|TG-Irr|Nixon wrote:The whole idea around this post is to try to find a way to make the game more unpredictable and more realistic. Troops in Iraq or Afghanistan don't capture flags, they try to control vital routes to get re-supplied and strategic grounds to deny the enemy resources.
Thus, I propose a game-mode similar to CnC or perhaps to replace CnC: Annihilation.
Players should decide what areas are strategic enough to assault, defend, build, and control. Teams would likely start with only 200-250 tickets to reduce play-time, and the goal would be quite simply to completely annihilate the opposing force. Assets would have higher spawntimes to encourage more infantry play but not completely exclude assets from the battlefield and the amount of deployable assets would be increased as well (to, perhaps, 8 FOBs).


