The buildings need furniture

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Dutch(CAN)
Posts: 55
Joined: 2007-02-04 21:38

The buildings need furniture

Post by Dutch(CAN) »

Great job with the amount of enterable buildings in .9

Now some of these rooms need a table or couch for a sniper or marksman to perch on. The idea being that that's what they would do, sit further back from the window and have a narrow field of vision without being observed. I find that the availablity of windows offers greater places to shoot from, however to shoot down and still remain in the crouched position you need to be right up against the window which will allow you to be seen.

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What can be done? It would be great to be further back from the window crouched or prone. Maybe the odd piece in random rooms. I imagine I would learn the rooms quickly to avoid counter sniping.
PIC taken from the wiki article on the M24 Sniper Weapon System.
Last edited by Dutch(CAN) on 2010-02-24 21:21, edited 1 time in total.
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: The buildings need furniture

Post by myles »

ye defintley it feel so empty whan you go into a huse and there is no funiture around you
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: The buildings need furniture

Post by Redamare »

yea they doo :S .. ONLY ISSUE More furniture the laggier it will be ( due to the amount of extra objects being placed ...

Way around it is REBUILD the buildings with furniture already placed so there part of the building its self :P ....
JUST like the building you would find on gulf of oman with the staircase and single bedroon ( 2 sofas TV ) small kitchen once you enter the room .. Same idea
driver-ch-driver
Posts: 820
Joined: 2008-06-15 17:00

Re: The buildings need furniture

Post by driver-ch-driver »

Yeah I agree, the buildings do feel empty....

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sniperrocks
Posts: 258
Joined: 2009-11-25 01:38

Re: The buildings need furniture

Post by sniperrocks »

awesome idea
adds to the realism too, since in real life, buildings have furniture :)
Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: The buildings need furniture

Post by Tofurkeymeister »

The mappers simply don't have time to add furniture. If you want to go through every building and add furniture, I'm sure they'd let you if you asked :D .
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: The buildings need furniture

Post by karambaitos »

Redamare;1277928 wrote:yea they doo :S .. ONLY ISSUE More furniture the laggier it will be ( due to the amount of extra objects being placed ...

Way around it is REBUILD the buildings with furniture already placed so there part of the building its self :P ....
/QUOTE]

that wont fix it since you would still have the polygons and triangles and theres the collision mesh which needs to be more complicated it would still be the same amount of lag
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Dutch(CAN)
Posts: 55
Joined: 2007-02-04 21:38

Re: The buildings need furniture

Post by Dutch(CAN) »

Trust me, I'm not asking for every room to be furnished. What I am asking for is the odd piece. I mean, most maps have random pieces of junk in the streets, ie: Gaza. So adding 12 objects in random rooms wouldn't be asking too much, would it? Now Beruit should have at least 30+ random pieces of furniture.

Picture this, 2nd level from the top floor in Beruit, you(sniper) and your spotter are spooning on the top bunk taking pot shots at Russians, who don't look very sexy...just close your eyes and imagine with me.
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: The buildings need furniture

Post by Sniperdog »

The more statics you have the more lag you will get...
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Will Stahl aka "Merlin" in the Squad community
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: The buildings need furniture

Post by CodeRedFox »

Yeah its a pain in the *** to put furniture in buildings. What we have been trying to do is build up a library of assets that we can place in the houses and such. But that bring more and more processing power.
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"apcs, like dogs can't look up" - Dr2B Rudd
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The buildings need furniture

Post by Rhino »

When I get round to making Muttrah City v2.5 I'll be making new furniture and filling up all the apartment buildings etc with it :)
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theiceman
Posts: 297
Joined: 2009-03-19 04:17

Re: The buildings need furniture

Post by theiceman »

[R-DEV]Rhino wrote:When I get round to making Muttrah City v2.5 I'll be making new furniture and filling up all the apartment buildings etc with it :)
yea but u also need to rename it to "Lag City" :smile:

Through Superior Firepower
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The buildings need furniture

Post by Rhino »

theiceman wrote:yea but u also need to rename it to "Lag City" :smile:
Muttrah I'll have you know is one of the more optimized maps in the mod and I wouldn't do anything to it to make it lag.
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Killer2354
Posts: 407
Joined: 2008-11-19 02:48

Re: The buildings need furniture

Post by Killer2354 »

theiceman wrote:yea but u also need to rename it to "Lag City" :smile:
funny, that's a nickname for another map my friends and i named in a different game...
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: The buildings need furniture

Post by snooggums »

[R-DEV]Rhino wrote:When I get round to making Muttrah City v2.5 I'll be making new furniture and filling up all the apartment buildings etc with it :)
I see you are pre-planning a hoarding habit through the internet.
Phantom2
Posts: 195
Joined: 2009-04-04 01:27

Re: The buildings need furniture

Post by Phantom2 »

Yes, Lag City in Lagistan.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: The buildings need furniture

Post by rushn »

I hoe we get some bathrooms it seems nobody uses bathrooms in Mutrrah
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: The buildings need furniture

Post by PatrickLA_CA »

Can u make the house model to be with furniture so it will be one static and it can have something in it
Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: The buildings need furniture

Post by Bellator »

Just make couple of statics with furniture and use them occasionally. Just like that Dice made small building with the sofas and the tiny kitchen, and the stairs.
tim8002
Posts: 102
Joined: 2009-09-01 19:45

Re: The buildings need furniture

Post by tim8002 »

[R-DEV]Rhino wrote:When I get round to making Muttrah City v2.5 I'll be making new furniture and filling up all the apartment buildings etc with it :)
hey if you can do it without causing lag it would be sweet... but, if it's gonna cause lag forget it, not important to the game play at all.

i always thought it would be cool if there were AI civis hiding in the buildings, with a civi punish penalty for killing them on cache maps...

more locked doors on buildings would be cool aswell.
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