outpost is new rally.

General discussion of the Project Reality: BF2 modification.
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maarit
Posts: 1145
Joined: 2008-02-04 17:21

outpost is new rally.

Post by maarit »

there is a problem with outposts.
its like outpost vs outpost.
so endless battle with two outposts near the flags and its just like playing battlefield vanilla with big map but all action is just inside 100 meters.
its not realistic that 30 soldiers fall to the ground and battle just continues.

so i suggest that if your team spawns from outpost maybe 20 times,its dissapears.(cos its too dangerous route to operate)
and also limit outpost that you have only 6 opportunity to deploy fob.
if one fob gets destroyed,you have only 5 fobs to deploy.
when you have deployed all 6 fobs in map,you cant deploy anymore.
(maybe decrease amoutn of fobs to 4)
but i dont like fob vs fob battles.

is outpost just new rally=endless stream of enemys...?
Arnoldio
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Re: outpost is new rally.

Post by Arnoldio »

Feels like it somehow, but with rallies it was even worse...
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maarit
Posts: 1145
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Re: outpost is new rally.

Post by maarit »

ChizNizzle wrote:Feels like it somehow, but with rallies it was even worse...
yep,it was even worse with rallys.
i just wanna that there is silent times and then suddenly action starts and after that there is feeling of victory or defeat.

the enemy just keep coming,no matter what how much you have killed them.
i would love fob vs fob situtiation if there would be some thing that would end the battle.
but 30 minutes fighting in some hill,its getting very vanillalike.
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: outpost is new rally.

Post by Excavus »

There is a reason why there is a suggestion forum.

Also, I disagree with you. FOB vs FOB battles are fun.
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: outpost is new rally.

Post by maarit »

Excavus wrote:There is a reason why there is a suggestion forum.

Also, I disagree with you. FOB vs FOB battles are fun.
yeah,sorry those suggestions....
yeah fob vs fob is fun but maybe just 15 minutes or even less
i prefer much slower gameplay but fob fob battles reminds me too much cod,vanilla etc.
and also there is problem with medic kit in fob vs fob.
you have fob there,why you should wait the medic?
Jarryd_455495
Posts: 175
Joined: 2009-02-19 06:20

Re: outpost is new rally.

Post by Jarryd_455495 »

I think it's fine, cause if the rounds go for longer then ya gonna need as many FOBs as possible (if your vs a good team)

and if it starts to drag out get some one to flank n drop a JDAM on it :lol:
Arnoldio
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Re: outpost is new rally.

Post by Arnoldio »

Jarryd_455495 wrote:I think it's fine, cause if the rounds go for longer then ya gonna need as many FOBs as possible (if your vs a good team)

and if it starts to drag out get some one to flank n drop a JDAM on it :lol:
Or your CO is retard and misses the FOB with arty for a bout 400m...

Today US team built a FOB on muttrah in A8, nobody would take care of it, CO missed it, so me and my friend had to go inside on our own and knife it... made it just in time before 2 attack hueys came rusing in...
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goguapsy
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Re: outpost is new rally.

Post by goguapsy »

Well... it is vanilla-like? Perhaps you forgot what you should do... Basic tactics, you know?

Team vs Team operation (32v32)

Basically, half the team attacks the FOB, one squad flanking it.
Snipers take out the TOW.
Another squad rushes in with armor support.
Meanwhile, firefights at the flag are going on, and some 3 squads are entrenched fighting against the enemy, now surrounded.
FOB is down, remaining enemy squads are bogged down. They are taken care of quickly. Motor and Mechanized infantry sections move to flag in a defensive perimeter.
Build FOB, resupply.
Move on to the next flag, but with different tactics.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Koroush47
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Re: outpost is new rally.

Post by Koroush47 »

If we nerf the fobs... How the hell are we going to even fight anymore?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: outpost is new rally.

Post by Rudd »

A FOB vs FOB at least means it could be multiple squad Vs Multiple squad.

But think about it? you have loads of tools to destroy a firebase

flanking, armour, CAS, area attack

if you can't break through to their FOB, and they can't break through to yours surely you're having a firefight with equally skilled players?

you know? fun?
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maarit
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Joined: 2008-02-04 17:21

Re: outpost is new rally.

Post by maarit »

From the manual:

The forward outpost
serves as a deployable spawn position for the
team. If 2 or more enemies are close by,
spawning is disabled until 2-3 minutes after
they leave or die.

so what is that "close by"?
10 meters or something?
i have seen that there is enemys near fob but you can still spawn there.
and then usually its like when you spawn,you die in enemys grenade.
sometimes you spawn and there is apc raping.
its just impossible to organize in that mess.
Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Re: outpost is new rally.

Post by Nitneuc »

I was about to post an almost similar suggestion about that. I also think the "Zerg spawn" on FB is a bit too much and makes defending too easy. With the removal of RP (which is a feature I agree with) sometimes the whole team spawns on a single FB. Nowadays people don't seem to take care of their life as soon as they have a well located and hidden FOB.

If it's possible with BF2 engine, I'd like to see a maximum spawn capability, let's say 5 respawns/minute (exemple, it'd have to be tested and adjusted) to make sure noobs teams can't rely on a single respawn point and force people to play safer/build more FOB.

Either that or more indirect fire possibilities ( 10min mortars/20min arty/30min JDAM) to make campers assaults easier.
Many thanks to everyone involved in the making of the best videogaming experience ever !
yogibearz
Posts: 18
Joined: 2010-02-21 16:09

Re: outpost is new rally.

Post by yogibearz »

If we remove/limit firebase functionality we end with seriously unforgiving gameplay. I'd probably still like it but to many it would be frustrating. I like Nitneuc's suggestion about more indirect fire.
Could be good choice 'cause the way I see this is we should have something that would encourage retreating instead of fighting to the last man by endless respawn waves from FOB.
I'm no soldier but I'd guess in major operations support fire like artillery and airstrikes are more common than in PR rounds they are.
Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

Re: outpost is new rally.

Post by Ford_Jam »

Spawn once, get killed by enemies. Pure bad luck. Too bad, so sad.
Don't spawn there again until your team announces it as safe.
Sirex[SWE][MoW]
Posts: 158
Joined: 2009-07-22 09:46

Re: outpost is new rally.

Post by Sirex[SWE][MoW] »

This is a function of the unserisou long reload time on area attacks. I mean what is the real reason of having that long reload time? I mean with rally nerferd to oblivion i don't think getting killed by an area attack once every 30 min is worse then being killed by a machinegun every 5-10 min and having to walk for ages.

Half the ready and reload time of area attack and or make several area attack available. Like if in a map one faction have artillery they also have mortar. Or if one have JDAM they also have mortar and artillery.

Artillery IRL is used much more then in this game. IRL every company got their own mortar platoon. And by the assets we have in game we are atleast on a battalion level. Artillery is a concern irl, modern artillery can for example deliver heat seaking "hard targets" rounds, that means that a mortar can kill tanks.

More area attack makes for more fluid and movemnt combat, less static.
Last edited by Sirex[SWE][MoW] on 2010-03-07 13:04, edited 1 time in total.
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: outpost is new rally.

Post by maarit »

Ford_Jam wrote:Spawn once, get killed by enemies. Pure bad luck. Too bad, so sad.
Don't spawn there again until your team announces it as safe.

just like that.
but...
it never happens.
you have flag to capture and you got fob near.
result is...everyone just wanna spawn near...they dont wanna spawn in far away.
so i propose that it should be forced to not spawn in there anymore.
so increase the distance when enemys are near fob,it come unspawnable.
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