Ammo Box as a Kit?

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SnipeHunt
Posts: 801
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Re: Ammo Box as a Kit?

Post by SnipeHunt »

I think you'd have to make it like a vehicle, where youd have to "e" to enter it and move it around.
Boris.T.Spider
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Re: Ammo Box as a Kit?

Post by Boris.T.Spider »

Snipehunt, that was one of my initial lines of thought when I was playing with this idea, but having seen the drop kit option in 0.9 and the deployable LMG emplacements, I figured there must be enough flexibility in the code to allow an item in the game world to exhibit two separate properties, I think the deployable LMG can either be picked back up with G or manned with E, so it is both a kit and an in game object simultaneously? Not 100% sure though.
SnipeHunt
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Re: Ammo Box as a Kit?

Post by SnipeHunt »

Boris.T.Spider wrote:Snipehunt, that was one of my initial lines of thought when I was playing with this idea, but having seen the drop kit option in 0.9 and the deployable LMG emplacements, I figured there must be enough flexibility in the code to allow an item in the game world to exhibit two separate properties, I think the deployable LMG can either be picked back up with G or manned with E, so it is both a kit and an in game object simultaneously? Not 100% sure though.

I have never seen any deployables get picked up. Once deployed they need to be destroyed and rebuilt.
Staker
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Re: Ammo Box as a Kit?

Post by Staker »

Boris.T.Spider wrote:Stalker, in what way would that be any different to the ability of the standard rifleman? People do this already.
The difference is that anyone can do it, not only riflemen. And you can carry more than ordinary riflemen.
Last edited by Staker on 2010-03-10 21:08, edited 1 time in total.
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Boris.T.Spider
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Re: Ammo Box as a Kit?

Post by Boris.T.Spider »

Snipehunt, I dont mean the deployable .50's, I'm talking about a deployable LMG from an old sugestion:

https://www.realitymod.com/forum/f18-pr-suggestions/69580-real-deployable-machine-gun.html
Wolfguard
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Re: Ammo Box as a Kit?

Post by Wolfguard »

Brilliant idea!

APC drops ammo box. Soldiers can then simply walk up to it and press 'G', to drop their kit and pick up the ammo box as if it was a kit. The soldier can then go wherever he wants with that ammo box and drop it again. I don't know if it's possible to make him not able to climb ladders and/or run? The ammo box keeps it's usual design of course.

The question is, though: is this possible with the limited Refractor 2 engine?
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Celestial1
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Re: Ammo Box as a Kit?

Post by Celestial1 »

I believe that the kit should be able to be spawned by the driver...
...but I don't believe you could make it both a kit and an ammo source at one time. I could of course be wrong, but the solution to this would be:

Ammo Box 'kit' does not give ammo.
Picking up ammo box 'kit' gives you an unarmed kit with the only option being to hold the ammo box.
To deploy the ammo box, click and you will drop it to the ground similarly to a rifleman ammo bag.
Is now a regular ammo box that cannot be picked up again, but now gives ammo.




That said: I'm not sure what to think of the idea, as it's purpose doesn't seem to warrant the importance of doing this work.
Boris.T.Spider
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Re: Ammo Box as a Kit?

Post by Boris.T.Spider »

Was kinda hoping for a Dev to advise if this was within the constraints of the engine, if not then we could discuss work-arounds, although IMO, some of the already proposed work-arounds overcomplicate the procedure of getting ammo from an APC to the point it probably wouldn't be worth it. As for the purpose, well, the primary purpose, as I see it would be to change the current system of 'break cover to get ammo' to 'enter cover to get ammo'. Rather than having to leave your fox-hole to get into the open area where the APC/Truck dropped ammo, you would have your ammo in your fox-hole. I think Mutrah City is a prime example, where you have people garrisoning building but running out to lie in the middle of the road to rearm. Other than the realism aspect, I think it would be quite fun.
Sanirius
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Joined: 2008-11-23 22:32

Re: Ammo Box as a Kit?

Post by Sanirius »

How about making the ammo box dropped from APCs a small one-man vehicle by itself?
When you press E, you would enter it and it would look like you're dragging it.
This way you can directly get ammo from it, and yet, move it.

I don't know how the animations would work though.. Might look really silly.
Last edited by Sanirius on 2010-03-11 16:36, edited 2 times in total.
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Slightchance
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Re: Ammo Box as a Kit?

Post by Slightchance »

This is actually a pretty neat idea and would be very useful for most factions, but especially for the insurgent technicals and an RPG gunner. Sorry to necro, but I did at least use search...
ryan d ale
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Re: Ammo Box as a Kit?

Post by ryan d ale »

I think this would be useful feature.

Sounds good.
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maarit
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Re: Ammo Box as a Kit?

Post by maarit »

this sound nice suggestion but i would like some limiting there.
i mean that you cant alone carry those ammoboxes.
ryan d ale
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Re: Ammo Box as a Kit?

Post by ryan d ale »

maarit wrote:this sound nice suggestion but i would like some limiting there.
i mean that you cant alone carry those ammoboxes.
I think implementing that would be impossible.

One person kit
No sprint
Team-specific (like when collaborator used to die when picking up 'armed' kits..or at least specific when against insurgency style factions wooden crate style vs steel crate type).
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Amir
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Re: Ammo Box as a Kit?

Post by Amir »

This is where I've been waiting for !

No serious; a good idea. They're useless when lying in the middle of the road, making you an easy target.
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lucky.BOY
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Re: Ammo Box as a Kit?

Post by lucky.BOY »

nathanator8811 wrote:How about this... The unarmed kit gets another item added: the small ammo crate. This item starts empty and must be filled. It can be filled with one small ammo crate, like from apcs and such, but it uses up the entire crate to fill it. Ammo limit for it is one at a time. Then it may be dropped, just like ammo bags, anywhere. A large crate can fill up maybe, 4 small ammo crates.

This is the best way I can think of to implement this. And should be possible. Only thing which might be a problem is a weapon starting with no ammo.

edit: I just realized my brilliant idea is exactly the same as staker's. Should have read the whole thread more carefully. And it's different from a normal rifleman in that a ammo crate gives a lot more ammo than an ammo bag.

edit 2: And can it be made so the crate doesn't expire?
You are my winner, done this way it only needs minimal work and gives maximum profit, with no vehicle and/or kit stuff needed. (these ideas are good too). I cant imagine how is that crate heavy IRL, but even if its too heavy for one man to carry, i think we can, for gameplays sake, forget about it :) .


Another thing is supply crate, maybe it could be done as a vehicle with x seats, and i have 2 ideas of how it could work:
1. make it some way that all seats must be occupated to let driver drive the crate, or
2. give each seat some power, lets say for 4 seats each seat 1/4 of the power, give the crate some rubbing so it cant be moved by 1 man. This would give profit because cooperation would be needed to move the crate, but im not sure it can be moved, actually i doubt it.
The bad thing is that as a vehicle it the animations wont be so nice, and im not sure if a land vehicle can move ie with W button forward, with S backward, and with A leftward and with D rightward, so no turning will be needed, to move to the right/left. However, sometimes turning is needed to fit the crate into doors etc, but i dont know how to make that possible.
L4gi
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Re: Ammo Box as a Kit?

Post by L4gi »

lucky.BOY wrote:drive the crate
Yeah... sounds good.
General Dragosh
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Re: Ammo Box as a Kit?

Post by General Dragosh »

Very good idea, i like it and it makes sense =P
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Amir
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Re: Ammo Box as a Kit?

Post by Amir »

But one (possible) problem I didn't think about; these ammo boxes will be ingame as KITS. And kits don't have the feature of giving ammo. Or can this be fixed/made ?
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Bringerof_D
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Re: Ammo Box as a Kit?

Post by Bringerof_D »

ChizNizzle wrote:EASY, make fastropes...

We were talking about that the KIT is the AMMO BOX, not that it has it in the inventory-
i think patrick's idea is somewhat better, if it was the kit itself giving off ammo then it would disappear like all other kits after 5 minutes. meaning after 5 mintus it's useless, however if it were made as a part of a kit's inventory instead then the player can drop it some place and it can be given a separate time limit. requiring someone to pick up the kit and drop the ammo box itself can also simulate the need to unpack the materials before it can be used. it would also make the most sense where if you took it into a building where the doors arn't large enough for the crate to fit through that perhaps you took it apart and moved in in bit by bit.
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Slightchance
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Re: Ammo Box as a Kit?

Post by Slightchance »

I'm a bit confused, isn't the suggestion to have APCs or some jeeps drop a kit instead, where the only thing it is has in it is the ammo crate as an inventory item. Then you pick up the kit walk somewhere drop the item and go back to get your old kit back.

As far as weight goes, I'm not sure how heavy the boxes are, but considering that you dropped all of your gear to carry this, I think it still works. With kits disappearing after 5 minutes I think that this is more possible as well, hence why I bumped it.

I think it would make light ammo boxes much more useful as of right now they aren't used too often, as players would much rather get the big ammo boxes as they let you build, have more ammo, and get new kits. If this suggestion was implemented you could get these smaller ammo boxes that don't build or give kits, but you could hide them inside buildings easily, or in different spots.

One thing that would have to be done is finding a way to make sure that you can't reload the box from the box you drop, but I think that it should be possible to do.
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