Insurgency: Cache Changes

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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Insurgency: Cache Changes

Post by badmojo420 »

The caches should be a lot stronger than they are now. It should take 4 incendiary grenades to destroy it. That way we wouldn't see as many caches going down due to Rambo sneaking past the guys defending. Of course if you wanted to be Rambo and take out the cache yourself, you could, but it would require C4.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Insurgency: Cache Changes

Post by ComradeHX »

badmojo420 wrote:The caches should be a lot stronger than they are now. It should take 4 incendiary grenades to destroy it. That way we wouldn't see as many caches going down due to Rambo sneaking past the guys defending. Of course if you wanted to be Rambo and take out the cache yourself, you could, but it would require C4.
IRL, you only need to set fire to something with so many bullet/explosive in it to blow up the building.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Insurgency: Cache Changes

Post by badmojo420 »

ComradeHX wrote:IRL, you only need to set fire to something with so many bullet/explosive in it to blow up the building.
IRL, Coalition soldiers don't perform suicidal rushes by themselves into the enemy encampments for the sole purpose of dropping incendiary grenades onto piles of RPG, Frags, etc.

It's a game, i think the games objective should require a bit of teamwork.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Insurgency: Cache Changes

Post by ComradeHX »

badmojo420 wrote:IRL, Coalition soldiers don't perform suicidal rushes by themselves into the enemy encampments for the sole purpose of dropping incendiary grenades onto piles of RPG, Frags, etc.
They can if they want to.

However, the success rate is almost 0.

If Insurgents cannot protect the catche... I have nothing to say.
Titan
Posts: 294
Joined: 2008-09-13 15:55

Re: Insurgency: Cache Changes

Post by Titan »

badmojo420 wrote:The caches should be a lot stronger than they are now. It should take 4 incendiary grenades to destroy it. That way we wouldn't see as many caches going down due to Rambo sneaking past the guys defending. Of course if you wanted to be Rambo and take out the cache yourself, you could, but it would require C4.
I like the C4 idea... and only the C4 idea ;) ... It would need some good teamwork to bring in the engineer safely, clear the area, blow up the cache and bring back the engineer... if the engineer goes rambo, or tries to sneak around his kit, it will end up in some insurgents hands.. and if both kits are lost your team is "..." up.

of course its not possible in current insurgency mode, because insurgents will just rush the Bluefor till they cant stand it anymore.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Insurgency: Cache Changes

Post by badmojo420 »

ComradeHX wrote:They can if they want to.

However, the success rate is almost 0.
I would hope going off on their own into an enemy encampment would be against their standard operation procedures. Maybe special ops would perform such a mission, but not regular infantry.
ComradeHX wrote:If Insurgents cannot protect the catche... I have nothing to say.
If the insurgents aren't defending the cache, a single coalition soldier can still blow it up easily by putting some small arms fire into it after their 2 incendiary grenades.

It wouldn't make it any harder for squads who are playing the game correctly. Finding, securing the cache, and then destroying it should be the game, not running in and dropping a single grenade.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Insurgency: Cache Changes

Post by killonsight95 »

i'm pretty sure if you shot a grenade it wouldn't blow up would it same with most explosive substances?
Image
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Insurgency: Cache Changes

Post by badmojo420 »

Have you shot a cache before? They catch fire and blow up. It's great tactic when your squad runs out of incendiary grenades and you find a cache.

I'm not saying this, or anything I've suggested is realistic. But, keeping these things in mind, giving the cache some more hit points might encourage more realistic game-play from the coalition side of things. Preventing one soldier from splitting off from the group and running in kamakazi style with a single incendiary to eliminate the objective in seconds. It reminds me of vbf2 conquest tactics, where 1 guy sneaks past the front line combat to secure the enemy main base all by himself. This is PR, we require at least 2(or is it 3?) people to capture a flag in AAS, so why not at least 2 to complete the objective in Insurgency mode?
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