Training Mode

General discussion of the Project Reality: BF2 modification.
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BabylonCome
Posts: 709
Joined: 2008-03-30 02:31

Training Mode

Post by BabylonCome »

What's happening to the training mode....?

In previous versions, you could select any kit at any time regardless to numbers in your squad/team and vehicles re-spawned once a previous one had left it's 'park zone'. In the current version you need 2 members in a squad to get some of the kits and now the helicopters don't respawn until the previous one is dead.

This stops us training on certain kits unless you have numbers and also stops mass training in certain choppers.....

Please please please bring back the old way of training mode

I've also noticed on our locked training server that if we run a training mode and then change maps to a normal AAS CQ mode - the server is still in training mode (instant respawn, no team killing etc). Is this a config issue on our server or something related to PR/BF2 in general?
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Training Mode

Post by fuzzhead »

V9 training will be replaced with coop
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Training Mode

Post by killonsight95 »

can't wait wait for 0.9?
any ideas on a date of realease ?
BabylonCome
Posts: 709
Joined: 2008-03-30 02:31

Re: Training Mode

Post by BabylonCome »

WHAT!!!!!

So there will be no training mode at all, where teaching certain vehicles is possible and instant respawns to save time when trainees loose their choppers etc....

Is this a wise idea....?

PS - thanks for quick reply.. :)
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RELEASE_THE_KRAKEN
Posts: 176
Joined: 2007-04-09 21:34

Re: Training Mode

Post by RELEASE_THE_KRAKEN »

I like the sound of coop if it is still with the training mode settings. How will it be set up?
SilentWarrior
Posts: 51
Joined: 2006-05-13 16:34

Re: Training Mode

Post by SilentWarrior »

Yay, now you will be able to be MEC without beeing spawn bombed each 5 sec?
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WelshManDan
Posts: 4381
Joined: 2009-06-30 20:19

Re: Training Mode

Post by WelshManDan »

RELEASE_THE_KRAKEN wrote:I like the sound of coop if it is still with the training mode settings. How will it be set up?
I guess this means like PR SP, so download that and give it a go, its very good.

Basically its just a full enemy team of Bots, against a friendly team of Humans.

IIRC, almost all settings are the same as Training mode, except you actually get some opposition, and rather good ones at that (especially if your on 100 AI - its practically impossible)
sniperrocks
Posts: 258
Joined: 2009-11-25 01:38

Re: Training Mode

Post by sniperrocks »

YES CO-OP!
Cannot wait till 0.9 comes out
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Training Mode

Post by Arnoldio »

There needs to be a map with CQC course :D
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Training Mode

Post by Gore »

Human team vs. bot team is always fun :)
BabylonCome
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Joined: 2008-03-30 02:31

Re: Training Mode

Post by BabylonCome »

not much good to teach people to fly when they keep getting shot down though......
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BabylonCome
Posts: 709
Joined: 2008-03-30 02:31

Re: Training Mode

Post by BabylonCome »

Some strange things are going on here......

6 pages of this thread have been deleted - meaning to me that someone is trying to hide the content of this post..... mmmmmmm

Anyway, my question now to the Dev's is:

If I develop my own training map/mode - are we allowed to host it on our own private passworded server under the license agreement?

It would be nice if someone from the Dev team could answer some of the questions that were posted in this thread about the lack of training modes - such as why can't we have a training mode but on locked servers only, to stop all the noob-festing that happened before that the dev's wanted to stop?
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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Training Mode

Post by Hunt3r »

I'm pretty sure you can make your own "training" mode, if you password the server.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Training Mode

Post by rushn »

They had a thread about this a while back and from what I know I think they are bringing training back
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: Training Mode

Post by space »

Lol the mysterious disappearing thread.

Anyway to answer your question - from the licence agreement:
Section 2: Server Side Modding

.................
Files you CAN edit:
realityconfig_common.py
realityconfig_private.py
realityconfig_local.py
When you password your server, it automatically uses realityconfig_private.py , and that's the file which you edit to whatever settings you like. You can also run your own custom maps as long as the server is passworded.

If you wanted to make a custom version of an official PR 0.9 map, then you would have to follow these rules:

https://www.realitymod.com/forum/f388-community-modding/50932-customisation-pr-maps.html

Also I'm pretty sure that R-DEV Hans said he was working on more training modes?
BabylonCome
Posts: 709
Joined: 2008-03-30 02:31

Re: Training Mode

Post by BabylonCome »

I've installed the BF2 Editor and had a little play (about 2 hours) and while I can get the map and objects to load in the editor after following Rhino's instructions, I can't get the vehicles to appear and thus start to add more vehicles.....

But I guess I just need to do a little more researching yet....

This is good news about an official training mode - looks like my nagging has paid off this time... :D
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General Fuct
Posts: 85
Joined: 2007-10-02 07:27

Re: Training Mode

Post by General Fuct »

This really isn't a replacement, I had a go this morning to practice helicopter maneuvers and the whole game is tweaked...All the aircraft fly like they are vBF2...is that intended? It's not very good practice to tweak them out this way, then trainee's join the game thinking they are sweet to fly and they crash into the ground soon as they try pull a hard maneuver.
General Fuct - - Since 0.5J
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