[ spawn ] How Airdrops can work

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

[ spawn ] How Airdrops can work

Post by Redamare »

looking through the community mods and seeing their transport planes for the new up coming maps with airdrop capability i was thinking on how it could work...

It the planes were set up like a normal vehicle with 8 seats but with a spawn ability.
you could get spawnd and placed directly onto that seat. but instead of having everybody sitting Everyone should Spawn Standing up holding a like above their head like they were getting ready to jump.

so when you Bail you drop out the Door ( no matter where you are standing in line)

Second option is having the transport plane flying around like normal and when you spawn on it you get spawnd Behind the vehicle making it look like you Just bailed out

This will avoid any Two people spawning in the exact same spot. or even the plane geting backed up with people who dont Bail out.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [ spawn ] How Airdrops can work

Post by Rhino »

Yes in time we do plan on adding a plane you will jump out of, how we will go about actually having it working ingame is undecided but we have a few ideas but yes the idea of spawning into the plane is one of them although there is a small issue with only the max of 8 seats when you might want your entire team of 32 spawning on it :p
Image
Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: [ spawn ] How Airdrops can work

Post by Startrekern »

[R-DEV]Rhino wrote:Yes in time we do plan on adding a plane you will jump out of, how we will go about actually having it working ingame is undecided but we have a few ideas but yes the idea of spawning into the plane is one of them although there is a small issue with only the max of 8 seats when you might want your entire team of 32 spawning on it :p
Is it possible to have multiple "vehicles" with no collision in the same exact place moving the same exact way? ("attached" but not actually attached). There could be several 8-person spawns, turning red when each one was full. No collision would allow the 'vehicles' to appear to be just one big one, but actually separate ones. Is this possible?
Salmonella
Posts: 341
Joined: 2009-07-17 01:30

Re: [ spawn ] How Airdrops can work

Post by Salmonella »

while ago I made a prototype of this, for who have played bf2142, is like the titan but it flyies a little bit faster.
the whole team can spawn on the cargo bay and wait for the moment to jump off

https://www.realitymod.com/forum/f407-b ... opers.html

Image
Image
[=TC=]nuetron
Posts: 358
Joined: 2007-06-20 08:00

Re: [ spawn ] How Airdrops can work

Post by [=TC=]nuetron »

[R-DEV]Rhino wrote:a small issue with only the max of 8 seats when you might want your entire team of 32 spawning on it :p
A small suggestion for that-
You COULD make it so the players spawn in/behind that big russian transport plane(you know, the one on Al Barsah) and after when a supply drop is needed, the supplies appear out of the sky- but only after the supply plane has flown within the general area.
"There is no such thing as WAR-FAIR" -me
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [ spawn ] How Airdrops can work

Post by Rhino »

Startrekern wrote:Is it possible to have multiple "vehicles" with no collision in the same exact place moving the same exact way? ("attached" but not actually attached). There could be several 8-person spawns, turning red when each one was full. No collision would allow the 'vehicles' to appear to be just one big one, but actually separate ones. Is this possible?
In most cases no but in this case it is probably possible and one of the ideas that has come up but we would have to test it.
'[=TC= wrote:nuetron;1285021']A small suggestion for that-
You COULD make it so the players spawn in/behind that big russian transport plane(you know, the one on Al Barsah) and after when a supply drop is needed, the supplies appear out of the sky- but only after the supply plane has flown within the general area.
ye, that one has come up too :)
Image
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: [ spawn ] How Airdrops can work

Post by hx.bjoffe »

Wasn't there a Hfett-map with paraspawn on an actual moving static plane?
Think it was intended for RUS, think it got scrapped.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: [ spawn ] How Airdrops can work

Post by killonsight95 »

hx.bjoffe wrote:Wasn't there a Hfett-map with paraspawn on an actual moving static plane?
Think it was intended for RUS, think it got scrapped.
silent egle?
Image
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: [ spawn ] How Airdrops can work

Post by rushn »

Silient Eagle does not have an airplane though it is just a invisible moving spawn point
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [ spawn ] How Airdrops can work

Post by Zeno »

Startrekern wrote:Is it possible to have multiple "vehicles" with no collision in the same exact place moving the same exact way? ("attached" but not actually attached). There could be several 8-person spawns, turning red when each one was full. No collision would allow the 'vehicles' to appear to be just one big one, but actually separate ones. Is this possible?
this is actually a idea i have had for a while:

something like this:

Image
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: [ spawn ] How Airdrops can work

Post by MikeDude »

Thats a good idea exactly.. Merge two things and make one invisable.. Hmmm.
It might look laggy from the inside tho, but still. Its better then nothing.. Lets see what rhino has to say about this one.. +1
Image
Image

[3dAC] MikeDude
Loving PR since 0.2.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: [ spawn ] How Airdrops can work

Post by Redamare »

Startrekern wrote:Is it possible to have multiple "vehicles" with no collision in the same exact place moving the same exact way? ("attached" but not actually attached). There could be several 8-person spawns, turning red when each one was full. No collision would allow the 'vehicles' to appear to be just one big one, but actually separate ones. Is this possible?
HAHA you Read my Mind :D i was literly JUST thinking that ... have like 4 sections of the plane seat 8 people ( 4 sepirate vehicles ) acting as one full vehicle ) since it is not a controled vehicle Small movments would be applied so it wouldnt have too much problems with one object not keeping up with the rest or so on ( warping ) of moving objects overlaping and such ..

this way you can fit 32 people in the same plane :O lool 4x8=32

I also like the invisible child object theory :D ... that could work too lol ( not so much for man controled vehicles though such as chinook)

Or even having the plane STATIC Very high in the sky but having the ability to move your parachute again could be a usefull idea.. ( jets are flying soo fast anyway that it would be hard for them to realise the static isnt even moving ) this way you can spawn inside the plane and not worry bout 8 spots to sit
Post Reply

Return to “PR:BF2 Suggestions”