Dilemma about the direction of modification
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ANDROMEDA
- Posts: 113
- Joined: 2010-01-25 12:17
Dilemma about the direction of modification
I want to put on a little philosophical discussion on the concept of gameplay PR.
With each new release changed the game tries to add elements of team play and interaction. This is very good and positive trend.
However, the 0.9 version out very strongly discouraged a lot of players who for some reason can not use programs such as Mumble, does not consist in the gaming clan, but nevertheless quite respectful and serious about the game and want to play it.
Changes in the game very much harder to play on the majority of conventional servers, where players use VOIP, and which come just play with random players the same as they are.
So I have a question to the developers. Is the development of PR now go the way of direction on the game with Mumble and will completely ignore the possibility of playing random teams on regular servers?
Why, I came across this question? The fact is that there are features that simply changing the gameplay in the direction of a team game, but playing them is clear to players without the use of direct voice communication. And there are other features that make the game simply impossible without communication.
So,0.9 version shows us the tendency to desire to features, which make the game simply impossible without high level communication.
The bottom line of question - is that good and correct? Deprive a large audience of players the favorite game for a interests of narrow circle club of Mumble-fans and highly exclusive private game servers?
P.S. Before we hear the comments, I would like to recall that the PR community of players is very large and it is much more than all those who attend this forum. Most people are not acceptable to use Mumble and they play just for fun at the usual servers, with the usual VOIP and experiencing the changes very difficult.
With each new release changed the game tries to add elements of team play and interaction. This is very good and positive trend.
However, the 0.9 version out very strongly discouraged a lot of players who for some reason can not use programs such as Mumble, does not consist in the gaming clan, but nevertheless quite respectful and serious about the game and want to play it.
Changes in the game very much harder to play on the majority of conventional servers, where players use VOIP, and which come just play with random players the same as they are.
So I have a question to the developers. Is the development of PR now go the way of direction on the game with Mumble and will completely ignore the possibility of playing random teams on regular servers?
Why, I came across this question? The fact is that there are features that simply changing the gameplay in the direction of a team game, but playing them is clear to players without the use of direct voice communication. And there are other features that make the game simply impossible without communication.
So,0.9 version shows us the tendency to desire to features, which make the game simply impossible without high level communication.
The bottom line of question - is that good and correct? Deprive a large audience of players the favorite game for a interests of narrow circle club of Mumble-fans and highly exclusive private game servers?
P.S. Before we hear the comments, I would like to recall that the PR community of players is very large and it is much more than all those who attend this forum. Most people are not acceptable to use Mumble and they play just for fun at the usual servers, with the usual VOIP and experiencing the changes very difficult.
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: Dilemma about the direction of modification
Mumble is simply an add on to the basic communication system of PR, but with more usage as there tend to be more public players on mumble than other comm systems like TS that are used mainly by clans. It is an added layer of communication but is certainly not essential for a successful game and enjoyable experience. That being said communication itself will always be an absolutely essential part of PR and there is nothing negative about that.
In addition please note that nothing wrt mumble has changed in 0909 it is the same as 0874.
In addition please note that nothing wrt mumble has changed in 0909 it is the same as 0874.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Dilemma about the direction of modification
OMG Mumble has ruined PR, PR forces you to use mumble, you're computer will explode and get AIDS if you don't use mumble, how dare the PR team force mumble on us...
its not like PR won't start if you don't turn on mumble, its no different to the level of effort required to join a teamspeak server.
PR has always required teamwork and communication, .9 isn't an exception, its a continuation of that.
Make a game that a fool can play, and only a fool will play it.
If I join a server where each squad is operating with no regard for eachother< I leave, if 6 guys only want to play by themselves, why join a game that has 32 players per team?
If you don't want to have teamwork with 32 people, instead only walking around randomly no speaking this might not be where these people want to play.
its not like PR won't start if you don't turn on mumble, its no different to the level of effort required to join a teamspeak server.
PR has always required teamwork and communication, .9 isn't an exception, its a continuation of that.
I played on Project Mumble yesterday, I think I've played with 33-45% of that server population that was on before, and I've played alot with about 15%, so most of those guys were random unknowns to me, but I had fun and we had great teamwork.So I have a question to the developers. Is the development of PR now go the way of direction on the game with Mumble and will completely ignore the possibility of playing random teams on regular servers?ignore
Make a game that a fool can play, and only a fool will play it.
If I join a server where each squad is operating with no regard for eachother< I leave, if 6 guys only want to play by themselves, why join a game that has 32 players per team?
If you don't want to have teamwork with 32 people, instead only walking around randomly no speaking this might not be where these people want to play.
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jermaindefoe
- Posts: 48
- Joined: 2010-03-03 22:26
Re: Dilemma about the direction of modification
i dont recall him ever saying his computer will get aids and explode if he doesnt use mumble- but maybe i misread...[R-CON]Rudd wrote:OMG Mumble has ruined PR, PR forces you to use mumble, you're computer will explode and get AIDS if you don't use mumble, how dare the PR team force mumble on us...
unfortunately this isnt the case. The previous versions required a certain amount of teamwork and what was important that it was easier to play the game in a squad that communicates well. However in 0.9 it's actually easier for you to get more kills if you go around lone wolfing, which is why this patch has been such a disaster.[R-CON]Rudd wrote:PR has always required teamwork and communication, .9 isn't an exception, its a continuation of that.
Unfortunately at the moment it's more effective and frankly more fun for you to just go off and do your own thing. Especially on maps such as Yamalia which are just too big for the number of players on the map.[R-CON]Rudd wrote:If you don't want to have teamwork with 32 people, instead only walking around randomly no speaking this might not be where these people want to play.
The fact is before the new release of 0.9 there were much fewer complaints about the actuall gameplay in PR it was only once this new rally system was implemented that the community seems to have become more split over the way the game should be played.
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hx.bjoffe
- Posts: 1062
- Joined: 2007-02-26 15:05
Re: Dilemma about the direction of modification
Fortunately, this is not my experience. Quite curios, what server do you play?jermaindefoe wrote:However in 0.9 it's actually easier for you to get more kills if you go around lone wolfing, which is why this patch has been such a disaster.
[...]
at the moment it's more effective and frankly more fun for you to just go off and do your own thing.
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: Dilemma about the direction of modification
I'm glad teamwork enforced servers still exist. If they die out PR will die as well.
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jermaindefoe
- Posts: 48
- Joined: 2010-03-03 22:26
Re: Dilemma about the direction of modification
I dont have a regular ill just go wherever looks decent. Btw it does work on TG *shock horror* mostly because the players on TG arent very good. I think the best server is coffeeshop and that new mumble one just for the fact they have decent players on not sh*t players like pretty much every other server.hx.bjoffe wrote:Fortunately, this is not my experience. Quite curios, what server do you play?
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: Dilemma about the direction of modification
Sarcasm is difficult on the internet.jermaindefoe wrote:i dont recall him ever saying his computer will get aids and explode if he doesnt use mumble- but maybe i misread...
Not true at all, I defy you to go lonewolfing against a squad that is working together and communicating and survive. That is not my experience in the slightest and I find far more teamwork in 0.9 than I ever have before.jermaindefoe wrote:unfortunately this isnt the case. The previous versions required a certain amount of teamwork and what was important that it was easier to play the game in a squad that communicates well. However in 0.9 it's actually easier for you to get more kills if you go around lone wolfing, which is why this patch has been such a disaster.
You're clearly doing it wrong. Have you considered that if you moved with a squad and worked as a team the map wouldn't seem so big? I have had some particularly absorbing and intense rounds on Yamalia (in fact I think it is becoming my favourite new map) and I have never found it to be too big because I work with my team mates.jermaindefoe wrote:Unfortunately at the moment it's more effective and frankly more fun for you to just go off and do your own thing. Especially on maps such as Yamalia which are just too big for the number of players on the map.
You are new to the forums, so I will forgive the ignorance in that statement. Understand that people have been complaining on these forums about the gameplay since the dawn of time it seems, and that has not changed in the slightest. There will always be people who complain about the game and find some part of it difficult to handle, just as conversely there will be many who love the very same thing.jermaindefoe wrote:The fact is before the new release of 0.9 there were much fewer complaints about the actuall gameplay in PR it was only once this new rally system was implemented that the community seems to have become more split over the way the game should be played.
Lol. I have played with the very best and some of the worst on TG. Same as any other server, with the exception that the overall impression is overwhelmingly positive.jermaindefoe wrote:Btw it does work on TG *shock horror* mostly because the players on TG arent very good.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Dilemma about the direction of modification
orly? and this is based on?jermaindefoe wrote: which is why this patch has been such a disaster.
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bosco_
- Retired PR Developer
- Posts: 14620
- Joined: 2006-12-17 19:04
Re: Dilemma about the direction of modification
The massive drop in player numbers.gazzthompson wrote:orly? and this is based on?
Oh wait...

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snooggums
- Posts: 1093
- Joined: 2008-01-26 06:33
Re: Dilemma about the direction of modification
I'm confused, is your getting kills while lone wolfing leading to a team win for you? Are you really getting less kills with a few supporting squad mates who could possibly revive you and cover your flanks than all alone? Do you support your team when they push for an objective or are you more concerned about individual score?jermaindefoe wrote:unfortunately this isnt the case. The previous versions required a certain amount of teamwork and what was important that it was easier to play the game in a squad that communicates well. However in 0.9 it's actually easier for you to get more kills if you go around lone wolfing, which is why this patch has been such a disaster.
Unfortunately at the moment it's more effective and frankly more fun for you to just go off and do your own thing. Especially on maps such as Yamalia which are just too big for the number of players on the map.
The fact is before the new release of 0.9 there were much fewer complaints about the actuall gameplay in PR it was only once this new rally system was implemented that the community seems to have become more split over the way the game should be played.
Much fewer complaints for past versions? Yeah, that squad lead spawning removal went over with far fewer complaints than rally removal...
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CareBear
- Posts: 4036
- Joined: 2007-04-19 17:41
Re: Dilemma about the direction of modification
completle disaster of a release, rubbish teamwork = more and more players
-- = + !
D:
-- = + !
D:

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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Dilemma about the direction of modification
Thanks for appreciating all the hard work. And, you're ignoring the fact that the large majority of players does like v0.9 much more than previous versions, so I think people sharing this opinion with you are pretty much outnumbered...jermaindefoe wrote:which is why this patch has been such a disaster
So, getting killed somewhere out there on the fields, on your own, is better than to have a squad with you, with a medic that can revive you and patch you up a bit? Yeah, lone wolfing is so much better, especially on large maps like Yamalia....jermaindefoe wrote:Unfortunately at the moment it's more effective and frankly more fun for you to just go off and do your own thing. Especially on maps such as Yamalia which are just too big for the number of players on the map.
I agree that we'd love to have more than 64 players on a map, but face it, large maps like this one do offer more freedom when it comes to placing FOB's, use tactics like flanking, etc, etc. Large maps really suck, don't they? No man, they require teamwork.
People don't complain more since v0.9, they have always complained. The amount of complaints may seem to grow according to you, but keep in mind the playerbase is increasing. Besides, other changes in the past have had so much more discussion than what you're commenting on. How long have you been playing PR, if I may ask? (not to judge you, just curious to know since when you're playing the game)jermaindefoe wrote:The fact is before the new release of 0.9 there were much fewer complaints about the actuall gameplay in PR it was only once this new rally system was implemented that the community seems to have become more split over the way the game should be played.
To comment some more on that statement, don't mix up complaints with suggestions to improve PR (whether the suggestion is good or not). People may not always be happy with stuff, but commenting about it doesn't make them complainers. They like PR a lot, they care, that's why they're "upset" (or w/e you want to call it).
Yes, it's utter fail. That's probably the biggest reason why PR's playerbase is growing...jermaindefoe wrote:which is why this patch has been such a disaster

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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: Dilemma about the direction of modification
Holy Jesus. How much sarcasm can go into a thread guys? Please let's be mature about a topic.
That being said. PR is a revolutionary game in a game. It's turned something unimaginable into something realistic. This game is a game requiring teamwork. People working together is the key for success. If we think in life. When are we not working with someone. Espically in the military. I remember my neighbor who was a marine in Iraqi Freedom saying... The only person you trust when on tour is the person next to you and the gun on your body.
PRs direction is one of a kind. You will never see a game let alone a MOD such like PR. If the push for comms is suggested by the team. All I can say is.
Hell yeah
Thus. To conclude. This game is from my perspective, teamwork orientatd. Therefore. The more the better
That being said. PR is a revolutionary game in a game. It's turned something unimaginable into something realistic. This game is a game requiring teamwork. People working together is the key for success. If we think in life. When are we not working with someone. Espically in the military. I remember my neighbor who was a marine in Iraqi Freedom saying... The only person you trust when on tour is the person next to you and the gun on your body.
PRs direction is one of a kind. You will never see a game let alone a MOD such like PR. If the push for comms is suggested by the team. All I can say is.
Hell yeah
Thus. To conclude. This game is from my perspective, teamwork orientatd. Therefore. The more the better
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Startrekern
- Posts: 847
- Joined: 2008-08-31 21:11
Re: Dilemma about the direction of modification
Six guys, 99.99% of the time, will beat a lonewolf and take no casualties doing it.
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Dilemma about the direction of modification
more thna you could poissible imgine ha ha ha ha *imgine fat kid laughing*Wilkinson wrote:Holy Jesus. How much sarcasm can go into a thread guys? Please let's be mature about a topic.
anyway so what was your statment agian OP?

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Spearhead
- Retired PR Developer
- Posts: 1785
- Joined: 2007-06-01 00:53
Re: Dilemma about the direction of modification
Mumble is encouraged but not mandatory. You can still play the mod with in-game VOIP only (hell, you can even play without VOIP at all). Mumble is just a means to improve communications across squads.
The only real problems I noticed about the 0.9 release are related to performance on some maps. This is currently being worked on and a patch should greatly improve the situation for most players soon.
The only real problems I noticed about the 0.9 release are related to performance on some maps. This is currently being worked on and a patch should greatly improve the situation for most players soon.

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SnipeHunt
- Posts: 801
- Joined: 2009-02-02 15:35
Re: Dilemma about the direction of modification
snooggums wrote:
Much fewer complaints for past versions? Yeah, that squad lead spawning removal went over with far fewer complaints than rally removal...
Did they swap the squad lead spawn for the rally point spawn back then?
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ANDROMEDA
- Posts: 113
- Joined: 2010-01-25 12:17
Re: Dilemma about the direction of modification
I'm afraid that I misunderstood. I do not have anything against the team play, against the communication in the game, and especially against the Mumble. I just have a question concerning the direction of PR.
I'm singling out certain aspects of gameplay changes that make the game more realistic and command. These aspects make it possible to classify the changes in the game into two groups:
1. Changes that require a higher level of communication in the game (the most vivid recent example of the new RP-FOB system. It's very original, interesting and reasonable, but requires a high level of communication and make a lot difficulties for casual players ).
2. Changes that make the game command and does not require a high level of communication in the game. As an example, can cause a ban on the management of APC by one man, when the player is obvious fact that the impossibility of effectively fighting the same instant shifting it to the gunner, then the driver's seat. In this case, the developers have made the proper level of command in the management of technical means.
I would like to see more changes and improvements, namely 2 groups. But the trend in my opinion tends to 1 group changes, which makes the game not more difficult but more closed and exclusive. Thats what I mean.
I'm singling out certain aspects of gameplay changes that make the game more realistic and command. These aspects make it possible to classify the changes in the game into two groups:
1. Changes that require a higher level of communication in the game (the most vivid recent example of the new RP-FOB system. It's very original, interesting and reasonable, but requires a high level of communication and make a lot difficulties for casual players ).
2. Changes that make the game command and does not require a high level of communication in the game. As an example, can cause a ban on the management of APC by one man, when the player is obvious fact that the impossibility of effectively fighting the same instant shifting it to the gunner, then the driver's seat. In this case, the developers have made the proper level of command in the management of technical means.
I would like to see more changes and improvements, namely 2 groups. But the trend in my opinion tends to 1 group changes, which makes the game not more difficult but more closed and exclusive. Thats what I mean.
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Deer
- Posts: 1603
- Joined: 2005-03-17 09:31
Re: Dilemma about the direction of modification
Everyone stop sarcastic attitude and behave like adults, OP posted very politely new topic with a point, dont troll it even if you dont want to agree with him.
Instead of trolling sarcasticly, bring your point of view up politely and also read and understand what others are trying to point out... sad to see any threads constructivenes being ruined like this.
Instead of trolling sarcasticly, bring your point of view up politely and also read and understand what others are trying to point out... sad to see any threads constructivenes being ruined like this.



