[HELP] Mapping problems with bf2 editor.

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flyboy_fx
Posts: 118
Joined: 2009-09-02 16:12

[HELP] Mapping problems with bf2 editor.

Post by flyboy_fx »

Well few question,

They are more for FH2 the PR but having same problem with both so..the FH2 community has not helped so. :roll:

1. Spawn points,
Well basically when I go to add the two main spawn points on my map the window that says something like level settings, everything is blank..Like I can not select the factions.. :? :

2. There are no objects in my resources bar to the left, I have to manually import them all, And under mods / Mod manager / editor content (Afaik) there is nothing to check off. please help and TY! :-P
EddieRizla
Posts: 46
Joined: 2009-08-07 19:02

Re: [HELP] Mapping problems with bf2 editor.

Post by EddieRizla »

Can u post a picture of the things u are talking about. Theres lots of different windows in Bf2 editor.
How much exp do u have with the editor and has this only started happening?
flyboy_fx
Posts: 118
Joined: 2009-09-02 16:12

Re: [HELP] Mapping problems with bf2 editor.

Post by flyboy_fx »

See nothing to click here,

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And I have to manually load each object but they are not saved.. :-?
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [HELP] Mapping problems with bf2 editor.

Post by OkitaMakoto »

ignore the first and click ok or whatever, the itll place it. We[PR, not sure about FH2] do our setup manually in the init.con file instead, so dont worry what it says as far as factions, just make sure the placed spawn point is attached to the correct CP.

Second issue... have you made a pr_edit mod folder? is that what youre loading from when you start the editor? did you unzip all the files in the objects folders? make sure you follow this thread:
https://www.realitymod.com/forum/f189-m ... dding.html

Also, for the second issue, make sure all/at least objects/roads, etc are ticked in one of the menus similar to the last image you posted. Theres one that says something about "load on start up" or something... i can check later.
azreal64
Posts: 188
Joined: 2008-02-10 20:21

Re: [HELP] Mapping problems with bf2 editor.

Post by azreal64 »

flyboy_fx...I haven't seen you ask about either of these problems on our forums ;)

In regards to the level settings tab...don't worry about it. Its much better to set up your kits in the init.con manually. Have a look at an FH2 map to see how. PR has a different setup than we do though so be careful in which maps you look at.
Retired Forgotten Hope 2 Developer
EddieRizla
Posts: 46
Joined: 2009-08-07 19:02

Re: [HELP] Mapping problems with bf2 editor.

Post by EddieRizla »

My advice to you is that the first picture u dont need to worry about because u can amnually configure those settings with notepad or any other text editor like that. Just take a look at other FH2 maps .init files by opening them with notepad and you can copy and paste what u need over to ur init.

With the 2nd problem are u sure u extracted all the FH2 stuff properly because you have to put it in the right location/extract it to the right location b4 you will see it in the editor.
I think theres a sticky on the FH2 modding forums about it. something like "setting up Bf2 editor"
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [HELP] Mapping problems with bf2 editor.

Post by Amok@ndy »

maybe this helps ...

its the tutorial page of Fenring a FH2-Dev

FH2 mapping tutorials - Installing and setting up the bf2editor
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [HELP] Mapping problems with bf2 editor.

Post by Rudd »

set up the teams etc by modifying the init.con in wordpad, its easier anyway :P
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flyboy_fx
Posts: 118
Joined: 2009-09-02 16:12

Re: [HELP] Mapping problems with bf2 editor.

Post by flyboy_fx »

[R-CON]Rudd wrote:set up the teams etc by modifying the init.con in wordpad, its easier anyway :P
TY!!!!

It worked!

I copied the int kits and flags from a fh2 map int file ! 8-)
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [HELP] Mapping problems with bf2 editor.

Post by OkitaMakoto »

lol I said that several posts ago ;)

Glad you got it working :)
flyboy_fx
Posts: 118
Joined: 2009-09-02 16:12

Re: [HELP] Mapping problems with bf2 editor.

Post by flyboy_fx »

ok one last one,

When making a object spawner. the drop down list is blank to select a vehicle
:? :
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [HELP] Mapping problems with bf2 editor.

Post by Amok@ndy »

press cancel and select the vehicles for Team1 and Team2 in the tweakbar
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