On AAS-new system is AWESOME however:
My suggestion is to increase the time a rally point stays in play, heck even the spwn times last a lot longer and you have to time the down members respwn.
2min is a good time, since you can really make a good assault and keep the game rolling
without making it into a "siege weapon" rallypoints are almost useless after 1 engagement b/c usually your too close to the enemy and it does not last long enough for you to set one up before hand. even then, trying to fall back and set one up is very tough since you and another guy have to both retreat to a safespot/distance and set one up after your sqd got cut down.
OR have it infinite just with a time buffer between deployments.
on Insurgency... bad
Now i understand the concept and not knocking down anyones work and ideas, but as for advice?
As Blufor I think we should be able to have a longer lasting rallypoint due to the fact that anytime a FOB is found, usually get zerg rushed until it goes down-which is not hard at all.
also on some maps the blufor is fighting in vain since they know they are going to lose.
I mean now the blufor has the fear of ingame death while the INS guys don't.
What really can help is have the blufor always with rally point ability while the INS teams with infinite lives do not have the ability. (ins as in taliban and humus, etc)
well ill edit and add/remove more updates since i have not slept yet and wanted to post before i forget
I <3 you all Devs and others that helped PR be what it is as of now


RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
