i like some of the ideas. i like the idea of a enclosed repair station as part of a fob the size of a foxhole. and i like the idea of advanced things taking more crates. will ppl use them? YES. somtimes fobs are built to be assaulted. i agree the ce kit should be revamped. another question is whether the devs would care to make these assets or make minor gameplay changes. im trying to imagine what a repair station would look like.... i'd like it to be covering the vehicle so it can't camp it for advantage.
The infinite ammo cache makes the crates redundant. Just remove that part, but make it repair and rearm vehicles, not infantry/mortar/whatever ammo. Then supply crates actually work.
Also, how about making the supply crates give vehicles ammo?
I really Like this idea, I wish there could be a build indicator as well, I don't know if its feasible or not, but a build marker or something that previews where the building would be placed would be awesome... and save lives hahaha
rushn wrote:I was thinking of adding bunkers kind of like the ones in BF2 to help with defense from vehicles and maybe a small mine field? or tracking device
What I'd like to see is removing the ability to build heavy assets like AA/TOW without a combat engineer around. Shouldn't that be their job? And perhaps it add a reason to use the combat engineer not just for laying mines, which is the case right now.
What I'd like to see is removing the ability to build heavy assets like AA/TOW without a combat engineer around. Shouldn't that be their job? And perhaps it add a reason to use the combat engineer not just for laying mines, which is the case right now.
i'm pretty sure a soldeir could set up a TOW easly enough without the need of an enginer also we get 2 of those kits which is very limited the kit number would need to be increased. Also i would like to see more firebase deployables because it makes the game more vairied
I like this idea but Im afraid that it will just result in a noob squad grabbing the engi kit and wasting it, and then no FOB defences for a looong time. With the new FOB system that would be deadly.
ledo1222 wrote:100 Crates give you an Nuclear Silo
On topic: I see were hes going and i like the Assest ideas. might be cool.
And yes a heli pad and repairs station. Or maybe a Medical tent were Inf can get healed when not many medics are around. This could be like a mobile base.
EX: Your playing Ins and both caches are on the South side and your base is on the North side. u dont want to travel 2km/4kms just to resupply. that kind of firebase could solve many things.
HAHA YESS
BOOM lolool ...
I dont really know what to think of this post :L ... except that ... how often on a battlefield do you get like concrete assets :"D ... lol it will take away from the game and make it impossible to destroy anybodys FOBS ... -_- i think we should stick with the assets we have but i Sorta like the idea of atleast 3 or 4 crates make TOW and AA