A key point of this suggestion is that when gameplay is not currently occuring, commanders can alter the map drastically from it's original setting. Moderators simply edit the map and then put it up for password-locked download
A sample mapwhat I'm suggesting:
A large 1000 ticket community match; any Large map with drastically altered rules for vehicle respawns, objectives, and infantry weapon counts. The map would be handled as one large campaign, with tactial commanders appointed to make decisions for each team.
Some important alterations to bear in mind before I go into depth:
1.Gamepay cycles between "Action", and on "hold" phases. After each Action, the map is altered to reflect tactical changes by a moderator. A new verision of the map is put up for password-locked download, password for the map released on the day of the match. Team commanders may also perform a variety of tactical manuevers during this cycle.
2. Each side relys on a limited # of "resources" to buy Specialized kits/vehicles that will be included in combat. these "resources" would function in game terms like currency. Each side would gain a set amount of this per/ Hold phase, but more can be gained if tactical positions are held by friendly forces at the end of action phases
3. After each action phase, a "frontline" (think COH) reflecting the maximum extent of each factions control over the map is drawn for commander use. Areas behind the frontline would be open for construction of FOB's, HMG's, Rally points, and etc...
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What a single phase of action/hold would look like (ideally under 1000 tickets there would be 5 of these total, winner at the end is the team w/ most objectives taken; tickets in the case of a tie)
A) Before the map starts, Team Commanders choose vital strategic "positions" from several areas on the map pre-set by moderators, they also choose the vehicle/equipment composition of their forces. Initial Frontlines are determined as a result of a linear line between these. between Gameplay then begins
A) map goes on "hold" after predetermined time. Operations cease during this time and ticket counts are saved, as well as "frontlines" of the two forces in accordance with forces on the ground
B) During "hold" time Commanding officers on both sides make strategic decisions regarding equipment (request vehicles/special kits, each costing "income"), and are allowed to place defenses/build structures. in accordance with frontlines. Additionally, they are allowed to pre-order artillery bombardments/airstrikes and paradrops. Vehicles may also be positioned on the frontlines. Bonuses in resources are given for holding strategic positions.
C) A moderator upgrades the map to include all these tactical changes, and sets it up on the PR forums for download. It's password-locked.
D) On the set day for the map to "unlock", gameplay continues.
Yeah, it's overly ambitious and ridiculously expansive. But what the heck; I thought I'd thow it out as a kind of alternative campaign mode for PR.A sample list of events/equipment that may be bought via resources:
FOB x1
HMG x1 (requires FOB)
TOW x1 (requires FOB)
Foxhole x1 (requires FOB)
Paradrop x1 (AKA silent Eagle mobile spawn-in; It acts as a airborne rally for a squad and disappears after the squad has all spawned in)
Arty strike x1 (may be pre-arranged to fire at set time into the map if commander desires)
UAV x1
MBT x1
APC x1
Scout Car x1
Etc...
Now, go shoot the idea down,I just like farming out ideas




