Updated OP:
Please also note, we are planning on playing this map and mod at the
PR Convention 2011
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# Name: Dead Man's Reef
# Location: Fictional, Tropical Islands
# Size: 2km
# Factions: Peglegs vs Undead
# Game Play Type: Naval Conquest and CTF
# Download: N/A, will be released with Battlefield Pirates 2 - yarr 2.5
(will bump this topic when released)
Hey all, before I start I would like to make sure everyone knows this map is not related in any way to PR but thought some of you may be interested in my little project with showing some of the works of how a map is made which when making a PR map is normally kept very closed up etc.
Anyways the
Battlefield Pirates 2 (BFP2) Mod was running a mapping contest so thought it would be the perfect thing to do in my little brake from PR is to make a quick, non-stressful map for fun for this mod as the mod itself is pretty good, got into the top 100 of MOTY for a few years and is pretty cool and IMO, underrated mod. If you haven't checked it out you should when the new yarr 2.5 release is out. Although the gameplay is nothing like PR it can be pretty fun and with the right squad you can have some good teamwork, epically on the naval battle maps like this one

More info on the completion here, no big prizes involved or anything just the winning map gets into the mod:
Bf Pirates 2 - Mapping Contest Announced - Official BF Editor Forums
Anyways the map is focused around Naval Combat, with small islands mixed in to help brake up the combat and add a little bit of terrain tactics into the mix and plenty of shallow areas like the perilous Coral Reef which large ships will run aground on if trying to go though it and as such as a small safe haven for the smaller, faster boats. The islands also allow a little bit of infantry combat with guys being able to land on the islands and setup deployable cannons (with the right kits) and sniping positions. But the combat is mainly focused on Naval combat with all the flags in the water, so if you don't have a boat, your sunk
The map will feature both Conquest and Capture the Flag (CTF) game modes, with CTF IMO being the most exciting as it should bring some excellent head to head naval combat, with also some good old fashioned amphibious warfare attacking heavily fortified sea batteries!
While making this map there have also been a few things made for it, such as the custom corals which I made for the reef bed and also a
floating flag poll which I also made using the normal BFP2 flag poll for the post

Although my favourite thing has to be the new Player Controlled Galleon which [R-DEV]AfterDune made with some help from me which is huge and has a total of 20 guns and will be featured excursively in my map

Although a Static version of the Galleon has been in BFP2 for some time and is featured on quite a few maps, mainly the map "Dead Calm", there was never a version you could sail yourself!
Map Briefing:
After a string of rich plunders on the high seas, Capitan Rank was caught up in a fierce storm that ran his ship aground on a treacherous corral reef costing him and most of his crew there lives. According to one survivor, The plunder was lost in the wreckage and still lies somewhere in the reef in a locked chest, full of gold coins, preciouses stones and other treasurers.
After hearing about Captain Rank's lost plunder the Peglegs raced to recover the booty. However, when they arrived they find that they are not the only ones looking for the rich takings!
Minimap:
Early Design Plan:
Gamemodes & Layers:
Conquest - 64 Players
Conquest - 32 Players
Conquest - 16 Players
Capture the Flag (CTF) - 64 Players

Screen Shots:
Coral Reef
Islands
Pegleg Bay
Undead Bay
Galleon
