gary too strong on insurgency?

sabwarfare
Posts: 88
Joined: 2009-09-05 07:51

gary too strong on insurgency?

Post by sabwarfare »

Gary seems way to powerful on some maps, especially the small ones like Fallujah. He comes to the main base at start of round and blows everything up and he doesn't need to be inside the base to do it. Since he respawns it is even more overpowered because he can just keep doing this over and over.

Since the tank only spawns once, shouldn't gary also spawn once?
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: gary too strong on insurgency?

Post by sylent/shooter »

well I don't know if thats bad.. it forces the BLUFOR to get a jump start and destroy Gary before he gets a chance to attack.

Killing the enemy sylently
TristanYockell
Posts: 340
Joined: 2007-01-21 05:03

Re: gary too strong on insurgency?

Post by TristanYockell »

look at the videos of these trucks and what they do IRL, its not overpowered....

In fact its the only asset truly worth its weight that the insurgents have. Not to mention its a big target that is loud, slow and cumbersom.

The trend of insurgent nerfing must stop in my opinion.
User avatar
bad_nade
Support Technician
Posts: 1498
Joined: 2008-04-06 18:26
Location: Finland

Re: gary too strong on insurgency?

Post by bad_nade »

Gary's role model in action:
TristanYockell
Posts: 340
Joined: 2007-01-21 05:03

Re: gary too strong on insurgency?

Post by TristanYockell »

^exactly....
Inca_Killa
Posts: 107
Joined: 2009-02-28 04:18

Re: gary too strong on insurgency?

Post by Inca_Killa »

TristanYockell wrote:look at the videos of these trucks and what they do IRL, its not overpowered....

In fact its the only asset truly worth its weight that the insurgents have. Not to mention its a big target that is loud, slow and cumbersom.

The trend of insurgent nerfing must stop in my opinion.
The Gary truck is anything but slow. It moves very fast, has more hp/armor whatever then an APC(eats ap/heat rounds for breakfast at times,) and respawns. The poor tank, especially on small maps like fallujah, only spawns once. After that the only other targets an average PR player will go for is either apcs(acceptable) or blow the fuck out of their main and destroy all of their assets and call it fair. However, I think this is going to be fixed by the nerfing of the explosion range to 25m or so? I believe a dev stated that.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: gary too strong on insurgency?

Post by snooggums »

Gary just needs to spawn on a delay to let the US set up defenses and get out of main at the beginning of the round.
sabwarfare
Posts: 88
Joined: 2009-09-05 07:51

Re: gary too strong on insurgency?

Post by sabwarfare »

honestly I am not sure why fallujah was changed at all. it was great in .874
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: gary too strong on insurgency?

Post by Celestial1 »

snooggums wrote:Gary just needs to spawn on a delay to let the US set up defenses and get out of main at the beginning of the round.
As long as you have a tank squad up at spawn, the tank can get out and sit just in the HESCO walls on the Eastern entrance or just outside that same entrance on the road close to main, and can just wait for Dumpy to show up.

(.50 gunner is desirable, he can shoot the driver out really well if he's any smart.)




They just come too rapidly to counter, I think. Removing 1 Dumpy from Fallujah would be beneficial, because of the maps small size they tend to overpower the tank if it's not sitting in open areas for more than 20 seconds.
Kim Jong ill
Posts: 166
Joined: 2009-06-07 09:36

Re: gary too strong on insurgency?

Post by Kim Jong ill »

clueless_noob wrote:Gary's role model in action:
So what you're saying is in real life it can't even knock the pole in the middle of the road, maybe 10 meters away but in PR it can destroy one of the most advanced armoured vehicles in the world from 30 meters away through a HESCO barrier.

Yep, that video sure does support the current implementation.
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: gary too strong on insurgency?

Post by boilerrat »

Stop nerfing insurgents...

They just started getting fun in .87 then IEDs got nerfed.... and collaborators were only for idiots.


The bomb truck is just fine, you can hear it from a mile away.
Image
Inca_Killa
Posts: 107
Joined: 2009-02-28 04:18

Re: gary too strong on insurgency?

Post by Inca_Killa »

boilerrat wrote:Stop nerfing insurgents...

They just started getting fun in .87 then IEDs got nerfed.... and collaborators were only for idiots.


The bomb truck is just fine, you can hear it from a mile away.
..Unless you're in armor, where you can't hear anything.
Having to use the ear-dar method is rediculous too.
TristanYockell
Posts: 340
Joined: 2007-01-21 05:03

Re: gary too strong on insurgency?

Post by TristanYockell »

One must use "teamplay", your team should be notifying you that gary is in the area. more communication I would presume, seriously I find it hilarious when armour/blufor fanboys dont get their way somehow they start screaming.

Whatever though, hopefully they do reduce the blast radius, and then it will still be taking out the armour and wrecking havok as trucks loaded with explosives do.

Then I can sit here and watch everyone complain some more, its the wonderful never ending cycle of nerf the insurgent into boringness.
Last edited by TristanYockell on 2010-03-05 22:34, edited 2 times in total.
Inca_Killa
Posts: 107
Joined: 2009-02-28 04:18

Re: gary too strong on insurgency?

Post by Inca_Killa »

TristanYockell wrote:One must use "teamplay", your team should be notifying you that gary is in the area. more communication I would presume, seriously I find it hilarious when armour/blufor fanboys dont get their way somehow they start screaming.

Whatever though, hopefully they do reduce the blast radius, and then it will still be taking out the armour and wrecking havok as trucks loaded with explosives do.

Then I can sit here and watch everyone complain some more, its the wonderful never ending cycle of nerf the insurgent into boringness.
Until Mumble is fully integrated into PR or everyone uses mumble, this point is Null and Void. By the time someone types it out and I read it, figure out where SE is to me versus them, the bomb truck has raced at me at high speeds and blown me up 45m away.
Inca_Killa
Posts: 107
Joined: 2009-02-28 04:18

Re: gary too strong on insurgency?

Post by Inca_Killa »

TristanYockell wrote:One must use "teamplay", your team should be notifying you that gary is in the area. more communication I would presume, seriously I find it hilarious when armour/blufor fanboys dont get their way somehow they start screaming.

Whatever though, hopefully they do reduce the blast radius, and then it will still be taking out the armour and wrecking havok as trucks loaded with explosives do.

Then I can sit here and watch everyone complain some more, its the wonderful never ending cycle of nerf the insurgent into boringness.
Until Mumble is fully integrated into PR or everyone uses mumble, this point is Null and Void. By the time someone types it out and I read it, figure out where SE is to me versus them, the bomb truck has raced at me at high speeds and blown me up 45m away.
Inca_Killa
Posts: 107
Joined: 2009-02-28 04:18

Re: gary too strong on insurgency?

Post by Inca_Killa »

Inca_Killa wrote:Until Mumble is fully integrated into PR or everyone uses mumble, this point is Null and Void. By the time someone types it out and I read it, figure out where SE is to me versus them, the bomb truck has raced at me at high speeds and blown me up 45m away.
****, I wrote the post, did something else, came back and tried to post it. It wanted me to login and I did, and then it double posted. D:! Please remove mods, sorry. lol. :o ops:
**** THEN I CLICKED QOUTE /CRY Triple post D:. Save me mods.. v.v
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: gary too strong on insurgency?

Post by dtacs »

Kim Jong ill wrote:So what you're saying is in real life it can't even knock the pole in the middle of the road, maybe 10 meters away but in PR it can destroy one of the most advanced armoured vehicles in the world from 30 meters away through a HESCO barrier.

Yep, that video sure does support the current implementation.
I'm sure the shock would destroy those hesco barriers anyday. It IS a JDAM in the back remember, plus the shock would screw up the crew inside I'm sure.

But that probably can't be coded...
Kim Jong ill
Posts: 166
Joined: 2009-06-07 09:36

Re: gary too strong on insurgency?

Post by Kim Jong ill »

dtacs wrote:I'm sure the shock would destroy those hesco barriers anyday. It IS a JDAM in the back remember, plus the shock would screw up the crew inside I'm sure.
Cos the fuses on the Mk8X series bombs are so unreliable that the insurgents have a ready supply of them overflowing out the arse, so they can send out a couple trucks every thirty minutes yet somehow the Coalition forces have less of these assets to deploy despite the fact that their deployment is the insurgent's defacto supply!

Project Reality my arse.
sabwarfare
Posts: 88
Joined: 2009-09-05 07:51

Re: gary too strong on insurgency?

Post by sabwarfare »

if the tank doesn't respawn, gary should not either
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: gary too strong on insurgency?

Post by dtacs »

sabwarfare wrote:if the tank doesn't respawn, gary should not either
This is probably the best course of action...
Post Reply

Return to “Maps”