TK Punish RAGE

General discussion of the Project Reality: BF2 modification.
-=TB=-Tobakfromcuba
Posts: 526
Joined: 2007-02-25 15:06

Re: TK Punish RAGE

Post by -=TB=-Tobakfromcuba »

just climbed a balkony in the middle of gaza beach city with a hook. i was playing IDF but took a hamas kit with a m16 just before. in front of my balkony a firefight between lets say 6vs6 players started, from my position i managed to take out 2 hamas, going for the 3 as "bam"...i got hit by a friendly sniper.

and no, i didnt punished that cause in this case i was a clearly thread to the IDF squad, plus using hamas kit the sniper was right in my opinion to not wait for the mapcheck.

but often, they just see you between them and the objektive, fair enough to open fire.
LudacrisKill
Posts: 262
Joined: 2008-05-15 19:20

Re: TK Punish RAGE

Post by LudacrisKill »

I punish all unless its my fault. Like running over a marked mine/nadetrap or if I run in front of a firing saw stupidly.

More punishes the less incidents there will be.
Menigmand
Posts: 128
Joined: 2008-11-09 13:13

Re: TK Punish RAGE

Post by Menigmand »

I always punish snipers on principle. It's nothing personal mate :)
=]H[=[Amish]Kommando
Posts: 93
Joined: 2009-12-23 22:08

Re: TK Punish RAGE

Post by =]H[=[Amish]Kommando »

Kill001 wrote:Ugh, sometimes I snipe on Muttrah and it gets REALLY annoying when I shoot one of my teammates on accident 'cause the enemy is fucking everywhere and some people steal kits and sometimes the names don't show up from a distance and whatnot and taking ALL these factors into consideration THEY PUNISH ME FOR TK :mad:

Why don't players have the courtesy of thinking: Oh, it's a contested map with a bunch of people fighting in the frontlines and maybe someone just teamkilled me on accident because I stole a kit and I look like the badguy and I was standing around where the last enemy squad was and I am totally acting like a retard standing in the open and all

instead of:

FUCK, HE OBVIOUSLY HATES ME *punish*

and yes, I did put a marker to make sure it wasn't one of mine but by the time I put a stinking marker and look at the map and close it, the positions change and I assume it's the enemy but it's one of mine in place

What doesn't make me mad is the TK but it's the players who punish because they think the world hates them or some shit

Anyone ever have moments like this? :sad:
Did you apologize to him?
smiley
Posts: 117
Joined: 2009-04-03 08:35

Re: TK Punish RAGE

Post by smiley »

I never punish ever, it's pointless and in my opinion childish to rage at someone you don't know in an online game.
At the very most I'll type up something sarcastic once I've respawned.
Remember accidents always happen and stupidity reigns supreme on the internet.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: TK Punish RAGE

Post by killonsight95 »

theres a rage on kid....
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Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: TK Punish RAGE

Post by Qaiex »

For the OP, I have to agree with Rudd, snipers generally don't take fire, so you don't have any excuse for not marking, checking the map and rechecking to make sure you have a good target.
Shooting a teammate is not only annoying, it wastes a bullet AND gives away your position. So for a sniper you should always be sure you're shooting at enemies.

Also, you should avoid taking out grunts left and right, take out the people that matter, medics, squad leaders, the guys on the MG's, AA's and TOW's, HAT people, other snipers etc.
503
Posts: 679
Joined: 2008-08-30 02:53

Re: TK Punish RAGE

Post by 503 »

People can get pretty pissed when they are teamkilled. If you are angry, you would be more inclined to punish people.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: TK Punish RAGE

Post by Smegburt_funkledink »

ankyle62 wrote:i dont know why anyone punishes, doesnt it just hurt the team? it's not like anyone cares about their score in PR, maybe some of the fobbits do.
If kill100 and other Sniping TKers were never punished in game, they'd never think twice about pulling the trigger.

I know it's already been said in this thread but...

If you've marked a target and you see there's friendlies anywhere near the mark, you have to be 200% sure you're shooting an enemy.

I always punish TKs from snipers. Snipers have the best tools available for target identification before engaging.

Front line CQB, urban APC blasts, grenades etc.. are more frantic and up close, so TKs in those areas are more forgivable.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: TK Punish RAGE

Post by ma21212 »

I almost never PTK.
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ElPablo99522
Posts: 19
Joined: 2010-03-02 03:49

Re: TK Punish RAGE

Post by ElPablo99522 »

This is the main reason I don't take kits, one time this guy was firing at me with his MG3, first off, I had no idea if he was allie or enemy I was taking fire so I decided to fire back, I team killed this guy, and I swear to god he had the MEC helmet, the MEC gun, think about it? you're with your teammates and they all have M16's lets say, that gun has a different sound when firing from the G3 or MG3, and it can confuse your team mates when enemies are firing at you with G3's.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: TK Punish RAGE

Post by Tirak »

Kill001 wrote:I was 200 fucking percent sure he wasn't friendly with the marker and staying the crosshair and map and appearance and everything, I was holding my fire for about 20 seconds to make sure this guy wasn't mine) the guy was on the ground with a bunch of BTRs around him (I was USMC) and MEC dudes running around, I took every measure that guy wasn't mine yet he was some guy in a limited MEC kit (MG) pointing his gun at where MY team was and it was too much for me just to let him go (hence my rage when people punish)

Ah, at least now I know how FF incidents happen all to often irl

on a side note; 9 kills total from 500+ meters and most kills consisting of medics :twisted:
Doesn't matter. The differences in base camo color and the amount of unpressured time you have to prepare your shot means you should never, ever TK with a sniper rifle. If you take that kit you accept the responsibility of being the most accurate and deadly son of a ***** on the field, and if you can't live up to that responsibility, you have no right to take the kit at all.

Furthermore, I'm a little tired at people judging their success as a sniper by how many they kill and at what range. Anybody, and I mean anybody can use the sniper rifle to kill, but it take someone who really knows when to shoot, when to hide, how to report and how to support their team that is the truly successful sniper.
JenniferRose56
Posts: 7
Joined: 2010-03-07 15:37

Re: TK Punish RAGE

Post by JenniferRose56 »

From personal experience, I think people should be given the benefit of the doubt.

I'm not a good player, simply because I don't play FPS games that much. I generally TK alot. I wish I wouldn't, but I suck. For example, today I rained a barrage of artillery on 3 of my own teammates during a Co-Op session in BF2 Vanilla, and watched them fly in the sky like ragdolls on the commander screen. I also blew up one of our jeeps in the process. Oops! :o ops:

I try to use the "sorry" voice, but I sometimes forget. I'm a self-confessed noob who often shoots at people on her own team (is there a way to see friendly tags better at a distance?), sets landmines in useless areas that only my own team hits, fires artillery bombs on my own team (just like that BF2 "Mine" parody video - LOL!) and accidentally either runs people over, or runs in front of tanks like roadkill. I'm trying to get better, though. :lol:
Oak
Posts: 90
Joined: 2008-08-30 09:06

Re: TK Punish RAGE

Post by Oak »

qaiex wrote:Also, you should avoid taking out grunts left and right, take out the people that matter, medics, squad leaders, the guys on the MG's, AA's and TOW's, HAT people, other snipers etc.
I disagree here. I mean yes, those are the high-priority target; but just targeting regular guys is a really effective way of suppressing. Shoot one guy and watch his whole squad take cover, deploy smoke and take an alternative route. At the end you didn't cost them any tickets directly but:
  1. They wasted some ammunition (smoke grenades + epipens)
  2. You cost them some time because you halted their advance
  3. You cost them some more time because they might be forced to take an alternate route
Killing isn't everything.



(but yes, take out that guy on the AA)
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: TK Punish RAGE

Post by ComradeHX »

badmojo420 wrote:You should scout out your route carefully before rushing back for RPG ammo. Insurgents shouldn't have to dumb down their defenses just so people can be oblivious to their surroundings.
Over 9000 grenade traps in one small area means that a cache is really close by...
Boris.T.Spider
Posts: 224
Joined: 2008-05-27 16:18

Re: TK Punish RAGE

Post by Boris.T.Spider »

ComradeHX wrote:Over 9000 grenade traps in one small area means that a cache is really close by...
And if they are close enough to see them (10-20 meters), the cache is, in all probability already compromised. Look at it this way, when you are playing as BLUFOR, what is the most common tell that there is a cache in the area? People will full sprint charging in and out of buildings with RPG's. If you want to spawn somewhere to charge off and go attack BLUFOR, spawn at main or on a hideout. If you want to defend a cache, spawn on the cache and if you really must have an RPG to go attack BLUFOR with, calmly sneak out of the cache building, watching where you are walking. Booby traps are not designed to kill people they are designed to slow people down. Defenders have no need to move quickly, they are already where they need to be, they are in cover, under no pressure to find new cover, know where their allies are and have a good idea of where the enemy will be coming from. They are in totally the opposite position to the attacking BLUFOR forces who need to move quickly from cover to cover and quickly discover and destroy the cache before the defenders can mobilise.

Unless the grenade trap is right under your feet when you spawn, you have nobody to blame but yourself for setting it off. This one small change in mentality if adopted by enough players will in one fell swoop, decrease incidental cache discovery, allow better cache defences and increase the number of BLUFOR casualties when attacking said cache. I'm 100% with badmojo, there is no need to re-write to book on defence just a need for people to read it.
Grauers
Posts: 52
Joined: 2009-04-27 14:06

Re: TK Punish RAGE

Post by Grauers »

Kill001 wrote:oh GOD it happened to me a few days ago

made me go:

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Now that is a classic... Having idiots punish after dying from a marked mine.. I hate it, specially when the mine is in some area where it's really unlikely to have friendlys go anyway... Then some idiot in a thechie shows up anyway (for some fucking reason) and ofcourse he goes straight over every rock and trashbag on the road and ends up getting blown to pieces.....

Only times i punish regardless reason is when i have IED's out and im babysitting, suddenly some fucking IDI*T from my own team kills me. page DOWN MOTHERF*****!

OR

When i carry an anti tank weapon, im at my spot, waiting for the tank / apc to roll by and i get shot by a team mate.. Thats an instant punish. When i fucking sit still some where and just wait, and get tk'd. Always punish!

AND

Unmarked mines.. Like idi**ic granade-traps close to caches or road mines close to a road close to a cache unmarked. Instant punsih.

Also

Moronic granade throwing, you have a fight, friendlies and enemies fighting behind the wall, close quarters, some idiot decides to spam granades straight over the wall having no idea where they will land or if friendlies might get killed or not. PUNISH PAGE DOWN GAH /MAIN CHAT: GAH MORON!

Otherwise in combat, accidental bursts in the wrong direction is usualy forgiven because that is obivious accidents.

Teamkills are not usualy accidents thou!
The majority of team kills in PR are caused from careless or retarded behaviour, eather way, punish is an obivious response to such actions in a game like PR.
This is project reality so killing team mates should be something every one wants to avoid as much as possible.
Vanilla is not the same thing as PR!!
Getting punished after killing a team mate in PR is the least you should expect.
If you "accidentaly" TK the wrong player you might even get kicked from the server because you might have ruined an entire squads operation, they might have planned to put out a minefield or IED's at a certain locations, they might be preparing an ambush, they might be defending an important hideout / FOB / weapons cache.

Teamkilling people while they are operating at a serious level in PR is very much punishable!
Specialy if it's because you're a careless noob who "accidently tossed that granade right in the middle of a friendly squad" or what ever silly exuse there might be in the team chat afterwards.
Last edited by Grauers on 2010-03-08 12:57, edited 1 time in total.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: TK Punish RAGE

Post by dtacs »

[R-DEV]CodeRedFox wrote: "Hey squad I just joined I'm a sniper, I get leet kills"
Uh yeah, thats pretty much what the kit does.

Is killing the leadership of a squad not leet? Is killing the AR, effectively halving the squads firepower not leet?

If you come into a thread and be a smartass, expect to get the same attitude back.
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