AAS is Lady war?

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HAAN4
Posts: 541
Joined: 2009-06-12 11:37

AAS is Lady war?

Post by HAAN4 »

I has see that many of AAS maps are like a very very light war.

Has a Project reality advances in frontline combat they must kwon that the Vanila have some things that real happens in war.

for exemple, did you thick major powers field few Aircraft?

or did you thick a Huge scale battle agaist USA and Russia will have nearby no suport from artilhary?

that's is the true. some maps are be the way to LIGHTY wars, the only map how still a fullscale war is Kaskam desert.

In The Majority of maps for exemple you have some light vehicles, APCs and that's all you have.

APCs like to roam out has tanks, because there are not enought AT weopows to stop those retards, i kwon if we ADD Light AT weopows avaible to squads will turn APC squad hell, but we can always considery put Armor BMT to be used has Tanks.

for exemple, Mustran city don't have tanks right? if we Add Light AT weopows to squads spawn menu, we also Add Main battle tanks, so APCs will suport infantry, Tanks will be used has tanks, and infantry still a chance agaist all armor around the new Real life Cruel world.

yeah i kwon that APCs retards might still be rushing has tanks, but yeah. they will learn the leason prety quick. just like infantry learn alot ones since AR kits are deployend has a common assent. right?

Also, Artilhary is HEAVY present in WARS

so incresing commanders assent for diferent tipes of artilhary has 2 mortar fire reloaded in 30 min and 2 heavy artilhary reloaded in 45 min, i not mean to make couldown lesser but by placing more area attacks that can be hold.

Of course artilharys will be balaced for each map, and has well have a need of players to be used, in a map that is only 8 playes in each team, only a mortar artilhary will be available for exemple.

the same go to vehicles, it's ridiculos to play has infantry in kaskhan desert in early gaming, since you have more armor that men itself to mean it. so, the more players are on team, more vehicles appears spawend substantial.

so war will always have the infantry importance, whichtout lossing the meaning of WAR

yes game will turn Hardcore in AAS but still more lighthy in insurgency maps, since the are war maps, so in Insurgency i also recomend to put out artilhary since now it's useless, and the ammoug of ''civilians'' in a insurgency map dificult the use of artilhary, of course a meaning about what will happens in Real life.

Sime Combined arms maps that have 64 players, will have Light vehicles of all tipes, APCs, armor, and at last some recon helicopteres when commander is present.

When true combined arms like Kaskhan desert will have a formidable ammough of Fighters, like 4 for each team, AA armor and all stuff modern warfare ablle to field. yes the control of skys is key in a moderns battlefield and AA is a basic unit, so meaning AA is like to be in A Phalax of spears killed enemy cavalary.

Reabering that the Balace to achive a playable war is key, in a map like kaskhan desert you main put for exemple infantry for free. just like insurgents, or by de way only losing a tikcet when 5 soldirs die, or things like that, make the rules for each map, and all will work well.
Last edited by HAAN4 on 2010-02-25 15:12, edited 2 times in total.
Reason: Update
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: AAS is Lady war?

Post by HAAN4 »

To ensury APCs are used has APCs considery puting 4 heavy armor, and 2 APCs, so APCs will be only used for transporthing and suporthing infantry, has armored boys will mostly like to use TANKs inteand of APCs.
rampo
Posts: 2914
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Re: AAS is Lady war?

Post by rampo »

HAAN4 wrote: APCs like to roam out has tanks, because there are not enought AT weopows to stop those retards, i kwon if we ADD Light AT weopows avaible to squads will turn APC squad hell, but we can always considery put Armor BMT to be used has Tanks.
Players are hardcoded and if youd put LATs in the spawn menu you would only have the APCs camping the main because nobody wants to leave the safety of the repair station and face the LAT spammage outside.
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HAAN4
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Re: AAS is Lady war?

Post by HAAN4 »

rampo93(FIN) wrote:Players are hardcoded and if youd put LATs in the spawn menu you would only have the APCs camping the main because nobody wants to leave the safety of the repair station and face the LAT spammage outside.
that's is right, and wrong, because the team will send for exemple infantry to clear the siege of you Main base.


OLLL haha, that's right, in WAR siege is used 2, so making the enemy based surouded, and placing artilhary in it, is a aspeck of what i meaning.

but of course, a well calculed move may ablle to turn the siege off, since sieges is doing when the sector is autmost won, it will make a aspect o Bloodsheld in the end of round maps, making you not forguet you loose.
rampo
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Re: AAS is Lady war?

Post by rampo »

HAAN4 wrote:that's is right, and wrong, because the team will send for exempel infantry to clear the siege of you Main base.


OLLL haha, that's right, in WAR siege is used 2, so making the enemy based surouded, and placing artilhary in it, is a aspeck of what i meaning.
Haan4, do you play project reality?
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HAAN4
Posts: 541
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Re: AAS is Lady war?

Post by HAAN4 »

rampo93(FIN) wrote:Haan4, do you play project reality?
since pacth 0.85 and for one year
Last edited by HAAN4 on 2010-02-25 13:55, edited 1 time in total.
Reason: now that's right
rampo
Posts: 2914
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Re: AAS is Lady war?

Post by rampo »

HAAN4 wrote:since pacth 0.85
Ye just wondering as you don't seem to know much about how things are.
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HAAN4
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Re: AAS is Lady war?

Post by HAAN4 »

yet i kwon enough, to kwon some main bases are availble to be atacked. has some not. if is that you trying to say so.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: AAS is Lady war?

Post by Snazz »

You seem to be suggesting at least 4 different things at once:
- LAT as a spawn kit
- More armor
- More area attacks
- More aircraft

My thoughts...

More tanks and aircraft results in less infantry, which is already strained on maps like Kashan. Plus tank lovers have their own game mode now called Vehicle Warfare.

Increasing the amount of tanks also doesn't necessarily mean that APCs will be used more appropriately, players will continue to make up their own mind about how they utilize the assets.

I don't mind the idea of a slight increase in area attacks but I never want to see it at a vBF2 rate.

I'm not sure about LATs as spawn kits, I'm skeptical whether that'd really benefit teamwork between APCs and infantry like you suggest.

BTW, writing 'WAR/S' in large bold letters several times doesn't help your suggestion.
HAAN4
Posts: 541
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Re: AAS is Lady war?

Post by HAAN4 »

Snazz wrote:You seem to be suggesting at least 4 different things at once:
- LAT as a spawn kit
- More armor
- More artillery
- More aircraft

My thoughts...

More tanks and aircraft results in less infantry, which is already strained on maps like Kashan. Plus tank lovers have their own game mode now so they're not exactly neglected.

Increasing the amount of tanks also doesn't necessarily mean that APCs will be used more appropriately, players will continue to make up their own mind about how they utilize the assets.

I don't mind the idea of a slight increase in area attacks but I never want to see it at a vBF2 rate.

I'm not sure about LATs as spawn kits, I'm skeptical whether that'd really benefit teamwork between APCs and infantry like you suggest.

BTW, writing 'WAR/S' in large bold letters several times doesn't help your suggestion.
I will kenp in mind the and retrive some ammoung of WAR/S in sugention text.

APCs will not change they mind instantly, but when the see they die quity easy, and there are quite nuber of tanks in main base they will soon change they mind,

also Incresing Artilhary fire by this way, (not vanila one) will be fine, since you have 4 artilhary that reload slow has it has before times, in a 64 players, in my one year of constratly playing, i have dieing only 5 times by artilhary fire, i can say the actual artilhary sistem don't evem exist.

we can also considery placing Anti bomb shelter has a new fire base assent, since this is available in dramatic wars. since tanks are resistent to artilhary fire, (unless the artlhary round get in top of tank) i don't see this like to afect much of game.

Incresing the ammounght of aricraft will be only in some maps, that infantry is not supose to be used in large nunbers. like kaskhan desert. also the ammought of vehicles spawed in main base will be only proporsional to the ammought of players, and aircraft don't scarry me, so long AA boys are well deploydle, we might have how kick those flyboys asses.

yet, to make more playable, you must put the frist 2 fighters, a Bombing and a AIr superiority to spawn in one time, and the 2 more fithers, spawn in the double of time, so long AA work decently, they will have 2 or less aircraft, if they manage to control the skys be having 4 aircraft and you team none, you literally loose, has this will happens in real life.

did you thick OTAN won so easy the actual early irake war using what? infantry? Tanks?, obvius the controling the skys have madded 80 percent of all war efort in early irak.
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: AAS is Lady war?

Post by Adetter »

Dont make it too realistic,i dont want to have nightmares!
Heskey
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Re: AAS is Lady war?

Post by Heskey »

HAAN4 whilst there's nothing to stop you airing you opinions, and by all means please do; I'm not too sure having only played since the last version really puts you in a good know-what of the mod to suggest its downfalls.

In regards to more jets & vehicles in general; 64 players is the max the mod can support, BF2 itself, even... Squads are already pressed for infantry with what assets are already available to them, without having everyone in the sky and no one on the ground.
LeChuckle
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Re: AAS is Lady war?

Post by LeChuckle »

HAAN4, you need to think inside the box
HAAN4
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Re: AAS is Lady war?

Post by HAAN4 »

Adetter wrote:Dont make it too realistic,i dont want to have nightmares!
this one guy get the point i meaning
G.Drew
Posts: 4417
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Re: AAS is Lady war?

Post by G.Drew »

HAAN4 wrote:I has see that many of AAS maps are like a very very light war.

Has a Project reality advances in frontline combat they must kwon that the Vanila have some things that real happens in war.

for exemple, did you thick major powers field few Aircraft?
Largest maps in PR are 4km^2 (just under 2 miles) so i doubt fielding an entire squadron would be logical.

or did you thick a Huge scale battle agaist USA and Russia will have nearby no suport from artilhary?
Again, down to map size, but also player limit aswell. These things limit this.

that's is the true. some maps are be the way to LIGHTY wars, the only map how still a fullscale war is Kaskam desert.

In The Majority of maps for exemple you have some light vehicles, APCs and that's all you have.

APCs like to roam out has tanks, because there are not enought AT weopows to stop those retards, i kwon if we ADD Light AT weopows avaible to squads will turn APC squad hell, but we can always considery put Armor BMT to be used has Tanks.
People in a game will always use a vehicle that has a gd amount of armour as a 'tank'. the argument about the AT weapons/ more tanks, again, if we put more tanks in, then put more AT weapons in, you would end up with half the team in tanks, half of them using AT. Anyway, vehicle warfare attempts to introduce such and idea: full tank vs tank combat.

for exemple, Mustran city don't have tanks right? if we Add Light AT weopows to squads spawn menu, we also Add Main battle tanks, so APCs will suport infantry, Tanks will be used has tanks, and infantry still a chance agaist all armor around the new Real life Cruel world. See above.

Also, Artilhary is heavy present in wars.
True, but again down to bf2 limitations (map size, player limit) and also spammage of assests means theres a limit on how much and how frequent indirect fire support can be deployed.

so incresing commanders assent for diferent tipes of artilhary has 2 mortar fire reloaded in 30 min and 2 heavy artilhary reloaded in 45 min, i not mean to make couldown lesser but by placing more area attacks that can be hold.
See above.

Of course artilharys will be balaced for each map, and has well have a need of players to be used, in a map that is only 8 playes in each team, only a mortar artilhary will be available for exemple.
Sound idea, but again see above.

the same go to vehicles, it's ridiculos to play has infantry in kaskhan desert in early gaming, since you have more armor that men itself to mean it. so, the more players are on team, more vehicles appears spawend substantial.
Indeed, see 'Vehicle Warfare'.

so war will always have the infantry importance, whichtout lossing the meaning of war.

yes game will turn Hardcore in AAS but still more lighthy in insurgency maps, since the are war maps, so in Insurgency i also recomend to put out artilhary since now it's useless, and the ammoug of ''civilians'' in a insurgency map dificult the use of artilhary, of course a meaning about what will happens in Real life.
I see your point, but mortar fire is almost always present as fire support in typical operations that insurgency is based on.

Sime Combined arms maps that have 64 players, will have Light vehicles of all tipes, APCs, armor, and at last some recon helicopteres when commander is present.

When true combined arms like Kaskhan desert will have a formidable ammough of Fighters, like 4 for each team, AA armor and all stuff modern warfare ablle to field. yes the control of skys is key in a moderns battlefield and AA is a basic unit, so meaning AA is like to be in A Phalax of spears killed enemy cavalary.
Not quite as simple as that, all comes down to player skill in the end. Also again the map size would just mean a map like that would turn into what the Training Mode was like in the previous version of PR.

Reabering that the Balace to achive a playable war is key, in a map like kaskhan desert you main put for exemple infantry for free. just like insurgents, or by de way only losing a tikcet when 5 soldirs die, or things like that, make the rules for each map, and all will work well.
Chances are that would undermine one of the key elements of PR gameplay: keeping yourself alive. IF there was only 1 tickets for 5 guys, there would be waves of infantry roaming the desert, right into enemy fire (9/10 on Kashan probably from a number of tanks on indeed a Havok/Cobra.
Theres my feedback.
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HAAN4
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Re: AAS is Lady war?

Post by HAAN4 »

Heskey wrote:HAAN4 whilst there's nothing to stop you airing you opinions, and by all means please do; I'm not too sure having only played since the last version really puts you in a good know-what of the mod to suggest its downfalls.

In regards to more jets & vehicles in general; 64 players is the max the mod can support, BF2 itself, even... Squads are already pressed for infantry with what assets are already available to them, without having everyone in the sky and no one on the ground.
Has i alerdy spoken, 2 Jets will be avaliable whicht a relative decent spawn time, when the 2 anothers will be avaliable in a terrible spawn delay, that's right, you need dawn good pilots and air superiority tatics to keep all 4 jets fuction, has well enemy AA incopetece.

we can allways has i sugeted, place Bomb shelters, Flakering AA, and other stuff. since in commom combined arms jets will not available, the the regular ammong of tanks in this sugestion will be 4 tanks and 2 APCs, when some maps that have more spread terrain have 6 tanks and 2 APCs.

since Brain some tank squad make a reserve of vehicles in main. you main see a effective team only using 2 tanks and 1 APC at time, uless they supose they need all armor in one time for one operation.

in real life infantry is efectivy in defense, and in some tipes of terrain. like jugles and Citys, and that's right.

we can still placing Mediun scale wars in Chechen and Mec maps, since they are not Major powers in world, but when we talking about Russia and China has OPFOR, my point of view is the right one, trust my.

we Can also place kind of diferent Rally sistem in those BIG WAR games, that simulated a large ammoung of infantry.

the sugestion can be improved, of course we need to be cunning if what a BIG PLAYABLE WAR whicht the aspects of Project reality in game.
HAAN4
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Re: AAS is Lady war?

Post by HAAN4 »

G.Drew wrote:Theres my feedback.
You findback are quite right about many things, but you must see my couter aswer of other sugestions, so i will repeat my self.

for exemple, APCs squads will not learn the leason immenditly, but after they die like water, and see TANKs are more avaible that APCs itself, they will come to pick up tanks isteand apcs, if TANKs loses, they will learn the leason of APCs always working toguether Infantry, and if possible scouted by tanks itself, has it is a real life.

this will happens just like infantry squad learn many leasons after placing AR kits has normal kits. right?

We can always Review MEC and Chechen rebels has mediun wars, yeah, we can still use many of Project reality view points on that maps, but evem they still to lighty for what will be in real life.

About Aircraft, i alerdy say it, just for cautiun, 2 aircraft in a Moderated spawn rate, and the 2 others in a horrible spawn time. like 45 min, or 1 hour. so team will need to clear AA targuets (has it is do in real life) shoot down enemy air superiority aircraft using AA, to keep the 4 jets in map, so it will be quite delicated, and will sure need a commander.

Yes this new aspect of BIG WAR, will turn quite hard to balace the game, to infantry still used and you see that this is no Irak playground, but real war.

we also might ablle to place several Balacing, to have 45 min whichtout aircraft messing around to place fire bases, sinse big real life battles have some days that commanders are placing suplys, and mobilizing they troops, and this will be the right thing will be done in those 45 min, after vehicles are availible and the gates of hell open.
Last edited by HAAN4 on 2010-02-25 14:58, edited 1 time in total.
-=TB=-Tobakfromcuba
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Re: AAS is Lady war?

Post by -=TB=-Tobakfromcuba »

BIG PLAYABLE WAR
this seems to be what we want.

but there different ways of what this is.

a 6vs6 infantrymatch can be intense as nothing before, same time quick a battle gets boring by lowering the value of the elements a fraction has.

related on the scale of maps im almost completely fine how the assets are placed. i doubt that any squadleader/comander IRL will have access to bomber/arty/tank support the most time. especially in large scale conflicts the ressources have to be placed in a usefull combination, often the supportelement would be used elsewhere or even got destroyed recently.

in the end the experience of PR is very much depending on how smart your team and the opponent is using whatever is availible.
and doing the job without superior ammount of machines in your back is for sure not "ladystyle"
HAAN4
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Re: AAS is Lady war?

Post by HAAN4 »

-=TB=-Tobakfromcuba wrote:this seems to be what we want.

but there different ways of what this is.

a 6vs6 infantrymatch can be intense as nothing before, same time quick a battle gets boring by lowering the value of the elements a fraction has.

related on the scale of maps im almost completely fine how the assets are placed. i doubt that any squadleader/comander IRL will have access to bomber/arty/tank support the most time. especially in large scale conflicts the ressources have to be placed in a usefull combination, often the supportelement would be used elsewhere or even got destroyed recently.

in the end the experience of PR is very much depending on how smart your team and the opponent is using whatever is availible.
and doing the job without superior ammount of machines in your back is for sure not "ladystyle"
Yes infantry macthes is Really good some times, but is right for that i saying that vehicles and artilhary fire must be spawed has more guys enter the game, has the Limited kit sistem actuly works. so we have in one map diferent point of viewing, has kaskhan desert main be the aircarft superted and artilhery shooted some, it can be also in the same map the light vehicles suported and infantry based maps.

we can also place several map modifications, has there alerdy have some, and placing more flags in urbam places to incresse infantry fithing.
HAAN4
Posts: 541
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Re: AAS is Lady war?

Post by HAAN4 »

Thats give me a ideia.

we can place a Sub flag sistem, to enchance the infnatry fitihing in those BIG WAR AAS maps.

so, the stating flags will have for exemple a much smaler radius of capturing, but more flags will be placed, and nearly all flags will be placed inside of buildings, or formidable defessible points like sandbags, plazas, and stuff that might be ablle to simulate a infantry assault, or infantry defense.

Asad khal for exemple, might have a flag on the farm to the West, and far more other 4 flags in diferent chose buildings, so tanks and APCs will not ablle to capture it to easy,

cuning teams will quick deploy TANKs to the front, and infantry will be deployend by APCs to take of buildings, or defend they itself, Having infantry assaulthing positions can be always good if well suported, since it's very easy to be deployend unlike most of other assets.

just be creative, use you creative to imagine the right war, and you get the right sugestions, aswers, and balacement ideias.
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