Muttrah- MEC wins

mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Muttrah- MEC wins

Post by mangeface »

Agree, I prevent this map at all cost. I've actually seen the US win once (last night, actually), but we on the MEC spent the whole round goofing off. I too agree that this map is too MEC heavy. All of the others are pretty well balanced.
Drop_Deadx
Posts: 317
Joined: 2008-09-20 16:07

Re: Muttrah- MEC wins

Post by Drop_Deadx »

I don't think any map in PR is unbalanced. It's Project Reality, The main thing to look for now is how to win. Create a strategy, Because when you win an "Un winable" map you feel a lot better.
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00SoldierofFortune00
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Re: Muttrah- MEC wins

Post by 00SoldierofFortune00 »

Drop_Deadx wrote:I don't think any map in PR is unbalanced. It's Project Reality, The main thing to look for now is how to win. Create a strategy, Because when you win an "Un winable" map you feel a lot better.
No, this map is heavily biased towards the MEC now. My squad actually took out 2 MEC APCs and an APC transport at the beginning of the round, but it was only 10 minutes later til they came back and pushed us back to Docks.


I think a combination of things messed up this map as it was pretty balanced before with a decent US team.

-Taking away East/West City and combining them into one city flag which means the MEC can go straight to North City after taking it. At least East and West slowed the MEC down a bit.

-Nerfed RPs means that FOBs are your only hope now, and since the MEC can get to East (City?) within 2 minutes, that unless the US gets to North City quickly and sets up a FOB, they are going to be defending Docks the whole game.

-Too many MEC APCs
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mangeface
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Re: Muttrah- MEC wins

Post by mangeface »

00SoldierofFortune00 wrote:No, this map is heavily biased towards the MEC now. My squad actually took out 2 MEC APCs and an APC transport at the beginning of the round, but it was only 10 minutes later til they came back and pushed us back to Docks.


I think a combination of things messed up this map as it was pretty balanced before with a decent US team.

-Taking away East/West City and combining them into one city flag which means the MEC can go straight to North City after taking it. At least East and West slowed the MEC down a bit.

-Nerfed RPs means that FOBs are your only hope now, and since the MEC can get to East (City?) within 2 minutes, that unless the US gets to North City quickly and sets up a FOB, they are going to be defending Docks the whole game.

-Too many MEC APCs
Agree with MEC having too many APCs. 4v2? I mean, yes, the LAV has a 25MM Bushmaster cannon, almost twice the caliber of the BTR, but it fires half as slow. So it really has no distinct advantage.
Sidewinder Zulu
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Re: Muttrah- MEC wins

Post by Sidewinder Zulu »

IMO, the solution here is to give the Marines four LAVs instead of two.
Having the Cobra spawn at the start might work, but since most attack choppers in PR have a life-expectancy of about 5 minutes, this probably wouldn't solve anything most of the time.

As it is, the USMC has the classic disadvantaged position of attacking an entrenched enemy in urban terrain.
In real life, the attacking force would have a large amount of armor and close air support assets at their disposal.
So I think that's all that has to happen here. Give the Americans some extra firepower at the start, and it won't be such a complete disaster for them all the time. :neutral:
Rudd
Retired PR Developer
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Re: Muttrah- MEC wins

Post by Rudd »

Sidewinder Zulu wrote:IMO, the solution here is to give the Marines four LAVs instead of two.
jesus no, talk about rapage

I would agree that atm muttrah is a little slanted, but this is because of several differnet things

in MECs favor are the following

1) TOW vs Helicopter is very effective
2) Once the cobra is down, its gone for ever, this decrease USMC anti armour capability
3) due to teh slow nature of the first flight of the huey, USMC take signfiicant time to get to shore.

though lets get away from the APC to balance arguement for 2 reasons

1) APCs are too weak due to TOW emplacements
2) moving towards symmetry is super boring

hell, I say give the USMC only one lav, but have a tow hummer spawn at the vehicle depot :P

the cobra should be given its respawn back, and the cas huey should be returned to .87 settings or removed imo. this is because of the aforementioned USMC AT inbalance, the CAS huey is less interesting as it only has one weapon type, only 1 player is required to operate it etc.

though atm, muttrah isn't super imbalanced, its just a little bit difficult.
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Hunt3r
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Re: Muttrah- MEC wins

Post by Hunt3r »

Can we have a respawning Cobra and Attack Huey, and the MEC get 3 respawning BTRs, and 3 respawning BRDM-2s.

There. You now have a large amount of firepower for the US, but the MEC can shoot it down if they're good.
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-=TB=-Tobakfromcuba
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Re: Muttrah- MEC wins

Post by -=TB=-Tobakfromcuba »

most time muttrah gets lost for the usmc when they just abandon docks.
MyOdessa
Posts: 91
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Re: Muttrah- MEC wins

Post by MyOdessa »

Muttrah used to be fun map to play, well balanced and victory truly depended on teamwork of the better team. Now, all that MEC has to do to win the game, is to rush to the docks at the start and prevent US from landing. MEC now even caps its own flags as an after thought. I think that adding back East/West city second flag will at least give US a fighting chance and slow down MEC's rush to the docks.
Farks
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Re: Muttrah- MEC wins

Post by Farks »

Yeah, I think the vehicle layout was better in 0.87. The new flaglayout is okay, all they have to do is to make south city neutral at the start. That should slow down MEC a bit.
rampo
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Re: Muttrah- MEC wins

Post by rampo »

USMCs got LAVs that can easily take out btr's and the cobra can do miracles when operated correctly.
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dtacs
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Re: Muttrah- MEC wins

Post by dtacs »

rampo93(FIN) wrote:.....And the cobra can do miracles when operated correctly.
Which is a huge risk. Gambling on the ability of the players ingame is the last thing this game needs, and it already demonstrated that it didn't work on the previous version of Qwai. The US regularly got obliterated due to the TOW Humvee's gamble on this question: Will I have good players driving and gunning me, or horrid players crewming me?

Same with Ejod as well, a single TOW hummer, will it take out all the enemy assets? A gamble again. This same system works with the Cobra and to a limited extent, the LAV's. They need good players crewing them, which cannot always be guaranteed, but symmetrical balance does not fail.
Outlawz7
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Re: Muttrah- MEC wins

Post by Outlawz7 »

Oh sure and the same doesn't go for who's crewing the BTRs etc. :roll:
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killonsight95
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Re: Muttrah- MEC wins

Post by killonsight95 »

[R-CON]Outlawz wrote:Oh sure and the same doesn't go for who's crewing the BTRs etc. :roll:
yeah but there are more BTR's and they have more health and are easier to operate than a heli/cobra
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Alex6714
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Re: Muttrah- MEC wins

Post by Alex6714 »

[R-CON]Outlawz wrote:Oh sure and the same doesn't go for who's crewing the BTRs etc. :roll:
Except the cobra can be easily shot down by almost anything on the map even while operating "correctly", while the BTR has a better chance. Both cover and armour wise. And there are more than one of them. And they respawn.
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ComradeHX
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Re: Muttrah- MEC wins

Post by ComradeHX »

dtacs wrote:Which is a huge risk. Gambling on the ability of the players ingame is the last thing this game needs
...so what is the first thing??? Making sure that nobody wins even if one side has much more skilled players than the other?
Drunkenup
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Re: Muttrah- MEC wins

Post by Drunkenup »

I sorta believe this problem happens with all USMC maps with a amphibious assault.

The problem is the USMC will not be able to capture their objectives before they are camped by the enemy at those objectives. On Barracuda, The LAV-25s and Hueys will not be able to reach the shore fast enough to withstand the abuse given by the VN-3 waiting for them at their first objectives. To compensate for that, I suggest giving a delayed spawn time on the VN-3's. The same thing happens with Jabal Al Burj, The problem is, the BRDM tends to rush the West Beach objective and fire on the Hueys before they can make it. From experience, the Amphibious assault vehicles (LAV-25) will take almost 3-4 minutes to reach shore on Muttrah, and a little less on Jabal and Barracuda. The Hueys will be able and will reach the objectives to drop soldiers before the LAVs. Once again, the solution would be to delay the spawn time of the BRDM.
ElPablo99522
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Re: Muttrah- MEC wins

Post by ElPablo99522 »

It's defiantly biased towards the MEC, but in a way, in real life, you might not have equal sides, the other side might have more weapons, vehicles, tanks, but I've seen the US win when the MEC were trying it's hardest and it was all because of Strategy, usually if you try to confuse the enemy and go for other flags instead of going for docks, then north, then east/west, then south, then fortress. When I was on the U.S team and we won what happened was that we didn't have the entire team go for docks, but there were two squads that went on boat for north, I noticed that there were some squads at south, overhwelmed FOB's, but a lot of troops, we ended up winning though because we didn't die as much, what I notice a lot is that nobody ever wants to be the Medic on the US side.
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