Settle Time (of assault rifles)

General discussion of the Project Reality: BF2 modification.
Skull
Posts: 268
Joined: 2010-02-05 19:25

Settle Time (of assault rifles)

Post by Skull »

By the last few weeks (since i joined the discussions on the forum) i heared the same thing again and again:
The settle time of every assault rifle and a bit from the others is absolutly annoying and unrealistic.
I'm talking about the time you need to get a shot with minimum deviation after moving more than like 5 seconds.
And i tend to agree to that opinion. A trained soldier - in my country at least - should be able to put a precise shot down range of at least 50 meters in less than 2 seconds, 3 at a maximum.
Im either too supid to start a poll or i simply dont have the rights to. I'd really like to have a poll on either decreasing, increasing (with various amounts) or simply let it be the way it is.

PS: im not sure if this is a suggestion, it might be, but i dont think so...
Riflewizard
Posts: 117
Joined: 2008-10-03 22:10

Re: Settle Time (of assault rifles)

Post by Riflewizard »

In my experience, at the range your saying i find it most effective to spray on full auto with iron sights.. PR is kinda weird
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Settle Time (of assault rifles)

Post by Tim270 »

Crouching is meant to give you better deviation than going prone now, although personally im yet to see it. Either way, I knida have to agree that it does look ridiculous sometimes just sitting there looking at your enemy 20m away both know that if you shoot you are are going to miss. But we all know, there is little alternative that the engine can provide and this deviation is good for longer range engagement, its just kinda strange in very close combat.
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Phantom2
Posts: 195
Joined: 2009-04-04 01:27

Re: Settle Time (of assault rifles)

Post by Phantom2 »

Yeah, I know I hate the settle time of assault rifles. Though I love Ironsights they seem to have less deviation if you burst fire than scope.
TristanYockell
Posts: 340
Joined: 2007-01-21 05:03

Re: Settle Time (of assault rifles)

Post by TristanYockell »

Yeah I must agree, sometimes at close ranges I just go "how the hell did I possibly miss at this range"...


Now I don't even bother waiting for settle at close ranges, I just unload the whole mag at them and hopefully hit them by possibility. I usualy get wounded or die when waiting for any kind of accuracy.
theiceman
Posts: 297
Joined: 2009-03-19 04:17

Re: Settle Time (of assault rifles)

Post by theiceman »

yea i agree, iron sights seem to have less devitation. But if the deviation was 2-3 it would be realistic at short range, but at long that would be too quick. would be best if the "circle" of divitation would shrink fast to a point then slowly close all the way...but im pretty sure thats hard coded :(

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tim8002
Posts: 102
Joined: 2009-09-01 19:45

Re: Settle Time (of assault rifles)

Post by tim8002 »

I agree, it's alittle too long... Change it from 5 to 3.5 or something, just so it's balanced for both long and short range.
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Lange
Posts: 306
Joined: 2007-02-28 23:39

Re: Settle Time (of assault rifles)

Post by Lange »

Yeah I tend to have to agree with this. Aiming with optics at long range is a serious pain and I can never seem to do it as my bullets just always miss but the other guy just nails me like its nothing. Really frustrating.

Then at close range, I can never hit anything with any real accuracy. I can have a guy walking in front of my 20 meters away but miss him completely on automatic fire if I have not settled for the 5 seconds, or maybe just barely kill him when im on the last few bullets of a remaining clip. To be true this isn't realistic at all, in Real Life a trained soldier should be able to nail bullets in a close vicinity at 20 meters without them going rampet. I've also had instances where i've been up close with a PKM undeployed when i've went prone and missed a guy a few meet away completely. Really sucks.

For the worst i've had a few times where i've shot at a guy at then hip within 10 meters and missed every shot and just get killed. Very frustrating and shouldn't be like that either.

In conclusion i think the deviation system does bring a lot of realism at longer ranges and such and could just be my bad luck with optics but having to stop for 5 seconds at any range to get any sort of good accuracy really causes a frustrating experience.
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: Settle Time (of assault rifles)

Post by motherdear »

i know the feeling of annoyance when you miss at close range. but it ultimately comes down to us having decided that even though the engine does not feature fatique, wind, drag, gravity and weapon sway it should not mean that you should be able to place a shot in no time at far ranges.
you can not within 2 seconds expect to hit an enemy dead on at far ranges. sadly we can not have different deviation rules for ranges and neither can we have any of the stuff i said about (which doesn't matter in cqb)
but do you want very good cqb and then have really bad long range combat, or a mix of the two where the overall combat is more realistic, but sacrificing a bit on the cqb side.
if we could have fatigue, wind and all that stuff i assure you that we would have both things properly done, but at the moment it is just not possible without turning this game into another game with arcade qcb characteristics
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Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Settle Time (of assault rifles)

Post by Trooper909 »

Am i the only one who liked the old settle times and deviation better?
Quit whining you get allmost 100% accuracy with an m4 now settletime is now the only thing gunwise that seperates this from COD style twich games.
TristanYockell
Posts: 340
Joined: 2007-01-21 05:03

Re: Settle Time (of assault rifles)

Post by TristanYockell »

I think we will just have to deal with it the way it is now. Because it is hard coded there is no way to replicate proper accuracies at all ranges so tough luck for us sadly. Boo dice.

Its still 100x better than most shooters anyway.
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Settle Time (of assault rifles)

Post by L4gi »

Its fine. I have no problem taking people down. Aimpoint 24/7 and you will start hitting things. ;)
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: Settle Time (of assault rifles)

Post by Nebsif »

Are u guyz kidding, pew pew is much better than it was in 087 and the deviation is already lower, like some1 said, those full auto m4/m16's are so CoD-like.
Either ur still "reflex" prone diving when u see ur own shadow or u pick leet scopes 2 much, probably u do both.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Settle Time (of assault rifles)

Post by Zimmer »

Skull wrote:By the last few weeks (since i joined the discussions on the forum) i heared the same thing again and again:
The settle time of every assault rifle and a bit from the others is absolutly annoying and unrealistic.
I'm talking about the time you need to get a shot with minimum deviation after moving more than like 5 seconds.
And i tend to agree to that opinion. A trained soldier - in my country at least - should be able to put a precise shot down range of at least 50 meters in less than 2 seconds, 3 at a maximum.
Im either too supid to start a poll or i simply dont have the rights to. I'd really like to have a poll on either decreasing, increasing (with various amounts) or simply let it be the way it is.

PS: im not sure if this is a suggestion, it might be, but i dont think so...
So what you say is that a soldier can hit accurately in 2 or 3 seconds are they super men? I mean seriously I have shot alot with a 22 rifle atleast (10 000 bullets) and I use atleast 3 seconds to find the actual target at 50 meter now its smaller 11cm but seriosuly I dont believe they can do that. Then you cant say that on the target range its so and so, in most CQB in PR your taken by complete surprise mostly you also have stress you have so that you never are in a perfect shooting stance, are you tired do you shake when your holding the weapon? are you holding it rigth at the time do you pull the trigger right? I mean its not as simple as just squeeze the trigger.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Settle Time (of assault rifles)

Post by gazzthompson »

Lange wrote: Then at close range, I can never hit anything with any real accuracy. I can have a guy walking in front of my 20 meters away but miss him completely on automatic fire if I have not settled for the 5 seconds, or maybe just barely kill him when im on the last few bullets of a remaining clip. To be true this isn't realistic at all, in Real Life a trained soldier should be able to nail bullets in a close vicinity at 20 meters without them going rampet. I've also had instances where i've been up close with a PKM undeployed when i've went prone and missed a guy a few meet away completely. Really sucks.
bold ^ dont go prone, crouch/stand. also 5 seconds is for long range, closer target is the less you have to wait. also on CQB maps take iron sights people, i always see to many scopes.
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Settle Time (of assault rifles)

Post by AnimalMother. »

gazzthompson wrote:also on CQB maps take iron sights people, i always see to many scopes.
agree. buy a big shiny monitor and play with a nice high resolution makes iron sights so much more effective!


i think the deviation in .9 is the most user friendly it's been in a while in terms of accuracy, pace and not being twitchy. then again i wasn't too phased by deviation in 0.8, just be patient take time to get into the ideal firing position
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Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: Settle Time (of assault rifles)

Post by Nebsif »

Talking about CQB deviation and pew pew, not long ago on Muttrah I was sprinting down a street like an idiot and saw a guy prone and aiming at me like 10m away, So I thought that I'd try to shoot at him or sth and maybe ill get to live cuz he will panic, I aimed at him roughly with my g3 and fired singles while walking, and he died.
Protector
Posts: 245
Joined: 2006-02-02 14:26

Re: Settle Time (of assault rifles)

Post by Protector »

CQB Deviation is fixed by getting yourself a fully automatic ironsighted weapon and unloading on the target... you will win.
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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Settle Time (of assault rifles)

Post by ComradeHX »

Take my suggestion: try aiming with these weapons in real life.

I can guarantee that you can NOT aim correctly in 2 seconds with an ironsight.

2 sec for ironsight and 5 seconds for optic is realistic.

If you want to be able to fire faster, walk slower and stop once in a while... in real world, it is almost stupid to run in woodlands(because of the tree branches, vines...etc, if you move any faster than walking speed...you will get hurt/make lots of noise).
Skull
Posts: 268
Joined: 2010-02-05 19:25

Re: Settle Time (of assault rifles)

Post by Skull »

i was in the austrian army, same as a lot of my friends and i know guys who have been there for more than 3 years. we have the steyr aug, which has optics with 1.5 times zoom and myself and all of my friends are able to put down a "precise" (torso) shot at a range of 50 meters in less than 3 seconds, the guys who were at the army for more than 3 years less than 2.5 seconds and thats the way maximum. there is a huge difference between shooting rifles that are in non-military use, because they are way harder to handle, but we are talking about assault rifles, made exactly for the purpose of fast aiming...

€:
Zimmer wrote:Then you cant say that on the target range its so and so, in most CQB in PR your taken by complete surprise mostly you also have stress you have so that you never are in a perfect shooting stance, are you tired do you shake when your holding the weapon? are you holding it rigth at the time do you pull the trigger right? I mean its not as simple as just squeeze the trigger.
We are talking about trained soldiers, not about random guys with guns (except for the insurgents). These guys are trained for not being affected by stress and holding the gun the way it was meant.
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