeface »

stealth420 wrote:its easier than it sounds to do.

I think it can be done in about 5 steps.

Just click on "Explore" your computers files. I think its under "Program files"


Then go to EA games

BF2

Mods

Pr

Pr Co op

Click on Maps

Then click Fallujah

Then Server objects

Then you should see a list of everything on the map.

Read the directions to this on the other forum, they taught me how to do it.

ive pretty much changed all the vehicles on PR SP so i know it works.
Sweet, I'm going to crash the CH-47 into the tower of the LHD on Muttrah City non-stop.
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: M1a1 in co-op

Post by usmcguy »

ok thanks but cant find the sp one..
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: M1a1 in co-op

Post by usmcguy »

ok i went into the fallujha file and found this:
rem [ObjectSpawnerTemplate: us_tank]
ObjectTemplate.create ObjectSpawner us_tank
ObjectTemplate.activeSafe ObjectSpawner us_tank
ObjectTemplate.modifiedByUser "fuzzhead"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 us_tnk_m1a1
ObjectTemplate.minSpawnDelay 99999
ObjectTemplate.maxSpawnDelay 99999
ObjectTemplate.TimeToLive 12000
ObjectTemplate.Distance 100
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1

now were does it go? thanks again!
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: M1a1 in co-op

Post by usmcguy »

anyone? thanks
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