Deployable .50cals, deployable TOWs

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Biggaayal
Posts: 140
Joined: 2006-11-14 15:35

Re: Deployable .50cals, deployable TOWs

Post by Biggaayal »

The new TOW's to my surprise have definitely broken the gameplay decisively. I hadn't expected it, fool I am, I hadn't even thought of using it against infantry, but most matches seem to descend in a TOW-spam fest (using TOW against infantry).

This definitely needs fixing. I see several possible solutions.
-Less TOW ammo (3 or 5 max)
-Longer time between shots (1min or more)
-Totally eliminate splash damage (not so realistic, but the spam is way more unrealistic)
-Set players who use TOW against infantry on fire so they burn in hell for ruining gameplay with their gamey vanilla spamfests
-Other possible better solutions.


The MGs could use a small boost in effectiveness. Their small field of fire and no-zoom, make them rediculously ineffective against infantry compared to the TOW. I have only a few suggestions here though.
-Increase field of fire as much as the model allows it.
-Decrease warm up time to 3 seconds, seems realistic enough to me. This would help a lot in making them actually used.
-Do away with the overheating. Overheats way too quick given the limitations compared to say a scoped SAW
-Allow a light 2x or 4X zoom like on the no-scope PKM, like in arma, to simulate your increased mental focus on the area that is sighted.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Deployable .50cals, deployable TOWs

Post by killonsight95 »

Biggaayal wrote: This definitely needs fixing. I see several possible solutions.
-Less TOW ammo (3 or 5 max)
-Longer time between shots (1min or more)
-Totally eliminate splash damage (not so realistic, but the spam is way more unrealistic)
-Set players who use TOW against infantry on fire so they burn in hell for ruining gameplay with their gamey vanilla spamfests
-Other possible better solutions.
no heres some that will solve everything:
1. don't get in the way of the TOW, approach from another angle
2. if you are in a vechical don;'t go near enemy firebases if known about
3. call air support if avilable to attack the FOB once the AA is down
4. i know that they do at least use javalins on infantry, and i don't think that the army would stop at TOW ethier
excuse my poor english
Image
ReapersWarrior
Posts: 157
Joined: 2007-05-05 21:21

Re: Deployable .50cals, deployable TOWs

Post by ReapersWarrior »

0331SgtSpyUSMC wrote:I really can't understand, how do you magically get "zoom" when you look through iron sights on any weapon. Only thing that would get better is sight alignment, but that doesn't make your target larger, if what, it would actually make the target itself blurry. You not even suppose to concentrate on target, you concentrate on front sight post, so giving zoom to any weapon with iron sights would not be true and most likely will still be abused to the max.

But if it does happen and zoom gets added like on Russian RPK now, why can't the medic get a "zoom" on his iron sights?
The reason zoom would help is not so much that you get 'zoom' in real life but the fact that looking for a target 300 meters away is alot harder to line up on a computer screen in real life.

Now, ive never shot a .50 but im sure they would be effective at ranges up to at least 700m if not more with iron sights. Right now in game they are effective to about only half of that or less when engaging infantry. I know at that range its an area target but the .50 still needs a little help to make it more effective, just like the AR's were improved.
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Deployable .50cals, deployable TOWs

Post by illidur »

i say nay on the scope! we already have a sniper saw that should be nerfed. i dont think they should make every other weapon to match the saw. what i would like to see changed about the hmg is the warmup time. it should be nearly instant.... you already have to go to the back side of it then crawl in. whats the warmup time supposed to be for?

why do people talk so bad about the tow? its wide open ffs. and how could you not see a tow before it sees you?
Fungwu
Posts: 62
Joined: 2008-01-20 22:52

Re: Deployable .50cals, deployable TOWs

Post by Fungwu »

A few closing thoughts:

I have been playing the game at my guess at least once a week in the time since HMGs were added. In that time I have probably seen 100x more people being killed by being run over by cars than by .50cals. I think I have seen 1 vehicle ever taken out with an emplaced .50 cal. In short, they are incredibly ineffective when compared even with things that are not really even weapons.

One big problem is that infantry won't render past a certain range with no zoom, so even if you keep iron sights please add 1.5 or 2x zoom solely so that targets will actually draw on your screen at longer ranges.

Another thing that could be more effective is the traverse/elevation. Personally I think the traverse and elevation on the TOW are absolutely perfect, and make it a potentially very effective weapon. The T/E on the .50 cal however make it fairly ineffective wherever hills are involved, the traverse is not terrible, but could be improved.

Finally the 5 second delay to shoot the gun doesn't really make sense. In vehicles a delay is good, because basically you instantly teleport into the gun seat and if you can start firing immediately it is pretty spammy. With the emplaced 50 cals you actually have to crawl up to the gun, so firing immediately I think would be fine.

Finally there is one comment I would like to address.

"I use to agree with the scoped 50cal but the more I play the more I realize that they will end up being only uses as (sniper like) fighting positions"

The way I read this sentence is this:

People will only use 50cals by placing them in concealed locations and then firing short accurate bursts.

Whatever weapon I use, an ordinary rifle, lmg, missile launcher, shoulder or emplaced, tank, apc, technical etc. I use by concealing myself in a good spot and then proceed to fire short and accurate bursts/shots at the enemy. If a useful 50cal were put into the game, using it as a sniper like fighting position would be exactly what I would do with it. is there something wrong with that?
ReapersWarrior
Posts: 157
Joined: 2007-05-05 21:21

Re: Deployable .50cals, deployable TOWs

Post by ReapersWarrior »

i could not agree with you more with everything you said Fungwu
General Fuct
Posts: 85
Joined: 2007-10-02 07:27

Re: Deployable .50cals, deployable TOWs

Post by General Fuct »

Fungwu wrote:A few closing thoughts:

I have been playing the game at my guess at least once a week in the time since HMGs were added. In that time I have probably seen 100x more people being killed by being run over by cars than by .50cals. I think I have seen 1 vehicle ever taken out with an emplaced .50 cal. In short, they are incredibly ineffective when compared even with things that are not really even weapons.

One big problem is that infantry won't render past a certain range with no zoom, so even if you keep iron sights please add 1.5 or 2x zoom solely so that targets will actually draw on your screen at longer ranges.
Couldn't of said it better myself. Great post.
General Fuct - - Since 0.5J
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Deployable .50cals, deployable TOWs

Post by maarit »

ComradeHX wrote:Maybe this can be added: right click - use binocular(cannot fire).

That way, 50 cal can be used more effectively and no need to attach the scope.

This works because almost all kits have binoculars.
i think,if this is possible,this must add all iron sight weapons.
if i take ak with iron sight and aim,i should have possibility with one hand to use binoculars and aim again.
but i did suggestion while back but it was hardcoded.
and in 50 cal its sometimes hard to use binoculars...you have to crawl out there and then use it.
PuffNStuff
Posts: 298
Joined: 2009-06-01 13:57

Re: Deployable .50cals, deployable TOWs

Post by PuffNStuff »

The .50 cal should have a 1.5 or 2x zoom factor imo

The tow is powerfull when put in a good open position, a skilled player with the tow, in the perfect spot could literally destroy anything in sight, including snipers.

Case and point: A tow on the fortress in mutttrah (with a manned AA next to it) pretty much ends the game unless the us side actually knows how to counter such a strong threat without the use of snipers (cause they get sniped by tow)

A sq invading the fortress to take out the fob and the assests is required, too bad no one wanted to try that last night. Even though the MEC ran out of tickets (and lost), the US side lost almost 100 tickets due to the perfect overlook the fortress provides when it was built.
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Deployable .50cals, deployable TOWs

Post by mangeface »

ReapersWarrior wrote:The reason zoom would help is not so much that you get 'zoom' in real life but the fact that looking for a target 300 meters away is alot harder to line up on a computer screen in real life.

Now, ive never shot a .50 but im sure they would be effective at ranges up to at least 700m if not more with iron sights. Right now in game they are effective to about only half of that or less when engaging infantry. I know at that range its an area target but the .50 still needs a little help to make it more effective, just like the AR's were improved.
Well, I know on PR I can kill enemies from over 300m away with iron sights on an M16A4. It's called used your damn binos to find the enemy, then pull your rifle out and shoot. Works pretty effectively when not used in the hands of an idiot.

I'm getting sick of everyone bitching about things on this game.

OH, and here's an idea. Have someone stand next to the HMG with binos (that's on your squad) and have them "walk" your rounds on target. I.E. you shoot and they tell you whether you missed high/low, left/right. I know I use this method when I'm the medic, even with the automatic riflemen and their optics, and it works.
0331SgtSpyUSMC
Posts: 261
Joined: 2009-05-31 16:37

Re: Deployable .50cals, deployable TOWs

Post by 0331SgtSpyUSMC »

darkside12 wrote: Have someone stand next to the HMG with binos (that's on your squad) and have them "walk" your rounds on target. I.E. you shoot and they tell you whether you missed high/low, left/right. I know I use this method when I'm the medic, even with the automatic riflemen and their optics, and it works.
I use this all the time.
Image


Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away


mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Deployable .50cals, deployable TOWs

Post by mangeface »

0331SgtSpyUSMC wrote:I use this all the time.
Unfortunately some people don't have the IQ to realize this, and that this is why machine gunners usually have an assistant gunner.
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: Deployable .50cals, deployable TOWs

Post by Hitman.2.5 »

Fungwu wrote:
It would be cool if the militia and taliban got a deployable SPG 9.
In total agreement, A WOMBAT would be excellent for these factions
Derpist
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Deployable .50cals, deployable TOWs

Post by killonsight95 »

today i was playing on kashan 64 i had setup an FOB on the hill to the east of north village i put my TOW facing south and it could see north a little as well and one HMG facing north and the other south, my AA was placed just below the edge of the hill. What happened next proved to me that HMG's are usless atm
one squad moved into the little fort place i ordered my HMG o open fire my TOW could not see the area so made him look for flanking tanks etc. after about 1 min of the HMG pounding the enemy position he had achevied 0 kills and he was then shot probs by a marksman, the HMG even had a spotter but because of the bistance it was of no use.
If lets say the HMG had a 2x zoom or even 4x zoom it would have been able to fire with more accuracy, scope or no scope it needz a zoom
Image
Titan
Posts: 294
Joined: 2008-09-13 15:55

Re: Deployable .50cals, deployable TOWs

Post by Titan »

darkside12 wrote:Unfortunately some people don't have the IQ to realize this, and that this is why machine gunners usually have an assistant gunner.
sorry , but you are wrong :P ... its because of enginelimitations... we had several situations where one spotter said "little bit to the right" and the other said "no you are to hight" while for the third spotter it was spot on ... those little magic-engine-moments where you can see that your commrad takes three bullets to the head, and he isnt scratched at all...
[R-DEV]CodeRedFox wrote: I use to agree with the scoped 50cal but the more I play the more I realize that they will end up being only uses as (sniper like) fighting positions. And you all know thats what will happen. Instead use the 50 as suppression and let the free troops knock heads off.
well instead of no scope, i would give the HMG`s a bit diviation (ok i know everybody hates diviation, exept me ;) ). But u cant suppress what u cant see. Shooting in the general direction doesent supress properly, because everybody knows that they are save. The bullets have to say " i can hit you!" otherwhise nobody is scared... its the same reason why we have scopes on the LMG now.
Post Reply

Return to “PR:BF2 Suggestions”