Bellator's super awasome ticket bleed overhaul/ideas

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Bellator
Posts: 511
Joined: 2009-07-13 13:52

Bellator's super awasome ticket bleed overhaul/ideas

Post by Bellator »

Actually, just one idea.

I hate, as it is, the ticket bleed. By bleed I mean when you lose the last cappable flag, your team begins to gradually lose tickets.

Actually, the ticket loss is way too fast for PR-time. The maps are huge and transportation distances are incomparable to BF2. The cap zones are far larger and take time to sweep, and thus even if the flag is recovered the ticket loss is so enormous that the game is already decided. Most players probably give up at that stage for any real effort to win the game or are very dispirited.

Here is my suggestion:

If the last flag is recovered from the enemy, the team begins to regain the lost tickets, either immediately or gradually. The ticket level would return to what it was before ticket bleed commenced, minus ticket loss from actual deaths and destruction. This would give the players incentive to regain the lost final flag, and hope because the game is not yet decided. (Of course, if the enemy manage to control the last flag, and the ticket bleed saps all the tickets, the game is decided.)

I hope this is possible with BF2 engine.

Or. Perhaps, remove the ticket bleed entirely. Replace it with an actual timer, which is started if the last flag is captured. Once this timer goes to zero, the game is lost for the team. If the last flag is recovered, the timer stops. No tickets are lost directly due to the countdown-to-defeat timer.
Last edited by Bellator on 2010-03-04 21:52, edited 6 times in total.
AgentMongoose
Posts: 265
Joined: 2008-09-02 19:03

Re: Bellator's super awasome ticket bleed overhaul/ideas

Post by AgentMongoose »

I don't know how this could be done but I like it.

Also title stealing jerk :p . (I kid)
Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: Bellator's super awasome ticket bleed overhaul/ideas

Post by Bellator »

AgentMongoose wrote: Also title stealing jerk :p . (I kid)
I will pay royalties if I have to.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Bellator's super awasome ticket bleed overhaul/ideas

Post by Tim270 »

Imo all flags should contribute to a bleed - more tickets overall, middle flags only take off 2 every 15 secs or something, the further you get pushed back the more you bleed - gives more incentive to actually cap flags.
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Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: Bellator's super awasome ticket bleed overhaul/ideas

Post by Bellator »

Tim270 wrote:Imo all flags should contribute to a bleed - more tickets overall, middle flags only take off 2 every 15 secs or something, the further you get pushed back the more you bleed - gives more incentive to actually cap flags.
That's not a problem, IMO. People usually try to cap flags (as long as they have any hope left). Sometimes too eagerly.
Last edited by Bellator on 2010-03-04 21:57, edited 1 time in total.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Bellator's super awasome ticket bleed overhaul/ideas

Post by Zimmer »

But on the other hand its more emphasis on actually defending the flag (as they mean something even those in the middle). If your las flag or next last flag is taken your screwed anyway so its a mean to get the round over with.
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alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Bellator's super awasome ticket bleed overhaul/ideas

Post by alberto_di_gio »

Idea may not be so bad though this will eventually increase the map time. Which I think they are enough long as far...
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Skull
Posts: 268
Joined: 2010-02-05 19:25

Re: Bellator's super awasome ticket bleed overhaul/ideas

Post by Skull »

i like the idea
#support
Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: Bellator's super awasome ticket bleed overhaul/ideas

Post by Bellator »

Imo all flags should contribute to a bleed - more tickets overall, middle flags only take off 2 every 15 secs or something, the further you get pushed back the more you bleed - gives more incentive to actually cap flags.
The incentive to defend the flag isn't removed, because it still causes bleed/timer. The damage just isn't permanent.
'
Idea may not be so bad though this will eventually increase the map time. Which I think they are enough long as far...
Well, I prefer long rounds.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Bellator's super awasome ticket bleed overhaul/ideas

Post by Arnoldio »

If a "morale" boost would be implemented. You cap a flag and it gives you 50 tickets, you lose it, takes 50 away.
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Bellator's super awasome ticket bleed overhaul/ideas

Post by Dev1200 »

I think more points for defending and also the slight bleed per flag deal.


If there's 6 flags, and 3 of them are controlled by your team, then there's no bleed. If you lose one, you get a teensie bleed, maybe 1 ticket every 20 seconds or something like that.

This way, your subliminally forced to use tactics, teamwork squad-to-squad, and combined arms.
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Rhino
Retired PR Developer
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Re: Bellator's super awasome ticket bleed overhaul/ideas

Post by Rhino »

its an interesting idea and one I aint seen before.
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Arnoldio
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Re: Bellator's super awasome ticket bleed overhaul/ideas

Post by Arnoldio »

Wich contradicts the idea to remove scoreboard...
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Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: Bellator's super awasome ticket bleed overhaul/ideas

Post by Startrekern »

Dev1200 wrote:I think more points for defending and also the slight bleed per flag deal.


If there's 6 flags, and 3 of them are controlled by your team, then there's no bleed. If you lose one, you get a teensie bleed, maybe 1 ticket every 20 seconds or something like that.

This way, your subliminally forced to use tactics, teamwork squad-to-squad, and combined arms.
No, no, no, no, no. This is the way it was in vBF2 and was a horrible system. Please don't bring that back.
Pariel
Posts: 1584
Joined: 2008-01-29 23:41

Re: Bellator's super awasome ticket bleed overhaul/ideas

Post by Pariel »

Startrekern wrote:No, no, no, no, no. This is the way it was in vBF2 and was a horrible system. Please don't bring that back.
I agree.

OP's idea sounds good though.

I think people generally just throw up their hands and give up once the last flag gets capped, when they could get it back if they just tried a little harder.
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