Project Mumble Community (Europe)

Player feedback for all Project Reality: Battlefield 2 servers.
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Project Mumble Community (Europe)

Post by L4gi »

Server Information

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Server Name: Project Mumble Community v0.909

Server Size: 64

Server Location: France

Map Rotation: Good maplists

Server Admin(s): [OD-S], [ESF]

Smart Balance: enabled

Battlerecorder: enabled

BF2 VOIP: enabled

Ban list: PBBans

Log streaming: PBBans

Team Kill Auto Kick/Ban: off

Squadless Kick: disabled

Reserved Slots: no reserved slots

High Ping Kick: disabled

Ban Appeals Forum Link: http://www.projectmumble.com

TeamSpeak/Ventrillo/Mumble Server: Project Mumble Community-channel on the official PR Mumble Server(Should be up soon)

Admin Xfire: sneekyshadow24, rambo987

Server Website: http://www.projectmumble.com

Server Rules:

1. Do not shoot into the enemy main unless the flag is in play.

2. No squads before 1:30.

3. Name your squads after the asset you intend to use.

4. Assets are reserved for the first squad which is named after the asset.

5. Do not abuse other players

6. No intentional teamkilling
Last edited by L4gi on 2010-03-05 15:07, edited 2 times in total.
akatabrask
Posts: 560
Joined: 2008-04-10 14:36

Re: Project Mumble Community v0.909 (Europe)

Post by akatabrask »

Sounds awsome! :D Definately gonna be there!
Runningman
Posts: 104
Joined: 2009-01-30 13:31

Re: Project Mumble Community v0.909 (Europe)

Post by Runningman »

I had an excellent few rounds tonight!

Plenty folks using mumble and the 2 channel system works well with plenty folks calling out targets and warnings safe in the knowledge that the bad guy around the corner cant hear you.

Thanks all for a fun night and congrats on keeping on top of things guys making sure people are on mumble and in the right channels...
"I like being weird. Weird is all I've got, that and my sweet style." Maurice 'IT Crowd' Moss
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Project Mumble Community v0.909 (Europe)

Post by cyberzomby »

Excellent game :) Altough it seemed that the few odd blue guys I talked to didnt respont on Mumble. But than again, it seemed that almost no one responded on my all chat mumbles so there might be something wrong :P

I enjoyed the game (the eagle one I think) a lot :D nice band of brother like scene when we where defending pond and there seemed to be good teamwork :D

Congrats on a full server this night :D and a lot of friendly faces to top it off :D
-.-Maverick-.-
Posts: 361
Joined: 2009-06-07 17:14

Re: Project Mumble Community v0.909 (Europe)

Post by -.-Maverick-.- »

One of the best PR rounds ever. Silent Eagle was pure epicness!!
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Project Mumble Community v0.909 (Europe)

Post by Wilkinson »

Worth turning PR back on :D
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Project Mumble Community v0.909 (Europe)

Post by Conman51 »

ugh! still no US mumble servers :(

ill check out the server soon
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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MaxBooZe
Posts: 2977
Joined: 2008-03-16 09:46

Re: Project Mumble Community v0.909 (Europe)

Post by MaxBooZe »

Conman51 wrote:ugh! still no US mumble servers :(

ill check out the server soon
Might depend on how the US public thinks of it and how well the EU server runs to begin with.. It would also help if we had a US based clan involved..
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Arquin
Posts: 122
Joined: 2009-12-30 17:16

Re: Project Mumble Community v0.909 (Europe)

Post by Arquin »

It's nice that you made another server following RT's downfall, however i'm not really a fan of the two mumble channels, also because it takes more time to look for your team's channel.
Anyway, i would like to know if someone shoots from their main, are we allowed to shoot back? I don't really like the idea of having 10 people in their outpost in Korengal sniping taliban.
QuinBones
Posts: 19
Joined: 2009-04-26 03:57

Re: Project Mumble Community v0.909 (Europe)

Post by QuinBones »

never had a chance to play on the RT Mumble server because I never appear to have a decent ping, but game your server a shot tonight and I had a really good time. I'll be back :)
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: Project Mumble Community v0.909 (Europe)

Post by NyteMyre »

Nice, just to bad you use 2 channel mumble.
That's like RT but with 50% less fun.
MaxBooZe
Posts: 2977
Joined: 2008-03-16 09:46

Re: Project Mumble Community v0.909 (Europe)

Post by MaxBooZe »

NyteMyre wrote:Nice, just to bad you use 2 channel mumble.
That's like RT but with 50% less fun.
I'd like to see it as 50% less spam and childishness
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Narco
Posts: 707
Joined: 2009-04-16 18:22

Re: Project Mumble Community v0.909 (Europe)

Post by Narco »

MaxBoZ wrote:I'd like to see it as 50% less spam and childishness

Yep, I'm so glad I dont have to listen to children going "AHAHAHAHAHAHAHHYHH" at the end of every round.
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Himalde
Posts: 236
Joined: 2007-10-02 06:37

Re: Project Mumble Community v0.909 (Europe)

Post by Himalde »

Gaffertape wrote:Yep, I'm so glad I dont have to listen to children going "AHAHAHAHAHAHAHHYHH" at the end of every round.
And OMGWTFBBQ, what n00b did I pwn with my snipzprs in that house [on muttrah].


Two channels seems to work fine,I love that I can talk to blue guys when there is enemies around.
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AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Project Mumble Community v0.909 (Europe)

Post by AnimalMother. »

having played a few rounds now must say its improving

the karbala round today was good fun, my squad was on top form and we pulled off some impressive assaults (and some dire ones), must have been good as i enjoyed SLing inf.


mumble usage is good, just a shame some people have to vent there anger once kicked by force centreing and refusing to stfu
ex |TG-31st|
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Project Mumble Community v0.909 (Europe)

Post by Rudd »

Great rounds, seems that alot of new faces are coming forward and being friendly and fun.

Just need more admins and you're sorted :)
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Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Project Mumble Community v0.909 (Europe)

Post by Cheditor »

Had some fun games, even though my nets are bad and i don't ever get to play full games the parts i've played have been co-ordinated and fun.
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Kingy
Posts: 493
Joined: 2009-12-22 14:02

Re: Project Mumble Community v0.909 (Europe)

Post by Kingy »

Really good fun and a great server since RT reality is no longer up :( Brings the larger scale of teamwork back to PR and ups the communication to the best.

But I have to agree with NyteMyre one channel mumble is the way to go for the best experience. And in response to people complaining about kids polluting your eardrums with dribble about his 1337 sniping you can always use toggle deafen self inbetween rounds
Last edited by Kingy on 2010-03-08 22:44, edited 1 time in total.
Reason: typos
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Project Mumble Community v0.909 (Europe)

Post by Jigsaw »

Kingy wrote:But I have to agree with NyteMyre one channel mumble is the way to go for the best experience. And in response to people complaining about kids polluting your eardrums with dribble about his 1337 sniping you can always use toggle deafen self inbetween rounds
Its not about between rounds, there will always be chatter between rounds whether you have one channel or two.

It is in-game chatter/spam/silliness with lots of taunting etc that is the issue and ruins the experience. Two channels is comfortably superior for a more involving, immersive and mature experience.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
corp_calqluslethal
Posts: 204
Joined: 2009-05-17 20:18

Re: Project Mumble Community v0.909 (Europe)

Post by corp_calqluslethal »

I liked it better when it was 1 channel. No more rushing to battle you have to pause gameplay to makesure you in right team or right squad leader channel. No more talking to anyone i chose. From what i read from the devs its meant to be more realistic as 1 channel. That vote was way biased for a single reason. TG. They've been around a lot longer than RT has and ofcourse its regualr visitors gonna think one way. Even if its not the best. Had it not been for the TG votes 1 channel would have won by landside. I even posted what the devs had to say about mumble and one channel and they too brainwashed to comprehend its more realistic. Here is link again
https://www.realitymod.com/forum/f10-pr ... ality.html

I quote dbazo from the link

5. Player doesn't want to use Mumble since the enemy can hear him. It happens since we configured the mumble channels to have only one channel for both teams. It's a little annoying consequence even though realistic to some degree. Setting two separated channels is possible, but then you have the annoyance of moving to the right channel and everything. We are checking if we can setup a script that does that automatically. Also it's the same issue with TS, as people can just join the wrong channel the same way and hear the enemy plans.
Last edited by corp_calqluslethal on 2010-03-09 00:48, edited 3 times in total.
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