Project Reality: ARMA 2

Project Reality announcements and development highlights.
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maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Project Reality ArmA2

Post by maarit »

so...
more players
fastropes
day to night cycle
graphigs
fysics
weather
nighmaps/wintermaps

its huge.

how medics work in this?
are there deployable assets?

i definetly need new pc!!!
Last edited by maarit on 2010-03-12 13:46, edited 1 time in total.
RedSparrow
Posts: 290
Joined: 2008-11-03 12:46

Re: Project Reality ArmA2

Post by RedSparrow »

OMFG!! YEESSSSSSS!!!

ytkauoi;djpkdg

edit: ....Now I've calmed down a bit, I have to say that teaser video is SEXY.
Last edited by RedSparrow on 2010-03-12 13:52, edited 2 times in total.
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gaurd502
Posts: 366
Joined: 2008-03-22 14:59

Re: Project Reality ArmA2

Post by gaurd502 »

Guess I have more of a reason for a computer upgrade :)
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Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Project Reality ArmA2

Post by Zimmer »

maarit wrote:so...


how medics work in this?
are there deployable assets?

i definetly need new pc!!!
Medic work mostly like it does in PR

Deployable assets is possible dont know ho that will work but it works.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Project Reality ArmA2

Post by General Dragosh »

I was never a big fan of ARMA too much of simulation bimbo for me but i might try this xD
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STALKERGB
Posts: 422
Joined: 2009-08-17 20:30

Re: Project Reality ArmA2

Post by STALKERGB »

maarit wrote:so...
more players
fastropes
day to night cycle
graphigs
fysics
weather
nighmaps/wintermaps

its huge.

how medics work in this?
are there deployable assets?

i definetly need new pc!!!
In ARMA2 there are a couple ways medics can work as far as I know, when a mission is created the mission maker can place modules to choose how advanced the medical simulation is. At its simplist you get shot, and go find a medic to get patched up. With the more advanced modules on when you are hit you are down, a medic will need to come over and tend to wounds (while you writhe in pain on the floor). You dont need to be a medic to help out though. You can go over and do this if you are any other class but it won't heal the guy, just stops him rolling around in pain. Or ofcourse you could just drag him out of the line of fire to safety :)

In terms of performance. ARMA2 runs pretty well and can actually run better than ARMA1 (might be different after the patches now). I by no means have a super computer but can run ARMA2 on pretty high settings (all on very high where possible) and with a view distance of about 7000 meters.

Also nice to see all the enthusiasm :)

EDIT: Oh and deployable assets are already in ARMA by default, it has a MP mode called "Warfare" which is a mix of RTS and FPS (well sort of). Basically you have a commander who can set up a base which constructs in game assets for the players. After you control say, a few villages a supply line is set up and trucks move between bases giving the commander more resources to build.
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Project Reality ArmA2

Post by doop-de-doo »

maarit wrote:so...
more players
fastropes
day to night cycle
graphigs
fysics
weather
nighmaps/wintermaps
About time we get an engine that supports that stuff!

So just buying the original ArmA 2 + downloading the PR mini mod solves it?

:evil: B4TM4N :evil:
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Project Reality ArmA2

Post by maarit »

doop-de-doo wrote:About time we get an engine that supports that stuff!

So just buying the original ArmA 2 + downloading the PR mini mod solves it?

for me its buying also new computer.lol

Can You Run It

there is possible to test that if you can run arma2.
my pc fails badly :)
Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: Project Reality ArmA2

Post by Oddsodz »

mati140
Posts: 123
Joined: 2009-06-01 14:35

Re: Project Reality ArmA2

Post by mati140 »

NOOOOOOOOO, admins killed RT and now you're leaving PR for this? Why? :cry:

However, for me it's great somehow. I wanted to buy ArmA II when I stopped playing PR on public servers after RT shutdown, bc there is no real teamwork, mumble forcing server in Europe, only n00b influenced pubs and now I can have PR in AA if I want :razz: . Especialy bc AA is forcing TW even without PR, bc it's warfare simulator, not n00b game like vanilla BF2

EDIT: Space killed RT, not us. Don't bother spouting this rubbish here again. - Gaz
Last edited by Gaz on 2010-03-12 17:50, edited 1 time in total.
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AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Project Reality ArmA2

Post by AnimalMother. »

omg

sandiford i hope you've read this lol


jsut yesterday on TG my squad was discussing the limitless possibilities of what ARMA2 could become with the PR DEVs love


and here we have it

looks like i'll have to buy ARMA2 now, and then what do i play, BC2, PR, ARMAPR????????


i can't deal with these decisions

and amazon has ARMA2 for £12


win win win
Last edited by Saobh on 2010-03-12 14:39, edited 1 time in total.
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FelipeFR
Posts: 146
Joined: 2009-08-13 01:11

Re: Project Reality ArmA2

Post by FelipeFR »

I hope they find a way to make the gameplay more flexible and easy to play. Piloting a helicopter in ArmA II it's a pain in the donkey, its too difficult, but remember: difficult and realism aren't necessary the same thing, take Veteran difficulty in Call of Duty series as an example, it is difficult, not realistic.

Also, the User Inteface Ducks. Its ugly, obsolete and has many pointless space showing nothing at all, including unrealistic thing like the number of remaining bullets in the current magazine.
Last edited by Saobh on 2010-03-12 14:39, edited 1 time in total.
Reason: keep your language clean, thank you.
burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Re: Project Reality ArmA2

Post by burghUK »

im so jealous of f everybody who can play ARMA 2. As seen with arma 1 the modding possibilities are limited only by the imagination.
BrownBadger
Posts: 495
Joined: 2009-09-05 21:29

Re: Project Reality ArmA2

Post by BrownBadger »

Awesome.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Project Reality ArmA2

Post by Zimmer »

FelipeFR wrote:I hope they find a way to make the gameplay more flexible and easy to play. Piloting a helicopter in ArmA II it's a pain in the donkey, its too difficult, but remember: difficult and realism aren't necessary the same thing, take Veteran difficulty in Call of Duty series as an example, it is difficult, not realistic.

Also, the User Inteface Ducks. Its ugly, obsolete and has many pointless space showing nothing at all, including unrealistic thing like the number of remaining bullets in the current magazine.
Now now the helicopter thing sis quite easy once you get a grip of it, somethings are alittle over the top but in most part its easier to land and so on in ARMA2
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
Image

I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Project Reality ArmA2

Post by PatrickLA_CA »

Any chance of getting FASTROPEZ in Arma2???
STALKERGB
Posts: 422
Joined: 2009-08-17 20:30

Re: Project Reality ArmA2

Post by STALKERGB »

FelipeFR wrote:I hope they find a way to make the gameplay more flexible and easy to play. Piloting a helicopter in ArmA II it's a pain in the donkey, its too difficult, but remember: difficult and realism aren't necessary the same thing, take Veteran difficulty in Call of Duty series as an example, it is difficult, not realistic.

Also, the User Inteface Ducks. Its ugly, obsolete and has many pointless space showing nothing at all, including unrealistic thing like the number of remaining bullets in the current magazine.
Yeah I have to say I don't think flying is too tricky in ARMA2, in 1st person it is quite a bit harder though (you almost need someone saying how close to the ground you are when landing and helo).
About time we get an engine that supports that stuff!

So just buying the original ArmA 2 + downloading the PR mini mod solves it?
well most of the stuff you asked about is already in ARMA2 by default, the only real exception is winter maps although there are a number made by the community that are very good. Obvioulsy nighmaps aren't required as there is a full day night cycle (start time can be set by mission maker).

In terms of physics, ARMA has a very different style to say something that uses physxor ragdoll effects. Thats not to say its a bad representation of physics, just different.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Project Reality ArmA2

Post by BloodyDeed »

wow, cant believe it.
Are you sure it isnt an aprils fool ;)
Looking forward to test it but im not sure it can replace original bf2 pr and i hope it wont divide the pr com into 2 communities.
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RVN210
Posts: 20
Joined: 2010-02-22 17:56

Re: Project Reality ArmA2

Post by RVN210 »

ARMA2 on shipping.

well, youcanrunit and yougammer show me that my pc can run it's fast , but I'm still worry when i set all high setting on BF2 PR09 . it's giving me a drop of frame . and laggy ...I pray to god tonight hope i can play arma 2
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tim8002
Posts: 102
Joined: 2009-09-01 19:45

Re: Project Reality ArmA2

Post by tim8002 »

Before I go buy ARMA2... will the game play be very close to the gameplay in bf2?
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