Limited kits disappear as soon as they hit the ground.

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XxxGrANdmA
Posts: 187
Joined: 2009-08-17 05:30

Limited kits disappear as soon as they hit the ground.

Post by XxxGrANdmA »

I'm not sure how well this suggestion would work out but here an idea. How about limited kits such as medic, hat, sniper etc. disppear the second they hit the ground. I think this would be a nice idea because i doubt just because you pick up a sniper off a dead guys body, you instantly know how to use it. Same with the medic. You aren't going to know how to fix someone up as good as a real medic just because you took a dead medic's medicbag and epipens. (this could also make medics more vital to survive because now they can't just get wounded and have someone pick up their kit to revive him and the whole rest of the squad if they go down) HAT too, I'm not sure if in the military everyone is trained on how to use Anti tank weapons such as the SRAW (or whatever other hat there is) but if not, again, i don't think you'll be a genuis on how to operate it effectivly. maybe it's not that hard because i've obviously never done it before. Picking up kits at a crate is different because it kinda simulates that you already had the training but you just went to the crate to pick up you gun. Going out with a rifleman kit and finding a limited kit somewhere would just simulate you finding a random sniper on the ground but have no idea how to use it properly. Anyways, please tell me what you think and also if it could be possible with this old, aging engine. :smile:
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Limited kits disappear as soon as they hit the ground.

Post by badmojo420 »

Maybe for medic. But the rest, no.

It's unrealistic that the enemy wouldn't be able to steal those weapons after they killed the soldiers. And as far as friendlies picking up the kits, how realistic or fun would it be if a soldier beside you goes down trying to fire off an AT4, and the enemy vehicle is still there, but you can't pick up his launcher because it's gone. I think all infantry are trained on such basic weapons as the AT4, so it's unrealistic in that respect.

Also the point of the kits staying for 5 minutes is to encourage people to wait for a medic to come and revive them. If the kit is gone the second you get wounded, most people will opt to give up and go back to where they can request their kit again, rather than get revived with a basic rifleman kit.
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Limited kits disappear as soon as they hit the ground.

Post by Qaiex »

I agree for the medic, that one makes sense.
The rest do not.
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Re: Limited kits disappear as soon as they hit the ground.

Post by l|Bubba|l »

qaiex wrote:I agree for the medic, that one makes sense.
The rest do not.
I Disagree.
The whole revive system in pr is based on gameplay and not on realism.

It would be huge drawback if this was removed.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Limited kits disappear as soon as they hit the ground.

Post by badmojo420 »

In my opinion the gameplay suffers because the medic kit can be picked up. Not only can just anybody revive the whole squad 5mins after they went down, but we start seeing insurgent squads with 2-3 medics. I know personally if i see a whole pile of coalition kits as an insurgent, i pick through them looking for a medic kit. It's valuable and changes the game drastically.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Limited kits disappear as soon as they hit the ground.

Post by Rudd »

I don't like it tbh because it just becomes convoluted

what I would like to see is for your previous kit to be made to disappear if you request a new kit, in the interests of gameplay, but I don't know how feasible that is.

So, you can protect your team's dropped kits e.g. when a fellow has been molotoved

alternatively, would be nice if you could easily destroy kitbags with knife, grenades, incendiaries etc to withold kits from the enemy or just blow up that enemy kit you don't want them to have using a HAT or something.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Limited kits disappear as soon as they hit the ground.

Post by badmojo420 »

[R-CON]Rudd wrote:would be nice if you could easily destroy kitbags with knife, grenades, incendiaries etc to withold kits from the enemy or just blow up that enemy kit you don't want them to have using a HAT or something.
I've started to hide the valuable kits when I kill someone. For example, if i kill a Taliban sniper, I'll take his kit, run somewhere close like the bushes, tall grass or anywhere that the kit won't be easily seen, I drop it there and go back and pick up my kit. This way, if they come back looking for their sniper kit they find nothing.
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Limited kits disappear as soon as they hit the ground.

Post by Qaiex »

What is the point of tactically eliminating the medic if anyone can take his place with the press of a button?
Knowing field medicine isn't a weapon or a piece of a equipment, it's a skill that takes years to learn, it shouldn't be something everyone can do.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Limited kits disappear as soon as they hit the ground.

Post by Psyrus »

I actually agree with this implementation on the medic. As a medic player myself I often realize that I'm leading the charge, which afaik would be a big no no realistically... you'd want your riflemen heading in first with the SL & medic as the back two (wouldn't you?). Knowing that my squad couldn't grab my kit & revive me would, at least for me, force me to hang back. The medic would be like the holy grail for the squad... protect with your life!!!

I dunno, I think it could be an interesting gameplay mechanic, as well as creating a real need for collaborators on the Insurgent side (right now my insurgent squads always scrounge at least 1 medic for convenience).
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Limited kits disappear as soon as they hit the ground.

Post by Dev1200 »

I would certainly disagree. If someone dies with a limited kit, your squad won't be able to pick it up. Thats lame, especially if a squad member has a LAT or HAT kit with enemy armor near you
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XxxGrANdmA
Posts: 187
Joined: 2009-08-17 05:30

Re: Limited kits disappear as soon as they hit the ground.

Post by XxxGrANdmA »

l|Bubba|l wrote:I Disagree.
The whole revive system in pr is based on gameplay and not on realism.

It would be huge drawback if this was removed.
pr stills aims for realism and I think this will only better gameplay as it makes the medic way more valuable since now only one guy in ur squad is able to revive someone. Not everyone should be given the option to magicly revive someone cause they took a medic kit. Really though, ud learn how to use a weapon faster than actual cpr and treating bad wounds. You problby could figure out how to use the weapon in an hr but medical skills take time. Doctors had to go to scool to learn how to be doctors. Criminals didn't need to go to school to learn how to handle a gun
Last edited by XxxGrANdmA on 2010-03-09 03:29, edited 1 time in total.
XxxGrANdmA
Posts: 187
Joined: 2009-08-17 05:30

Re: Limited kits disappear as soon as they hit the ground.

Post by XxxGrANdmA »

llllllll
Last edited by XxxGrANdmA on 2010-03-09 03:27, edited 1 time in total.
Reason: double post
Spearhead
Retired PR Developer
Posts: 1785
Joined: 2007-06-01 00:53

Re: Limited kits disappear as soon as they hit the ground.

Post by Spearhead »

PR 0.9 changed the kits so that they stay on the ground for 5 minutes (instead of 30s) when a player goes critical. Your suggestion would make us revert this for limited kits and even completely remove them the instant a player goes critical.

I wouldn't think it to be likely for such a change to occur after we did exactly the opposite in our last update.

Of course you wouldn't instantly know how to use every piece of equipment by picking up a kit, but there is no reasonable way to simulate this in BF2. Not even ArmA has such a system integrated. It is also reasonable to think that most soldiers on a squad would know how to operate most of the standard equipment.

Removing kits when players go critical would break most of the good gameplay in PR and even promote some related exploits.
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alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Limited kits disappear as soon as they hit the ground.

Post by alberto_di_gio »

I personally disagree too.

*First of all unrealistic.
*What will happen when I want to swap kits with a team member?
*What will happen I wanted to take a temporary kit for a certain issue. (i.e I'm a sniper lets say. I found a destroyed FOB with supplies near and want to dig it. Because sniper kit has no shovel I'll need a temporary kit - which happened exactly last knight in Iron Ridge)
*What happens if you are revived from injury?
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Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: Limited kits disappear as soon as they hit the ground.

Post by Nebsif »

Agree about the medic kit thingy, Once ive killed 5 guys in 1 min with a leet Aimpoint M4, but the 6th squad member killed me and revived the whole squad, and then it happened again after ~10 mins..
As long as u dont wipe the whole squad they will just revive, and with all kits staying for 5 mins ive seen squads with 3 or 4 medic kits, it becomes kinda spammy like the BF2 medic system.
Boris.T.Spider
Posts: 224
Joined: 2008-05-27 16:18

Re: Limited kits disappear as soon as they hit the ground.

Post by Boris.T.Spider »

This line of reasoning exemplifies the problems that people are having with the new rally-less squad system. If 6 guys go into a fight with 6 other guys, when the smoke clears, it doesn't matter what kit the survivors have, 6 guys are alive or can be revived, 6 guys are dead and on their way back to a FB, or if you like, One squad are in control of a point, the other have failed. As far as I can tell, taken in context with the other modifications to the kit system, this was the whole point of the rally point changes made in 0.9. A very wise squad leader once told me “Your a soldier first and a medic second” Medics need to stop cowering behind their squad leaders and other squad members need to treat the medic as a responsibility for all the squad and not the role of one member. If all your squad go down while you sit at the back counting your eppi-pens, what then? Sneak in later and revive? Hows that going to work when they occupy your former position? Now your squad has to regroup with the medic, hoping that none of them get injured in the process.
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Limited kits disappear as soon as they hit the ground.

Post by PlaynCool »

Just make the medic kit as the collaborator was unpickable before.It's way more gameplay promoting as the medic will be more valuable - make him spawnable 1 per sqwad.At least that's how i think things will be better.
Forgive my bad English... :?
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Limited kits disappear as soon as they hit the ground.

Post by Arnoldio »

If done, only medic, wich is qute good actually, everyone knows basics of first aid, thus having the field dressings, but not all of the soldiers are educated medical staff who knows more advanced stuff...
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alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Limited kits disappear as soon as they hit the ground.

Post by alberto_di_gio »

you can't change a whole rule/condition just because some people don't know how to use a medic kit.
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Phantom2
Posts: 195
Joined: 2009-04-04 01:27

Re: Limited kits disappear as soon as they hit the ground.

Post by Phantom2 »

It seems if everyone has it covered here, yes it's true some enemies might not understand the other army's weapons. But this teaches you to use your limited kits wisely. I've had multiple times where people refuse to use their HATs, LATs, and Snipers wisely and they get stolen very easily.
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