Is this the beginning of the end for PR:BF2? - No it isn't.

General discussion of the Project Reality: BF2 modification.
jermaindefoe
Posts: 48
Joined: 2010-03-03 22:26

Is this the beginning of the end for PR:BF2? - No it isn't.

Post by jermaindefoe »

I was wondering if development is going to stop on BF2 PR and be concentrated on the new Arma version. I would really hate that cus im not sure this Arma mod is gonna be that great and i just wanna keep playin this version for now.
Koroush47
Posts: 268
Joined: 2009-02-16 15:00

Re: is this the beginning of the end for PR:BF2

Post by Koroush47 »

I hope not.


I like current PR.



There is something about ARMA 2 that I just can't get over. I never got into it at all. Don't know why.
Last edited by Koroush47 on 2010-03-13 00:11, edited 1 time in total.
Jigsaw
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Re: is this the beginning of the end for PR:BF2

Post by Jigsaw »

No absolutely not. It is clearly stated in the news post that this is purely an expansion of the PR interest to include an additional game and as you can see additional team members have been brought in to focus exclusively on this new game, rather than existing team members being pulled from BF2 PR development to work on ArmA 2.
'[R-DEV wrote:UK_Force;1292468']We also want to emphasis we are not in direct competition with any of the other great mods out there. However as a team we want to see what we can now do with the Real Virtuality 3 engine, as well as the continued full scale continued development of PR for Battlefield2. We are not in any way changing engines. We have simply expanded the team's reach into ArmA2 with new developers. It is not PR2, nor are we ceasing PR:BF2 development.
http://www.youtube.com/watch?v=8CKjNcSUNt8
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Zimmer
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Re: is this the beginning of the end for PR:BF2

Post by Zimmer »

jermaindefoe wrote:I was wondering if development is going to stop on BF2 PR and be concentrated on the new Arma version. I would really hate that cus im not sure this Arma mod is gonna be that great and i just wanna keep playin this version for now.
If people actually started reading the news post, threads like this wouldnt be needed :)

Gaz and serveral others have already claimed that none of the devs or atleast few of the devs from PR:Bf2 will work on the ARMA version.

The ARMA2 developers will be recruited from and are rigth now from the arma2 mod community.
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
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Redamare
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Re: is this the beginning of the end for PR:BF2

Post by Redamare »

yea i hope not too :( ...... we just need to come up with some new ideas :D lol ... new maps that work well that people dont start to dislike.. new factions need to be released more often community moding which is great :)
dbzao
Retired PR Developer
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Re: is this the beginning of the end for PR:BF2

Post by dbzao »

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rushn
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Re: is this the beginning of the end for PR:BF2

Post by rushn »

well some people will have less time to work on BF2 now :(
Jigsaw
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Re: is this the beginning of the end for PR:BF2

Post by Jigsaw »

rushn wrote:well some people will have less time to work on BF2 now :(
No that is not the case, as stated several times new developers have been brought in to work specifically on ArmA 2 whilst the existing BF2 devs continue as normal.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
badmojo420
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Re: is this the beginning of the end for PR:BF2

Post by badmojo420 »

Look how long it took for BF2 PR to get to this point. Ask this question in a few years and it might be legit. But, right now, PR > Arma2 no matter how many fancy assets and stuff you add in. Gameplay is what makes PR so great.

It's great they're working on Arma2, but honestly the game can't compare to how polished the gameplay in PR is.
Scot
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Re: is this the beginning of the end for PR:BF2

Post by Scot »

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The news post states that the PR Team recruited the DEVs mainly from the ARMA 2 community, not the exisiting PR DEVs.
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Celestial1
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Re: is this the beginning of the end for PR:BF2

Post by Celestial1 »

badmojo420 wrote:Look how long it took for BF2 PR to get to this point. Ask this question in a few years and it might be legit.
With things already made and gameplay ideas hashed out, a lot of the development will be quicker; for instance, the British faction is mostly already ingame for 1.0 release.
AAS v2(possibly also v3, randomized style) is already implemented in ArmA2 by [R-DEV]Doctor, who had made it before he was recruited by the PR team.



BF2 :P R DEVs are still working on BF2 :P R, ArmA2 :P R DEVs will be working on ArmA2 :P R. Don't worry none.
Anhkhoa
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Re: is this the beginning of the end for PR:BF2

Post by Anhkhoa »

'[R-DEV wrote:STALKERGB;1293334']Its very unlikely the ARMA2 mod will do anything other than increase numbers of people playing BF2 :P R (as the ARMA2 and BF2 communities will mix). They are two very different game engines and, as such, will provide different experiences (albeit with the same setup). I frequently play both ARMA2 and BF2 :P R.

The ARMA2 mod team is comprised of individuals from the ARMA community so wont take away from BF2 :P R's team
Yep....
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Katarn
Retired PR Developer
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Re: is this the beginning of the end for PR:BF2

Post by Katarn »

jermaindefoe wrote:I was wondering if development is going to stop on BF2 PR and be concentrated on the new Arma version. I would really hate that cus im not sure this Arma mod is gonna be that great and i just wanna keep playin this version for now.
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Hitperson
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Re: is this the beginning of the end for PR:BF2

Post by Hitperson »

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ANDROMEDA
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Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Post by ANDROMEDA »

PR: ArmA2 created a separate group of developers. And the project itself will be most of all interest to the members of ArmA2 community. It is impossible to do with ArmA2 engine the PR, which we all here know. We know PR as a tactical FPS. ArmA2 is classified as a tactical combat simulator and has a number of significant differences that can not be changed in any mod. So I don't understand the reason of this topic at all...
PaveHawk
Posts: 240
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Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Post by PaveHawk »

I think the better question is with the creation of project reality studios does this mean pr has left BlackSand Studios? Forgive me if I'm not up on all the news. I'm just coming back after a year+ hiatus from PR.
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Peeta
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Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Post by Peeta »

DEV spam much?
with the creation of project reality studios
Wait, what? Did I miss something here?
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Anhkhoa
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Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Post by Anhkhoa »

Fighter wrote:
Wait, what? Did I miss something here?
That's all we know.
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Qaiex
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Re: is this the beginning of the end for PR:BF2

Post by Qaiex »

'[R-DEV wrote:Katarn;1293476']Image

Lol, so old school. :roll:
jermaindefoe
Posts: 48
Joined: 2010-03-03 22:26

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Post by jermaindefoe »

some really mature responses from the R-Devs thanks for that... Maybe an explanation instead of a stupid picture would be more useful to the community.

Also look how many devs it has taken to get PR BF2 this far. From what i can see there are about 5 working on PR:ARMA. If this is the case then PR:ARMA probably isnt going to go that far.
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