Hypothetical Poll: Hard-coded Suggestions

General discussion of the Project Reality: BF2 modification.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Hypothetical Poll: Hard-coded Suggestions

Post by dtacs »

The ability to field-execute crappy squad members.
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Excavus »

Night maps that don't mess up nVidia cards.
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Drunkenup »

Huge *** maps, and realistic Aircraft = Insane dogfights. Maps at the size of about 5 something miles, aircraft with near exact physics. Oh and F-35A+USAF+JHMCS+AIM-9X=Enemy jet already dead.
Froggy
Posts: 240
Joined: 2008-06-08 21:15

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Froggy »

steve_06-07 wrote:ACOG/Sniper scopes that zoom like on the Source engine
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Phantom2 wrote:Droppable vehicles. That would mean humvee's from Chinooks >=3
Last edited by Froggy on 2010-03-05 02:32, edited 1 time in total.
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"I looked down this scope every single day for 18 months. I swear if I close my eyes and concentrate, I can see the shadow of the reticle when I open my eyes again." - A US Marine on the ACOG reticle.
RememberTheAlamo
Posts: 173
Joined: 2009-02-12 00:58

Re: Hypothetical Poll: Hard-coded Suggestions

Post by RememberTheAlamo »

Froggy wrote:

:O

That would be freaking epic
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Hypothetical Poll: Hard-coded Suggestions

Post by dtacs »

Froggy wrote:
Notice that they are two different things. The source engine one keeps the area outside the scope in real vision, however Chuc's PR one simply blurs the outside, and it is still zoomed in.
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Hypothetical Poll: Hard-coded Suggestions

Post by maarit »

day to night cycle on maps.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Hypothetical Poll: Hard-coded Suggestions

Post by charliegrs »

stablized turrets for tanks and chopper gunners.

and upping the 8 man limit for vehicles.
known in-game as BOOMSNAPP
'
Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Raic »

What the hell, isn't this obvious! We want moar players! At least 128 players would be rock cool!
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Re: Hypothetical Poll: Hard-coded Suggestions

Post by MadTommy »

TrackIr fully integrated & supported.
Titan
Posts: 294
Joined: 2008-09-13 15:55

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Titan »

full turret stabilisation on tanks and atk. coppers
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Hypothetical Poll: Hard-coded Suggestions

Post by alberto_di_gio »

Real Life graphics with no lag/fps problem at all :D
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Arnoldio »

At least 100 slots per server.

My biggest wish, everything else is great.
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RedSparrow
Posts: 290
Joined: 2008-11-03 12:46

Re: Hypothetical Poll: Hard-coded Suggestions

Post by RedSparrow »

MadTommy wrote:TrackIr fully integrated & supported.
This! +++++++++1
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General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Hypothetical Poll: Hard-coded Suggestions

Post by General Dragosh »

Froggy wrote:
I want this NOW xD

it just looks awesome =P
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Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Gosu-Rizzle »

Gief moar players! That is by far my biggest wish..
Fully destructible environment and fully integrated mumble would also be epic! (though niether has been done before in any game, so its not gonna happen any time soon :sad :)
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Hypothetical Poll: Hard-coded Suggestions

Post by killonsight95 »

no tracer bug if the ballistics was added in
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Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Dude388 »

RememberTheAlamo wrote: :O

That would be freaking epic
General Dragosh wrote:I want this NOW xD

it just looks awesome =P
People while I agree that this "looks cool", it's not for this thread. The same goes for redundant suggestions like:

- remove lag
- perfect FPS
- etc.

Please keep choices to confirmed "Hard-Coded" suggestions. As per noted in the *** thread or topic deemed "Hard-Coded" by Devs.

Please put suggestions in the Suggestion thread...if this thread gets off topic it will be closed.

Thank you.
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Arnoldio »

Dude388 wrote:
  • Assault Greande Launcher (GL) Sights - Are being done, see YT
  • Foxholes - Are already in the game and serve their purpose
  • Instrument Panels/HUD/Helicopters/Horizon/Artificial - Were done, movies on YT
  • Prone Spamming/Dolphing Diving - Solved with deviation reset
  • Sound Occlusion/ Block Sound/bouncing sounds - Sound is blocked by buildings and objects
  • Squad Leader spawning - Was removed
  • Weapons - Moveable fixed LMG/lean/rest on objects (added Bipods) - Are allready in as deployed weapon
  • Weapons - Guns JAM/Jamming - Can be done, see community modding forums
  • Vehicles - HoverCraft/LCAC/Landing Craft - Cand be done
  • Vehicles - Carrier/Destroyable/Aircraft/sinkable - IF it would work like a vehicle (boat) not as an indestructible object, then possible
  • Vehicles - One parachute per spawn - Isnt it allready like that in 0.9
  • VoIP between squads/between squad leaders/vehicles (replaced with Mumble)
Those are all implemented/possible afaik, see reasons above.
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