FOBs resupply

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kumade
Posts: 130
Joined: 2009-04-05 21:17

FOBs resupply

Post by kumade »

Hi, guys.
Since stationary ATs are overpowered now (i'm not pretty sure about this, but many people say that) and because of new FB deployment conditions, i propose to bring some more conditions, which are not breaking realism and should improve game process.
1. Reduce stationary AT ammo to 3-4 rockets (depends of tubes count, which scattered around AT model. By example TOW model has 3 tubes laying nearby it. So ammo count will be 4 (3 tubes + 1 already deployed)).

2. When AT is out of ammo - it should rearm by destroying 1 supply crate nearby it (by example in 50 m radius). If no crates in this radius - it stays unarmed. Radius shouldn't be big, because rearming process is kinda emulation of "soldier running between crate and AT and carrying AT rounds" (which are pretty heavy i think :) ).

3. It comes from 2. and from condition that 2 supply crates needed to deploy AT. So, SL deploys AT in 50m radius from 2 crates and this should immediatelly destroy these crates. So AT can be rearmed only if this FOB will get some supplies from main.

And now FOBs (and its AT) should have a real support to provide firepower. This should give more action to heli pilots and other guys who likes to do boring job :)
And on the other side, if You are tank crew and cant show your big gun because of TOW on the mountain - just cut FOBs supply and AT will be disabled ;)
Also these changes removes an absurd ritual, which is used now to rearm AT (burning it with inc. grenade and then rebuild it).

p.s. same can be used for stationary AA.
kumade
Posts: 130
Joined: 2009-04-05 21:17

Re: FOBs resupply

Post by kumade »

Devs, what do You think?
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: FOBs resupply

Post by karambaitos »

Im no dev but i like the idea :) phoenix like emplacements are kind of unrealistic this would give transport pilots a job through out the round.
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
kumade
Posts: 130
Joined: 2009-04-05 21:17

Re: FOBs resupply

Post by kumade »

karambaitos wrote:Im no dev but i like the idea :) phoenix like emplacements are kind of unrealistic this would give transport pilots a job through out the round.
Thanks for good feedback.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: FOBs resupply

Post by killonsight95 »

you mgiht be thinking this is all good but this increases the chance of choppers etcf. being destroyed tus tech being nerfed(in a strange way)
but oh well its a great idea imo or being able to reload off one ammo bag will reload 1 tube
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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: FOBs resupply

Post by Hunt3r »

Seeing as how supply crates are seemingly endless sandbags, wire, radios, netting, TOW tubes, tripods, wood, sand, M2 machine guns, 40mm HEDP, smoke, 5.56 NATO, LATs, HATs, C4, field dressings, epi pens...

Yeah, I don't see this as very fitting. Besides, now you incendiary it and build it up again, which I find is pretty realistic anyway.
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kumade
Posts: 130
Joined: 2009-04-05 21:17

Re: FOBs resupply

Post by kumade »

killonsight95 wrote:being able to reload off one ammo bag will reload 1 tube
This looks also acceptable, at first sight.
But the longer i think of this, the better i can see the next situation :)
[PHP]
______
_______ __|__|___|__
|_______| __|__|__|__|___|__
| __|__|__|__|__|__|__|
_ / | \_ |__|__|__|__|__|__|__|
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TOW HEAP OF AMMO BAGS
[/PHP]

Tricky guys will rearm their bags at supply or spawn with ammo bag and drop it nearby TOW. And again we have problems. And nobody needs to support FOB with supplies.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: FOBs resupply

Post by killonsight95 »

kumade wrote:This looks also acceptable, at first sight.
But the longer i think of this, the better i can see the next situation :)
[PHP]
______
_______ __|__|___|__
|_______| __|__|__|__|___|__
| __|__|__|__|__|__|__|
_ / | \_ |__|__|__|__|__|__|__|
-----------------------------------------------

TOW HEAP OF AMMO BAGS
[/PHP]

Tricky guys will rearm their bags at supply or spawn with ammo bag and drop it nearby TOW. And again we have problems. And nobody needs to support FOB with supplies.
yeah i see what ya getting at here :/ but i guess if you made it take a long time to reload from ammo bag that would balnce it out and eventuly youre supply crate would die
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Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: FOBs resupply

Post by Startrekern »

One ammo bag will give you 1 & 1/2 H-AT. So two bags will give you three H-AT rounds. I'd imagine it'd be equivalent for TOWs.
kumade
Posts: 130
Joined: 2009-04-05 21:17

Re: FOBs resupply

Post by kumade »

2 killonsight95 and Startrekern:
Generally speaking, i dont like the idea of "universal" ammo bag, which can rearm everything. Bullets and maybe epipen - yes. HAT, LAT, grenades and other things should be rearmed from supplies. But this is topic of another suggestion :)
And especially it looks strange for me if 6kg rocket of TOW magically jumps out from small ammo bag. But if it's hardcoded, that ammo bag is so universal, then yes, it will be something like You, guys, proposing. But this will hardly reduce profit from my suggestion.
Anyway, we need DEVs opinion in this thread.
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: FOBs resupply

Post by Hulabi »

FOB resupply is awesome idea, i like to fly the transport choppers alot. And sadly, 80% of the round i'm just sitting at the carrier deck / main, because peoples think that i am busy for some reason and dont want to bother me with their lack of supplies etc. This proposal would not just make the Trans chopper piloting much more fun / useful, but would also make the enemy team to try and cut the supply lines (ambushing supply trucks etc. in order to capture that FOB / flag area) Also escorts for supply trucks would be neccesary, and that is just pure awesomeness.
Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: FOBs resupply

Post by Drav »

Resupplying deployable weapons is something we have been looking at and if there is a decent solution then it is a possibilty for a future patch.....
kumade
Posts: 130
Joined: 2009-04-05 21:17

Re: FOBs resupply

Post by kumade »

[R-DEV]Drav wrote:Resupplying deployable weapons is something we have been looking at and if there is a decent solution then it is a possibilty for a future patch.....
Finally we have DEV in this thread :) Thanks for reply and for bringing new hope.
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