Silent Eagle - Jets stuff

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Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Silent Eagle - Jets stuff

Post by Oddsodz »

Just as a place holder as I know some of what I am about to list is going to be fixed


1 - Jets out of bounds timer is far to short needs to be the same as Kashan/Battle for Q. Note, going to be fixed I am told.

2 - US Airfield runway is just that bit too tricky with the pot holes. Not everybody is a super pilot like me.

3 - AAA Guns at US airfield need to be able to look up all the way.

4 - AAA Guns for the RUSS need to have the silly amount of smoke for firing lowered. You can't see the target for all the smoke. This was meant to be fixed before. But it looks like it has not happened.

5 - Bomb blast splash damage is far to much. If you are within 150m of the bombs landing. You will get hurt. Even if you are in cover behind a hill or in a bunker. Now I know this maybe realistic. And I do like it. But for game play reasons I would ask that it be reduced to 75m. Too many team kills with the way the bombs are right now. And it's still hard enough to get good lazes with out the extra team kills to go with it.

6 - RUSS AAv needs to be a 2 man job. Single seating AAv is still my pet hate in PR. Why it still can be done is beyond me. Everything needs teamwork in PR apart from AAv. It take teamwork to just to get a jet bomb stuff. So why can a single player dominate a OP4 base by camping in an AAv? This would also help out admins of servers that employ a "no Base raping rule". As when you are single seating a AAv (or tank/APC/Jeep) you do not appear on the map. And so nobody can locate the offending player to find who it is and where he is. This alone would help out admins a great deal. Gives them more time playing and less time looking for tits breaking rules.

That's my list. Hope it helps for the next release
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: Silent Eagle - Jets stuff

Post by [uBp]Irish »

Just as a place holder as I know some of what I am about to list is going to be fixed


1 - Jets out of bounds timer is far to short needs to be the same as Kashan/Battle for Q. Note, going to be fixed I am told.

Agree

2 - US Airfield runway is just that bit too tricky with the pot holes. Not everybody is a super pilot like me.

Agree

3 - AAA Guns at US airfield need to be able to look up all the way.

Agree

4 - AAA Guns for the RUSS need to have the silly amount of smoke for firing lowered. You can't see the target for all the smoke. This was meant to be fixed before. But it looks like it has not happened.

Agree

5 - Bomb blast splash damage is far to much. If you are within 150m of the bombs landing. You will get hurt. Even if you are in cover behind a hill or in a bunker. Now I know this maybe realistic. And I do like it. But for game play reasons I would ask that it be reduced to 75m. Too many team kills with the way the bombs are right now. And it's still hard enough to get good lazes with out the extra team kills to go with it.

I'm sure someone will probably say this, but I bet bombs have a bigger splash damage radius in real life than 75m. For the sake of gameplay, yea it might suck, and having the damage go through a hill is still a pet peeve of mine I agree, but if you're coming in for a bomb run and you notice Enemies are in the area, thats your decision as a CAS platform if you want to risk the TKs. Use a gun run instead or tell your Infantry to back off.

6 - RUSS AAv needs to be a 2 man job. Single seating AAv is still my pet hate in PR. Why it still can be done is beyond me. Everything needs teamwork in PR apart from AAv. It take teamwork to just to get a jet bomb stuff. So why can a single player dominate a OP4 base by camping in an AAv? This would also help out admins of servers that employ a "no Base raping rule". As when you are single seating a AAv (or tank/APC/Jeep) you do not appear on the map. And so nobody can locate the offending player to find who it is and where he is. This alone would help out admins a great deal. Gives them more time playing and less time looking for tits breaking rules.

Disagree. Remember that this game is based around a MAX 32v32 player concept. By now having to dedicate people to base defense you're taking away from them doing another job on a battlefield that is equally important. If we were to go into some battle like SE eagle, you'd have about 2 companies of troops, and then a group set aside explicitly for base defense and all that lies therein. Remember that while PR is still a game, it works to emulate reality... not depict it. In my opinion, I see now problem why all maps/bases not have a Dome of Death until it becomes the last flag that can be capped.

That's my list. Hope it helps for the next release
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Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: Silent Eagle - Jets stuff

Post by Oddsodz »

'[uBp wrote:Irish;1276569']

Disagree. Remember that this game is based around a MAX 32v32 player concept. By now having to dedicate people to base defense you're taking away from them doing another job on a battlefield that is equally important. If we were to go into some battle like SE eagle, you'd have about 2 companies of troops, and then a group set aside explicitly for base defense and all that lies therein. Remember that while PR is still a game, it works to emulate reality... not depict it. In my opinion, I see now problem why all maps/bases not have a Dome of Death until it becomes the last flag that can be capped.
I Think you missed my point completely. The RUSS AAv is a Tunguska anti aircraft vehicle. The thing is a 1 man killing machine. No team work need for it to be used. But it takes some form of anti tank to take it out. It's a tank with AA Missiles on it. And that is why it should a be a 2 man job.
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: Silent Eagle - Jets stuff

Post by [uBp]Irish »

Oddsodz wrote:I Think you missed my point completely. The RUSS AAv is a Tunguska anti aircraft vehicle. The thing is a 1 man killing machine. No team work need for it to be used. But it takes some form of anti tank to take it out. It's a tank with AA Missiles on it. And that is why it should a be a 2 man job.
Yep.. totally missed that little V next to AA.. thought you were talking about the AA emplacements around the Rus Base. Than yes... it should be 2 man.
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Rudd
Retired PR Developer
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Re: Silent Eagle - Jets stuff

Post by Rudd »

I tried flying jets the other day, its just so constrictive with teh view distance, would much rather see more attack choppers tbh.
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Oddsodz
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Re: Silent Eagle - Jets stuff

Post by Oddsodz »

[R-CON]Rudd wrote:I tried flying jets the other day, its just so constrictive with teh view distance, would much rather see more attack choppers tbh.
Shut it. You leave my jets alone
Rissien
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Re: Silent Eagle - Jets stuff

Post by Rissien »

short timer on dome of death is the real killer of jets in this map.
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Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: Silent Eagle - Jets stuff

Post by Oddsodz »

'= wrote:H[=ElvishKnight;1277542']short timer on dome of death is the real killer of jets in this map.
Already noted to be fixed.
Oddsodz
Posts: 833
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Re: Silent Eagle - Jets stuff

Post by Oddsodz »

Bumping as none of my points have been address at all. Shame really.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Silent Eagle - Jets stuff

Post by Jigsaw »

None of the maps were changed or updated besides gpo changes for the most recent release v0.917 so this is why you haven't seen any of these points addressed. Have patience :)
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: Silent Eagle - Jets stuff

Post by Oddsodz »

[R-MOD]Jigsaw wrote:None of the maps were changed or updated besides gpo changes for the most recent release v0.917 so this is why you haven't seen any of these points addressed. Have patience :)
lol, This is a bit of a Necro, But my 1st post was made long before 0.9 We have a had 0.91 since then, The only change has been an extra 3 to 4 seconds for out of bounds timer for jets. Making it about 9 seconds before you start bleeding out instead of 6. Still far to short.

The quad cannons has been posted before. Not just here but on Muttra and Jabal. The Smoke levels are just to much when you have your GFX settings on HIGH. It binds you completely. You can not see your own tracers nor the target. A Fix what found. But has not been implemented. It's something to do with one of the cannons having and extra smoke stack. It's listed somewhere.

As for AAvs, Well. When you can have a one man anti air and anti tank armoured vehicle. Something needs to be said. Yes I did say anti tank. I have seen the Big AAv's take out tanks.

Anyway. I Was bumping as a reminder so that this could get sorted for the next build.
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Silent Eagle - Jets stuff

Post by Drunkenup »

Oddsodz wrote: Anyway. I Was bumping as a reminder so that this could get sorted for the next build.
The Dev's did announce that they would fix it after a huge conversation over the out of bounds timer the last time.


But I'd agree with Rudd, if the view distance is not increased, jets are USELESS. Besides, Silent Eagle seems more Attack helicopter-ish anyways.
Hawkeye92
Posts: 79
Joined: 2009-08-17 00:45

Re: Silent Eagle - Jets stuff

Post by Hawkeye92 »

[R-CON]Rudd wrote:I tried flying jets the other day, its just so constrictive with teh view distance, would much rather see more attack choppers tbh.
Oh Rudd, everyone already knows you prefer attack chopper layers on maps, no need to go blaming the jets! :D
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hades198
Posts: 71
Joined: 2009-12-03 22:31

Re: Silent Eagle - Jets stuff

Post by hades198 »

Also getting after getting rid of the potholes on the runway... what about getting rid of the trees as IRL any pilot would rather bail out than land on a runway with trees 5m from his wings... not to mention if the abandoned airfield was used wouldn't combat engineers have cut down most of the trees and repaired the runway? if it was something like this it would be ok...

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Also for the russian airstrip maybe getting rid of some of the trees which are east of the runway would help with landings.. as it can be difficult at times to make it over the trees as still come in at a safe landing speed?
ralfidude
Posts: 2351
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Re: Silent Eagle - Jets stuff

Post by ralfidude »

Ok so is the abandoned airfield going to get fixed, patched up, CLEARED UP? No way an airforce would use that **** to operate an a10 and f16... nooooo way...


Also, if viewdistance is not gonna be changed, then yeah, like its been said before, there is no point for the jets. Might as well have it be choppers. Im thinking this is what is going to happen cuz in that case, they wont have to worry about fixing the airfield, they will just place the choppers and get rid of jets.
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Elektro
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Re: Silent Eagle - Jets stuff

Post by Elektro »

ralfidude wrote:Ok so is the abandoned airfield going to get fixed, patched up, CLEARED UP? No way an airforce would use that **** to operate an a10 and f16... nooooo way...
1. If you can't take off in the A-10 or F-16... Dont even touch the german jets which will be the Tornado and Typhoon.
Drunkenup wrote:But I'd agree with Rudd, if the view distance is not increased, jets are USELESS. Besides, Silent Eagle seems more Attack helicopter-ish anyways.
[quote=""'[R-DEV"]Rudd;1277296']I tried flying jets the other day, its just so constrictive with teh view distance, would much rather see more attack choppers tbh.[/quote]

[quote="ralfidude""]Also, if viewdistance is not gonna be changed, then yeah, like its been said before, there is no point for the jets. Might as well have it be choppers. Im thinking this is what is going to happen cuz in that case, they wont have to worry about fixing the airfield, they will just place the choppers and get rid of jets.[/quote]

2. How does the viewdistance have an impact on the use of Jets - making them useless? Attack Helos need ALOT more viewdistance than jets do.

When you "lase" a target - the pilot drops the bomb = Target dead.

Now please explain to me why Attack choppers would be better? Clearly Jets can reach targets Faster and Harder.

3. I agree with Oddsodz, although jets seem to very low priority atm.
Last edited by Elektro on 2010-08-14 23:01, edited 2 times in total.
Reason: adding quotes
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: Silent Eagle - Jets stuff

Post by ralfidude »

First of all electro, i never said anything about taking off problems, merely that it was insane to use that damn airfield under those conditions.

Second, the view distance is soo crappy that the second you spot the enemy jet, he already gone from your view. I have had about 70% of my engagements disappear before me because of that. The terible HUD design doesnt allow for you to really know whats up or down if you just came out of a dogfight, so when you go in with the f16 in a hurry with afterburners on, on a steep descent, by the time you see the ground, and pull up, you will more than likely get killed by one of those pesky AA trees.

Not saying it happens all the time, but its happened to me on ocasion, and i see it happen to other people constantly.


ANNNYYYWHhhoooo Seems that this
https://www.realitymod.com/forum/f196-p ... pdate.html

has basically fixed the airfield problem. But as far as view distance or out of bounds time, i have no clue. Im guessing they are looking into it? But yey! Thats one major fix right there.
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