Limited kits disappear as soon as they hit the ground.
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XxxGrANdmA
- Posts: 187
- Joined: 2009-08-17 05:30
Re: Limited kits disappear as soon as they hit the ground.
I'm just saying not every soldier is going to know how to do adv medical procedures. That's why we have a medic, not everyone has the ability to do cpr and treat a bad wound that could lead to death if not patched up right away. Yeah ull be able to figure out how to use weapons you may not familiar with but ur not going to pick up a medic bag and insatntly be able to do all the stuff a trained medic would be able to do. I'm sticking to my suggestion with the medic but other kits can stay on the ground for five mins along with the rest of the unlimited kits
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l|Bubba|l
- Posts: 646
- Joined: 2007-03-25 03:40
Re: Limited kits disappear as soon as they hit the ground.
Do you guys really want to destroy the last link that saves the squad cohesion in sake of pseudo realism? One random bullet or accident and your squad is divided for the next 15 minutes or completely breaks apart?
Not even the best medic on earth could bring you back to a fighting condition. So, why shouldn't everyone be able to provide first aid? Medics don't have super powers.
It's just a gameplay decision.
Not even the best medic on earth could bring you back to a fighting condition. So, why shouldn't everyone be able to provide first aid? Medics don't have super powers.
It's just a gameplay decision.
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XxxGrANdmA
- Posts: 187
- Joined: 2009-08-17 05:30
Re: Limited kits disappear as soon as they hit the ground.
I don't understand how it's unrealistic considering not everyone is a doctor. If ur a medic and you go down, then your problby not going to get reived cause you WERE the medic and ur the only one trained to treat a critical wound. If another medic comes by and gets you up, ull still have you ur kit if you spawned with it. You can still have ur sniper kit or whatever if they just make the medic kit disappearalberto_di_gio wrote:I personally disagree too.
*First of all unrealistic.
*What will happen when I want to swap kits with a team member?
*What will happen I wanted to take a temporary kit for a certain issue. (i.e I'm a sniper lets say. I found a destroyed FOB with supplies near and want to dig it. Because sniper kit has no shovel I'll need a temporary kit - which happened exactly last knight in Iron Ridge)
*What happens if you are revived from injury?
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XxxGrANdmA
- Posts: 187
- Joined: 2009-08-17 05:30
Re: Limited kits disappear as soon as they hit the ground.
yeah medics have to be like that becauuse of engine limitations. So reviving the player is like brining a reinforcment into the battle but since we only have 32 people per team, we don't have a choice. Not everybody should be able to use medic bags because then there'd be no point to the medic but it shouldn't be a ki someone can instantly take over to just revive the whole sq. Medics can always go die like it's ok because someone always picks up their kit and revives them. With this new implimation, The medic will now take more of a defensive role and take less risksl|Bubba|l wrote:Do you guys really want to destroy the last link that saves the squad cohesion in sake of pseudo realism? One random bullet or accident and your squad is divided for the next 15 minutes or completely breaks apart?
Not even the best medic on earth could bring you back to a fighting condition. So, why shouldn't everyone be able to provide first aid? Medics don't have super powers.
It's just a gameplay decision.
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alberto_di_gio
- Posts: 534
- Joined: 2009-12-11 09:47
Re: Limited kits disappear as soon as they hit the ground.
sorry mate but with that logic how can you explain that I can both fly choppers and jets and at the same time I'm also perfectly trained to use tanks and APCs? Than may be we should choose our kits at the start of the game and play with same kit for all game. Stay as you born.XxxGrANdmA wrote:I don't understand how it's unrealistic considering not everyone is a doctor. If ur a medic and you go down, then your problby not going to get reived cause you WERE the medic and ur the only one trained to treat a critical wound. If another medic comes by and gets you up, ull still have you ur kit if you spawned with it. You can still have ur sniper kit or whatever if they just make the medic kit disappear

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ANDROMEDA
- Posts: 113
- Joined: 2010-01-25 12:17
Re: Limited kits disappear as soon as they hit the ground.
The presence of the medic kit in the game really simulates the arrival at the scene of fighting the enemy reinforcements. No need to propose the destruction of this perfect tested in many versions of the mode system. Who wants realism in the work of medics in the game may go play in ArmA2 ACE2!
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Qaiex
- Posts: 7279
- Joined: 2009-02-28 21:05
Re: Limited kits disappear as soon as they hit the ground.
If we changed the medic kit to disappear as soon as it hits the ground, the medic if revived by a second medic from a different squad would still keep his kit.
Because the medic kit is on the spawn menu he would be revived with it, just like an AR gunner is always revived with his AR kit, and a squad leader is always revived with his squad leader kit.
What it would change is to force the medic to hold back, not charge into combat and make sure you can't have a scenario where you kill an entire squad and the last guy left gets them all back up.
If the medic and some guys go down, then the rest of the team will have to hang back and rally up with them at a different location, if the SL is left he can pop a rally, or they can chose to move on and hope for the best.
This change would finally make the sniper a valuable asset, as taking out the medic and the squad leader would now result in a significant time sink for the enemy team.
It does sound like a very good gameplay change, I think it warrants AT LEAST being tested in beta before the next release.
Because the medic kit is on the spawn menu he would be revived with it, just like an AR gunner is always revived with his AR kit, and a squad leader is always revived with his squad leader kit.
What it would change is to force the medic to hold back, not charge into combat and make sure you can't have a scenario where you kill an entire squad and the last guy left gets them all back up.
If the medic and some guys go down, then the rest of the team will have to hang back and rally up with them at a different location, if the SL is left he can pop a rally, or they can chose to move on and hope for the best.
This change would finally make the sniper a valuable asset, as taking out the medic and the squad leader would now result in a significant time sink for the enemy team.
It does sound like a very good gameplay change, I think it warrants AT LEAST being tested in beta before the next release.
Last edited by Qaiex on 2010-03-09 15:48, edited 1 time in total.
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ANDROMEDA
- Posts: 113
- Joined: 2010-01-25 12:17
Re: Limited kits disappear as soon as they hit the ground.
In the 0.9 version the team play on the servers, and so is going through hard times. The desire to play with the new RP-FOB systems become smaller. Additional complexity and realism added in excess.
And what about this:
And what about this:
I think this was just always a positive feature of PR. The possibility of such scenarios makes the players to be more attentive during the attack and defense and to choose the tactical decision not to leave the opponent chances to gain a foothold or to retreat and hide.qaiex wrote: What it would change is to force the medic to hold back, not charge into combat and make sure you can't have a scenario where you kill an entire squad and the last guy left gets them all back up.
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Boris.T.Spider
- Posts: 224
- Joined: 2008-05-27 16:18
Re: Limited kits disappear as soon as they hit the ground.
The medic shouldn't be holding back, the medic should be fighting with his squad, not cowering in a hole while everyone dies. What you are doing, by forcing the medic to hide is ensuring the scenario that one guy is left alive to recover the whole squad!! And the first squad leader that tells me to hold back because I have the medic kit is going to be looking for a new squad member.qaiex wrote:What it would change is to force the medic to hold back, not charge into combat and make sure you can't have a scenario where you kill an entire squad and the last guy left gets them all back up.
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: Limited kits disappear as soon as they hit the ground.
how about letting limited kits disappear 30s after the player gave up? or sumthing..
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Qaiex
- Posts: 7279
- Joined: 2009-02-28 21:05
Re: Limited kits disappear as soon as they hit the ground.
Boris.T.Spider wrote:The medic shouldn't be holding back, the medic should be fighting with his squad, not cowering in a hole while everyone dies. What you are doing, by forcing the medic to hide is ensuring the scenario that one guy is left alive to recover the whole squad!! And the first squad leader that tells me to hold back because I have the medic kit is going to be looking for a new squad member.
I'm not saying the medic should hide, but he should never lead the attack, which is something you see a lot of these days.
It's always either the medic or the squad leader who are the front of the spear so to speak, and that's just not how it's supposed to be.
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Boris.T.Spider
- Posts: 224
- Joined: 2008-05-27 16:18
Re: Limited kits disappear as soon as they hit the ground.
But what is proposed here is a system that would punish the medic for sticking his head above the parapet, if the medic takes two to the chest, that's it, whole squad needs to pull out and back to the firebase, because of bad luck and random fire no matter how good your squad tactics are, the only thing a medic could logically do is hide, probably 15-20 meters behind the squad.
As far as I can see this is just another, 'snipers aren't powerful enough' because they cant nail 6 guys with one shot thread, but it wouldnt pan out like that, because if this system was ever implimented it would be a tactical no-brainer to just go lone wolf, hide in a bush and mug passing medics, fair enough the rest of the squad would beast you for it, but they have only removed one guy from the fight, you have removed six, with no skill and no tactics required on your part.
As far as I can see this is just another, 'snipers aren't powerful enough' because they cant nail 6 guys with one shot thread, but it wouldnt pan out like that, because if this system was ever implimented it would be a tactical no-brainer to just go lone wolf, hide in a bush and mug passing medics, fair enough the rest of the squad would beast you for it, but they have only removed one guy from the fight, you have removed six, with no skill and no tactics required on your part.
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Qaiex
- Posts: 7279
- Joined: 2009-02-28 21:05
Re: Limited kits disappear as soon as they hit the ground.
You're forgetting that the SL can drop a rally.
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Ls4SpeedPilot
- Posts: 34
- Joined: 2010-03-02 15:59
Re: Limited kits disappear as soon as they hit the ground.
im not sure about this suggestion
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Varkbrak
- Posts: 55
- Joined: 2009-10-13 11:56
Re: Limited kits disappear as soon as they hit the ground.
At first every one b!tched and moaned for kitts to lay there longer. Now that is done, every one wants to change it again. Come on... Leave it as it is. The dev's are working their fingers to the bone. Give em a break.
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Qaiex
- Posts: 7279
- Joined: 2009-02-28 21:05
Re: Limited kits disappear as soon as they hit the ground.
No, just the medic kit.Varkbrak wrote:At first every one b!tched and moaned for kitts to lay there longer. Now that is done, every one wants to change it again. Come on... Leave it as it is. The dev's are working their fingers to the bone. Give em a break.
Changing the other ones is stupid.
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Boris.T.Spider
- Posts: 224
- Joined: 2008-05-27 16:18
Re: Limited kits disappear as soon as they hit the ground.
OK fair enough Quiex, but there easy to forget about, I haven't really seen any use for them since 0.9 came out, other than for the purpose of getting a late joiner somewhere to spawn. Even so, the massive inconvenience this would cause to the squad is not balanced against the effort needed to achieve it, first time you get shot, there is a chance you might be able to rejoin the squad using the squads only rally point, or, if an enemy soldier is hiding nearby, the squads rally is squandered and you have to walk, second time, regardless, you are walking or the squad is withdrawing. You think its hard getting medics in squads now, you make it so that they are the only class that are killed outright first time they are shot and nobody will play as them.
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00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
Re: Limited kits disappear as soon as they hit the ground.
HAT should definately disapear or at least be able to only be picked up by the same military. A Javelin or heavy AT weapon requires special training in order to use and the average troop wouldn't know how to use it. Same with sniper too IMO because you would have to range the weapon and that requires you to actually know how to use it and the scope.
Insurgents SHOULD NOT be using HATs and snipers because its just unrealistic. The sniper part maybe realistic to an extent, but most snipers if any are captured anyways.
Insurgents SHOULD NOT be using HATs and snipers because its just unrealistic. The sniper part maybe realistic to an extent, but most snipers if any are captured anyways.
"Push the Envelope, Watch It Bend"
Tool ~ Lateralus
Tool ~ Lateralus
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Boris.T.Spider
- Posts: 224
- Joined: 2008-05-27 16:18
Re: Limited kits disappear as soon as they hit the ground.
Soldier, that system though would have to work both ways though, so you 'could' say it is realistic that an insurgent wouldn't be able to use BLUFOR technology because it is beyond their comprehension, it would also have to be the case that, for example, a British soldier would be unable to understand how to operate a scoped Lee-Enfield or an RPG7.
Last edited by Boris.T.Spider on 2010-03-11 14:00, edited 1 time in total.
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alberto_di_gio
- Posts: 534
- Joined: 2009-12-11 09:47
Re: Limited kits disappear as soon as they hit the ground.
do you think all insurgents have their own weapon factory?00SoldierofFortune00 wrote:,
Insurgents SHOULD NOT be using HATs and snipers because its just unrealistic. The sniper part maybe realistic to an extent, but most snipers if any are captured anyways.


