EOD teams, Thoughts?

General discussion of the Project Reality: BF2 modification.
Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

EOD teams, Thoughts?

Post by Spartan0189 »

So, some people in another clan were doing some EOD work, and it was quite a dream to have on insurgency.

What were they doing exactly? They were running around on Karbala with 2 Humvees, and going around to common mine placing spots, and they were disarming them, with a high mortality rate.

So, what are your thoughts about having a squad dedicated for EOD work to help clear mines and IEDs in Insurgency?

I know this post is a bit vague, but you should get the idea, :lol:

PS: EOD = Explosive Ordinance Disposal
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gazzthompson
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Re: EOD teams, Thoughts?

Post by gazzthompson »

i suppose its good in some situations but at the same time, like with most things in game, thats less people looking for caches. But then i do suppose you could be saving tickets as well...

Also, clear IED's? hows that done? by driving over them? :D

If we were not limited by 32 players a team, id LOVE to see fully fledged EOD teams. PR2 maybe....
AgentMongoose
Posts: 265
Joined: 2008-09-02 19:03

Re: EOD teams, Thoughts?

Post by AgentMongoose »

It would be nice if the combat engine could explode ieds with the c4 pack.
gazzthompson
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Re: EOD teams, Thoughts?

Post by gazzthompson »

if you was close enough to put c4 on it, what stops the guy at the other end from blowing you up?
hx.bjoffe
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Re: EOD teams, Thoughts?

Post by hx.bjoffe »

Loosing combat engineer kits to insurgents are pretty much the worst thing there is.
Jihad motorbikes, i still got nightmares..

Hadn't been for this flaw in game mechanics, sure.
AgentMongoose
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Re: EOD teams, Thoughts?

Post by AgentMongoose »

gazzthompson wrote:if you was close enough to put c4 on it, what stops the guy at the other end from blowing you up?
Nothing other then waiting for a bigger kill.
gazzthompson
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Re: EOD teams, Thoughts?

Post by gazzthompson »

But if some one is going to destroy your ied, waiting would be pointless?
Sidewinder Zulu
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Re: EOD teams, Thoughts?

Post by Sidewinder Zulu »

In b4 Hurt Locker references. :p

But yeah, sounds like an interesting idea. With only 32 people per team it could get difficult, but I don't see why it's impossible.
dtacs
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Re: EOD teams, Thoughts?

Post by dtacs »

EOD teams cause more deaths with them working than without them, effectively making them useless.

As a sapper will constantly be looking at his IED field, waiting for someone to walk on it, it only makes sense to blow it up when there is an engineer trying to get rid of it.

Mines however, absolutely. But where theres mines, IEDs usually follow.
Nehil
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Re: EOD teams, Thoughts?

Post by Nehil »

Would be kind of sweet to get an EOD team in PR2 when we have like 128 players (I wish) on a map. Just give the SQL a request button that say "We need explosive ordinance removal here!" and like 2-3 guys show up to disarm the mine or whatever.
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In game name: NateBlack0
dtacs
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Re: EOD teams, Thoughts?

Post by dtacs »

Nehil wrote:Would be kind of sweet to get an EOD team in PR2 when we have like 128 players (I wish) on a map. Just give the SQL a request button that say "We need explosive ordinance removal here!" and like 2-3 guys show up to disarm the mine or whatever.
Or you could just go around like you do now.

PR2 won't be able to portray insurgent situations properly without huge amounts of civilian influence, something that ARMA 2 and VBS2 have done, which are still quite small.
Tartantyco
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Re: EOD teams, Thoughts?

Post by Tartantyco »

I think they just watched a bit too much Hurt Locker :p .

I'm just gonna point to this thread that I made about the engineer kit, that involves EOD as well, in order to make engineers relevant again.
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Nehil
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Re: EOD teams, Thoughts?

Post by Nehil »

dtacs wrote:Or you could just go around like you do now.
I imagine that there will be situations where EOD is the only option, just like IRL :-P
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In game name: NateBlack0
dtacs
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Re: EOD teams, Thoughts?

Post by dtacs »

Nehil wrote:I imagine that there will be situations where EOD is the only option, just like IRL :-P
Mark the area on the map, completely avoid.

Send infantry in for IED bait.

I know, not realistic, not humane and so forth. But switch on, PR is far from being 100% realistic and PR2 will be the same deal. Players will (do) follow the path of least resistance for gameplay within certain bounds, which is a law that applies for all multiplayer games.
Rudd
Retired PR Developer
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Re: EOD teams, Thoughts?

Post by Rudd »

I'd love it if Grenade traps were destructable and the SLAM or a new model was brought back as a timed explosive to destroy most things, IEDs, Mines, Ammo crates, Abandoned vehicles, doors - like a supercharged incendiary grenade. Rifle specialist or even the officer would be a good choice of kit for it.

The only way to secure an IED ingame is to kill the placer and make sure no1 gets the detonator, so even with an EOD team INS still get their advantage in regards to IEDs, but the implacability of grenade traps and mines gets on my nerves a bit :)
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Jigsaw
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Re: EOD teams, Thoughts?

Post by Jigsaw »

I think EOD teams are best deployed with the main coalition force, for example just going to random common locations for mines may be completely useless if no other BLUFOR ever go through the area. In this way it is just a waste of tickets and manpower.

I would rather see EOD teams attached to mechanised infantry squads or supporting heavy armour, where they can actively clear the way for these units. Indeed my favoured loadout for an armour squad on Insurgency is to have a two man tank crew with a combat engineer and medic manning a supporting Humvee. In this way I feel that they can be a valuable asset to a coalition team.
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"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Aquiller
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Re: EOD teams, Thoughts?

Post by Aquiller »

Another suggestion after seeing movie? ;]
stealth420
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Re: EOD teams, Thoughts?

Post by stealth420 »

EOD teams.

I saw a half *** EOD team on the hardcore server the other day.

They were waiting for mines to be reported in, and while they were waiting they were doing donuts in a humvee. They had One combat engineer in there squad and another squad offered them the second combat engineer kit and they denied it.

These EOD teams could work if The whole team were moving as one unit instead of all squads being all over the map all the time.

I could easily see the EOD team leading the convoy and clearing mines in the convoys path.
Spartan0189
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Re: EOD teams, Thoughts?

Post by Spartan0189 »

Ah yeah, I remember that, IT was only 4 people, so it was pretty much 28 Blufor vs 32 Insurgent.

I guess you can consider it a movie reference, but I got it from the EOD team on hardcore a few nights ago.
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Quikli
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Re: EOD teams, Thoughts?

Post by Quikli »

I too really really want an EOD team in the game. I actually get the Combat Engineer kit and create an "EOD" squad occasionally. With the help of a medic to revive you if things go wrong and a small group of security, you can drive a logi truck or a humvee and scan the ground for IEDS.

Then once I see a mine, I disable it with a wrench. I've yet to disarm an IED, maybe because it's impossible? But isn't it possible to disable one with C4?

After watching The Hurt Locker (which is unrealistic but very good) I'm kinda' inspired to play EOD in game.

Heck, I might even sign up for the Air Force EOD and defuse bombs in Afghanistan.
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