[ FOB Operations ] Entrenching KIT

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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

[ FOB Operations ] Entrenching KIT

Post by Redamare »

When Building a foxhole today on Kashan i came up with an idea. Why dont Shovels spawn at the FOB? ( I understand that the shovels are a real life loadout item ) but you only use Shovels when you are Building assets close to Fobs or Fobs them selves.

When placing an FOB 3 shovels or somthing spawn in a trangle shape on each sode of the fob neer the sandbags. looking like it is sticking out of the ground such as on the picture below.

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you can pick up the shovel kit ( entrenching kit ) like you would be picking up an un armed kit. you Drop your current pack on the ground which will stay there for 5 minutes anyway unless some body steals it. giving you enough time to build the Fob and an asset before your kit disapears.

When you are shoveling an Fob you usuialy dont need your kit anyway unless you are under fire ( which is a good time to abandon your fob if your squad gets taken out anyway ) thus you probibaly did a poor job hiding your movement and deployment operations in the first place :P ...

in real life if you were shoveling how often are you Holding your weapon + pack at the same time?? you would set your weapon aside and start shoveling what ever it is you are shoveling. and when you are finished, you would pick up your weapon and move on.

Pros: Having the shovel part of a totaly seperate kit, This will leave an Open weapon slot on most Kits. Such as For Paratroopers you can now have a parachute + incendiary which is an annoyance when playing maps such as yamalia or silent eagle.
Or what ever new Ideas the Devs can create for us.

Cons: This means that the SL can solo create Fob locations in remote areas without squad members thus taking away a small bit of gameplay and teamwork. When you think about it.... whats stoping a SL from just requesting an engineer kit or Crewmankit? so there isnt any real differnce

-also yes people will steal your kits sometimes but this can be fixed through team communication. " MUMBLE " Respecting your teammates and not causing problems for other people.

if entrenching kit isnt popular how about just giving unarmed kit a shovel.... but then you wouldnt be unarmed you would have a shovel -_- and hit the enemy over the head... and then u get shot.... and die...

Anyway,
Please give your thoughts ^_^
Last edited by Redamare on 2010-02-25 20:25, edited 5 times in total.
General Dragosh
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Re: [ FOB Operations ] Entrenching KIT

Post by General Dragosh »

Wow, now that you mention it, it kinda makes sense

20 thumbs up from me =P

A brilliant idea i gotta say, serriously why didnt anyone else thought of that before xD
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maarit
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Re: [ FOB Operations ] Entrenching KIT

Post by maarit »

sound good.
yes to this suggestion
CodeRedFox
Retired PR Developer
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Re: [ FOB Operations ] Entrenching KIT

Post by CodeRedFox »

I knew that static shovel would be a issue......DoH
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DeadSmile187
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Re: [ FOB Operations ] Entrenching KIT

Post by DeadSmile187 »

[R-DEV]CodeRedFox wrote:I knew that static shovel would be a issue......DoH
somebody is now mad lol.

its an great idea but it also makes the danger somebody steals your kit and thats what im afraid if i have an HAT-KIT or such with me or the enemy can sneak up and just kill you like a fly lol
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karambaitos
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Re: [ FOB Operations ] Entrenching KIT

Post by karambaitos »

Awesome idea, well the SL building the FOB himself could be fixed if you made it so 2 or more people must dig it
also maybe then we would finally get pistols for every kit or maybe not :)
Anyhow there are many possibilities with a spare slot.
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hobbnob
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Re: [ FOB Operations ] Entrenching KIT

Post by hobbnob »

Would it be possible to have a slightly less 'powerful' shovel on armed kits, then a more powerful one for unarmed kits, then players have to choose between keeping the armed kit and taking longer to build vital defences etc, or use the unarmed kit and get the fob up and running much quicker.
W4chund
Posts: 60
Joined: 2005-12-31 16:36

Re: [ FOB Operations ] Entrenching KIT

Post by W4chund »

How to build a FOB, Foxhole, Razorwire, TOW/HMG as SL in 0.9:

- Place the Building of ur Choice like the Manual told u!

- Go to the Supply Crate, pick up a Crewman Kit

- Shovel till ur Fingers bleeding or the Job is done

- Go back to Crate, pick up ur Officer Kit

Thats very Easy. Bye the Way, the Shovel is a vital Part of a Soldiers Equipment in Real Life.
l|Bubba|l
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Re: [ FOB Operations ] Entrenching KIT

Post by l|Bubba|l »

W4chund wrote:How to build a FOB, Foxhole, Razorwire, TOW/HMG as SL in 0.9:
- ...
Thats very Easy. Bye the Way, the Shovel is a vital Part of a Soldiers Equipment in Real Life.
When the shovel becomes part of the anywhere requestable unarmed kit it would be still a part of your equipment but wouldn't waste a slot in your combat kit.

I really like his idea.
W4chund
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Re: [ FOB Operations ] Entrenching KIT

Post by W4chund »

Sure, his Idea is not bad but for what do we need an extra Slot? I´d like to see an secondary Function of the Shovel. As Melee Weapon in Close Quarter Combat.
Spearhead
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Re: [ FOB Operations ] Entrenching KIT

Post by Spearhead »

Having the shovel in the unarmed kit actually does sound like a good idea in case we are running low on slots. Wonder what the other DEVs think about this.
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space
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Re: [ FOB Operations ] Entrenching KIT

Post by space »

I'm not 100% sure how the engine works, but surely the dropped kits treated as networked items until they disappear after 5 minutes? So as far as load is concerned, the kits no better/worse than having loads of vehicles or destructible buildings on the map, which has been known to cause problems in the past?

I'm sure it would e ok most of the time, but occasionally if you had a few recently built FOB's together with some large firefights, you could be looking at quite a large number of kits being networked?
Rhino
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Re: [ FOB Operations ] Entrenching KIT

Post by Rhino »

I'm not sold on the idea, isn't really fixing any real issues we have right now other than opening up anouther weapon slot which we dont really need tbh.

This allows players to steal kits and also sometimes when you drop a kit it can just disappear if dropped on a odd surface. Doesn't happen very often but it dose happen and it happens a lot when kits are dropped next to a deployable object, they can just vanish out of the game world which wouldn't be very good at all.

I just see this as a soultion to a problem that doesn't exist.
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Zrix
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Re: [ FOB Operations ] Entrenching KIT

Post by Zrix »

What if you used all 3 shovels to build it, then switched back to the regular kits, and 15 minutes later the FB needs repairs. Wouldn't the shovel kits be gone? Or do you suggest they become requestable/respawn on the FB?
Or some tards take the shovels and wanders of. How are you gonna get that AA back up now?

Freeing up a slot would be nice indeed, but personally I would be really worried about dropping a "rare" kit just to start digging. People grab fancy kits first chance they get. And Rhino makes a good point.
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Rhino
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Re: [ FOB Operations ] Entrenching KIT

Post by Rhino »

Zrix wrote:What if you used all 3 shovels to build it, then switched back to the regular kits, and 15 minutes later the FB needs repairs. Wouldn't the shovel kits be gone? Or do you suggest they become requestable/respawn on the FB?
Or some tards take the shovels and wanders of. How are you gonna get that AA back up now?
Ye that's something I forgot to mention and would be pretty critical, although we could have a kit always spawned there but still not a good idea IMO.
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ComradeHX
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Re: [ FOB Operations ] Entrenching KIT

Post by ComradeHX »

I second the shovel in un-armed kit idea.
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bad_nade
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Re: [ FOB Operations ] Entrenching KIT

Post by bad_nade »

ComradeHX wrote:I second the shovel in un-armed kit idea.
I don't. Even it's fun to be a FOB Ninja, I don't like the idea that it's possible to set up a FOB alone. Limiting access to shovels is one way to prevent it.
PLODDITHANLEY
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Re: [ FOB Operations ] Entrenching KIT

Post by PLODDITHANLEY »

I like - for PR beginners how are they supposed to know the 'secret' #9 slot? Or another choice is to put the shovel on #9 as whenever you need it you WILL be near other players who can tell the new player press #9 for shovel.
Although not a big deal if its hard work or risky in anyway for server stability (^space).
Clueless as a previous poster said, SL can just change kits at crates and with five minute kits his kit will still be there after (we've all done it).
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bad_nade
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Re: [ FOB Operations ] Entrenching KIT

Post by bad_nade »

PLODDITHANLEY wrote:Clueless as a previous poster said, SL can just change kits at crates and with five minute kits his kit will still be there after (we've all done it).
https://www.realitymod.com/forum/f18-pr ... y-fob.html
Startrekern
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Re: [ FOB Operations ] Entrenching KIT

Post by Startrekern »

EXCELLENT Idea, though definitely should be in the unarmed kit so as to be readably accessible, but the major pro to that is you can request the unarmed kit 'anywhere, anytime'. So, in reality, it is as if you are carrying the shovel with you, just not in your weapons slot..
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