Korengal valley anyone?

General discussion of the Project Reality: BF2 modification.
Jarryd_455495
Posts: 175
Joined: 2009-02-19 06:20

Korengal valley anyone?

Post by Jarryd_455495 »

I've only been able to play on weekends lately but when ever i look on the list, i never see korengal valley being played which makes me sad cause i really want to play it.

So my question is if anyone else sees this, with this map or any map? or if someone could tell me when a populated server that is playing korengal valley is happening?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Korengal valley anyone?

Post by Rudd »

hey mate, add me on xfire trekkyaaron and I'll shout if a server I'm on is playing it

I've plyed it aroud 5 times so far, on Tactical Gamer
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MadFF
Posts: 30
Joined: 2007-02-02 12:04

Re: Korengal valley anyone?

Post by MadFF »

I just played Korengal last night, and had to sit through non-stop whining about the map. A few of the people on my side (US) actually asked everyone to suicide and stay dead, so that the map would end quicker. It is a difficult map for the US to win, requiring more teamwork and communication than many other maps. I like it because of that, but I think many people who are new to PR get frustrated with the map, which is why I think you don't see it too often.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Korengal valley anyone?

Post by dtacs »

MadFF wrote:I just played Korengal last night, and had to sit through non-stop whining about the map. A few of the people on my side (US) actually asked everyone to suicide and stay dead, so that the map would end quicker. It is a difficult map for the US to win, requiring more teamwork and communication than many other maps. I like it because of that, but I think many people who are new to PR get frustrated with the map, which is why I think you don't see it too often.
The thing that ruins it was the fact that the old main was so much better than the current one, considering this one is worse for the baserape problem.

And one supply truck? What genius thought of that?
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Korengal valley anyone?

Post by alberto_di_gio »

Jarryd_455495 wrote:I've only been able to play on weekends lately but when ever i look on the list, i never see korengal valley being played which makes me sad cause i really want to play it
+1

never seen korengal valley on the lists since 0.9 :(
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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: Korengal valley anyone?

Post by 00SoldierofFortune00 »

MadFF wrote:I just played Korengal last night, and had to sit through non-stop whining about the map. A few of the people on my side (US) actually asked everyone to suicide and stay dead, so that the map would end quicker. It is a difficult map for the US to win, requiring more teamwork and communication than many other maps. I like it because of that, but I think many people who are new to PR get frustrated with the map, which is why I think you don't see it too often.
I think I was playing in that same game (H server) and I was one of the guys complaining along with my entire squad. The map is completely broken now without rallypoints. There is a reason why you never saw FOBs built on Korengal in 0.85. The terrain sucks, you have basically 1 road and you can only cross the river in a few select spots, and with the view distance, you can spot any FOB from across the map essentially. We tried our hardest to stay out of US main and get up FOBs, but it was pointless with the major Taliban advantage. It wasn't our team either as we destroyed the same team next game on Gaza as HAMAS (even though that map is imbalanced too IMO).

My squad was the only one to even get up a FOB too (actually we got up two) and the only spot we could get it up in was A1 in a corner off the map and in A3 which was easily overrun as they heard the truck coming a mile away. The exit to US main doesn't even make any sense. How are you supposed to get out of main without getting shot when you have to do like 5 turns due to US roadblocks and than go down a winding hill without going off the road, hitting a mine, or being shot out? I was personally shot and then my co-driver had to take over and get it out of there. Even if you get out of main, you still have a high chance of getting killed or dying from a fall and without any FOBs or permanent RPs, you have to spawn right back into the main rape. I would have much preferred that the old US main stayed and was beefed up and given more cover than the current one.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Korengal valley anyone?

Post by alberto_di_gio »

00SoldierofFortune00 wrote:I think I was playing in that same game (H server) and I was one of the guys complaining along with my entire squad. The map is completely broken now without rallypoints. There is a reason why you never saw FOBs built on Korengal in 0.85. The terrain sucks, you have basically 1 road and you can only cross the river in a few select spots, and with the view distance, you can spot any FOB from across the map essentially.
Actually I think that makes the Korengal most near realistic map among PR becasue I'm pretty sure it feels like for any BLUFOR tries to fight in that kind of geography.

And again this also makes the team play and FOB defense so much important. Although that much change in .909 squads are still running for the next flag without looking back. People should get the importance of defense squads! For Korengal there must be a dedicated FOB Defense squad.

Though I still think Korengal is definitely a INS friendly map. May be "Add heli to Korengal" was not that much bad suggestion after all.

p.s.:awww...i wanna play Korengal :-D
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00SoldierofFortune00
Posts: 2944
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Re: Korengal valley anyone?

Post by 00SoldierofFortune00 »

alberto_di_gio wrote:Actually I think that makes the Korengal most near realistic map among PR becasue I'm pretty sure it feels like for any BLUFOR tries to fight in that kind of geography.

And again this also makes the team play and FOB defense so much important. Although that much change in .909 squads are still running for the next flag without looking back. People should get the importance of defense squads! For Korengal there must be a dedicated FOB Defense squad.

Though I still think Korengal is definitely a INS friendly map. May be "Add heli to Korengal" was not that much bad suggestion after all.

p.s.:awww...i wanna play Korengal :-D
It doesn't matter if its more realistic or not, its just not fun as BLUFOR because you get raped no matter what you do. Sure, you can defend a FOB to the end, but you gain nothing for it, just ticket losses. That's if you can even get a FOB up in the first place. I mean, you have 1 exit from US main and three roads away from it which are easy to mine and camp with technicals. If a cache spawns to the North, then its even worse as they can blow up the North pass. Any random sapper can totally neutralize any US logistics or vehicles.

A helo doesn't change much either. Where is he supposed to land? It would just be a waste of tickets as he would get shot down or crash everytime he took off or landed.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Technoelite
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Re: Korengal valley anyone?

Post by Technoelite »

it don't think it is due to it being a bad map it is the bloody lag that their is on that map now especally the us main massive fps drop
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alberto_di_gio
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Re: Korengal valley anyone?

Post by alberto_di_gio »

00SoldierofFortune00 wrote:It doesn't matter if its more realistic or not, its just not fun as BLUFOR because you get raped no matter what you do. Sure, you can defend a FOB to the end, but you gain nothing for it, just ticket losses.
I'm agree with you as I said at the end. Despite to all defending and teamplay again if also INS team plays well it will be a hell for BLUFOR.
00SoldierofFortune00 wrote:A helo doesn't change much either. Where is he supposed to land? It would just be a waste of tickets as he would get shot down or crash everytime he took off or landed.


I meant a CAS or Cobra :) which will definitely make a difference
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manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: Korengal valley anyone?

Post by manligheten »

alberto_di_gio wrote:Actually I think that makes the Korengal most near realistic map among PR becasue I'm pretty sure it feels like for any BLUFOR tries to fight in that kind of geography.
The insurgency game mode is not even close to realistic anyway. I'd rather play a balanced map.
Rico
Retired PR Developer
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Re: Korengal valley anyone?

Post by Rico »

00SoldierofFortune00 wrote:It doesn't matter if its more realistic or not, its just not fun as BLUFOR because you get raped no matter what you do.
Have had plenty of fun games on Korengal as US, just takes a bit of teamwork!
snooggums
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Joined: 2008-01-26 06:33

Re: Korengal valley anyone?

Post by snooggums »

One of the problems of players is expecting a way to spawn real close to the enemy. Sometimes the push has to lose some soldiers and continue on, and less tickets are lost if the whole push is just stopped and restarted instead of throwing bodies at the same avenue of assault.

If you can't establish a base across the river, then you should either be extremely careful pushing that way, choose an alternate direction of attack instead of a direct assault or you should push for the other cache instead. I find most of failures in Insurgency to be the BluFor are due to pushing against a defense repeatedly that they are dying to. Insurgents win the attrition war when the both caches are discovered, they don't lose anything from dying and taking one enemy with them.
charliegrs
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Joined: 2007-01-17 02:19

Re: Korengal valley anyone?

Post by charliegrs »

I was on the H server last night while everyone was whining. All I can say is, with the right tactics almost any map can be won by any side. But people rarely seem to be able to break a certain mindset. Korengal DOES need FOBS to be defended, and if thats not your cup of tea because you dont get points for it then maybe PR isnt for you.

But we all know how this will end up. We rarely see korengal played as it is, any time it is played people will whine to death until servers stop playing it {ala qinling} Then we will have yet ANOTHER server that plays nothing but muttrah..
known in-game as BOOMSNAPP
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Korengal valley anyone?

Post by badmojo420 »

00SoldierofFortune00 wrote:Sure, you can defend a FOB to the end, but you gain nothing for it, just ticket losses.
You gain another spawn point for your team. You provide a fallback and regroup location for anyone in the area. And you provide support & supplies to anyone in the area.
Rudd
Retired PR Developer
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Re: Korengal valley anyone?

Post by Rudd »

badmojo420 wrote:You gain another spawn point for your team. You provide a fallback and regroup location for anyone in the area. And you provide support & supplies to anyone in the area.
I'm afraid that FOBs often become your grave

The enemy usually get close enough to turn teh spawn off, so no reinforcements

If they don't overwhelm you with human waves ad infinitum you have 30mins, as then you'll receive a mortar barrage as a reward for your stalwart defence.

Pumping rounds at the infinate enemy attacks means you're probably going to use all the ammo in those crates your brought, and the logistic truck will probably on teh way back to main

American teams that decide to stay still tend to die on Korengal, its all about momentum

I've held FOBs for ages on Korengal, but we didn't win since we didn't get the caches.
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theflidgeface
Posts: 273
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Re: Korengal valley anyone?

Post by theflidgeface »

yea Rudd's right, but what the Devs should do is just make it so there isnt anyway to base rape from above. that would help a lot for the US imo.

The M15A3, weapon of the future

Semper Fi
Snook
Posts: 83
Joined: 2009-05-13 18:35

Re: Korengal valley anyone?

Post by Snook »

Rico wrote:Have had plenty of fun games on Korengal as US, just takes a bit of teamwork!
same, had some brill rounds in the tunnels and we did win a few times too!
Littlebird + AR + Grenadier + LAT = hours of entertainment
badmojo420
Posts: 2849
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Re: Korengal valley anyone?

Post by badmojo420 »

[R-CON]Rudd wrote:I'm afraid that FOBs often become your grave

The enemy usually get close enough to turn teh spawn off, so no reinforcements

If they don't overwhelm you with human waves ad infinitum you have 30mins, as then you'll receive a mortar barrage as a reward for your stalwart defence.

Pumping rounds at the infinate enemy attacks means you're probably going to use all the ammo in those crates your brought, and the logistic truck will probably on teh way back to main

American teams that decide to stay still tend to die on Korengal, its all about momentum

I've held FOBs for ages on Korengal, but we didn't win since we didn't get the caches.
That all sounds like 'playing the game' to me.

If the Americans sit still on Korengal they'll lose. That's true. But 32 people running around in the hills won't win the game either. You need a good balance of people assaulting and people supporting. It's the same for most maps, but Korengal puts extra pressure on the Americans, so it's more evident.

Abandoning FOBs altogether is not the correct way to go about tackling Korengal as Americans.

If I was appointed commander over a team of players who actually followed orders and worked together, I would order 2 squads to setup and defend an FOB on the mountain where the Taliban used to have the perm spawn over top of the old US base. That location is open enough to ensure you will see any infantry attempting to overrun your spawn, and there are only about 3 ways in. Of course mortars are an issue, but keeping the defending infantry spread out and building lots of fox holes would prevent the whole place from getting wiped out.

The biggest problem is getting the logistics truck from one side of the map to the other. Which won't happen unless it's escorted by humvees and infantry.

Sure, all this effort might waste some lives. But if you establish the FOB it could mean easily destroying some caches. And also with an FOB at the other side of the map you've forced the Taliban to split up their forces.
Jarryd_455495
Posts: 175
Joined: 2009-02-19 06:20

Re: Korengal valley anyone?

Post by Jarryd_455495 »

Kool, So it an't dead yet :D

I'll try Hardcore and Tactical Gamer on the weekend (hopefully not full :? )

Yeah it takes 'different' skills/tactics to other maps but it's got more atmoshpere than other maps, it's got 'that feel' plus it just looks awsome at times
How bout as a suggestion we get a community match set up so m.ore people can expirence what they are missing out on??
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