TOW, to much of it!
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ViktorMk
- Posts: 68
- Joined: 2009-09-01 19:06
TOW, to much of it!
The TOW, a great weapon that can save infantry squads from disaster! However this may be a good asset in maps such as Silent Eagle, Kashan Desert, where there actually is alot of armour. In maps such as Muttrah, its extremely overpowered. You need to watch out for enemy APC's, LATs, HATs. Taking these TOWS away from maps that are small would be a much better choice in my opinion.
APC's last on average a minute or two once they hit the shore at Muttrah Docks.
APC's last on average a minute or two once they hit the shore at Muttrah Docks.
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mangeface
- Posts: 2105
- Joined: 2009-12-13 09:56
Re: TOW, to much of it!
That's a valid point. I don't know if that's possible or not.
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: TOW, to much of it!
TOW is a TOW... your job (if your infantry) is to take it out before armour rolls in...
"Apcs keep killing me... can you remove them from all maps?"
"Apcs keep killing me... can you remove them from all maps?"

Orgies beat masturbation hands down. - Staker
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: TOW, to much of it!
Reload time should be greatly increased ... it reloads too fast so that you are able to quickly rape enemys
..... HMG is never used properly also it should be tweaked a bit ;D
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0331SgtSpyUSMC
- Posts: 261
- Joined: 2009-05-31 16:37
Re: TOW, to much of it!
This would be nice if you had other means to destroy apc's maybe allow engineer carry more equipment, because right now it's not nearly enough

Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away
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Pariel
- Posts: 1584
- Joined: 2008-01-29 23:41
Re: TOW, to much of it!
APCs are not uberkilling machines. That's why AT emplacements exist. An APC actually working with infantry an take out an enemy AT emplacement quite easily -- it should promote combined arms, rather than the APCs just driving randomly around the map like they usually do.
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
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RedWater
- Posts: 361
- Joined: 2008-12-03 15:59
Re: TOW, to much of it!
The problem with the TOWs is also that it kills infantry way to easy.
Oh and the reload-time is waaaaaaay to fast, when you know the TOW was dumb enough to kill an infantrist a second ago you should be able to roll in and kill the TOW, but you cant, cause by the time you drove around the corner youre already dead.
I like using the TOW though, but I think its waaaay to easy to use right now.
Oh and the reload-time is waaaaaaay to fast, when you know the TOW was dumb enough to kill an infantrist a second ago you should be able to roll in and kill the TOW, but you cant, cause by the time you drove around the corner youre already dead.
I like using the TOW though, but I think its waaaay to easy to use right now.
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00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
Re: TOW, to much of it!
Its a necessary evil. Most people aren't in the right spot at the right time with LATs or HATs, so the TOW is a good alternative and allows anyone on the team to use it. It should stop enemy armor from just going off on its own without infantry support too. Single APCs shouldn't be able to just roll up on FOBs and take them out themselves without at least some resistance IMO.
"Push the Envelope, Watch It Bend"
Tool ~ Lateralus
Tool ~ Lateralus
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-=TB=-Tobakfromcuba
- Posts: 526
- Joined: 2007-02-25 15:06
Re: TOW, to much of it!
can ammo on the TOW be decreased to avoid rocketspam?
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joethepro36
- Posts: 471
- Joined: 2007-12-28 23:57
Re: TOW, to much of it!
So long as you recon the position or infantry secure the position and keep it pinned, there are no problems. The TOW is a stationary HAT, which can be bloody nightmarish to go against.
The TOW can be difficult to take on via vehicles, but that's besides the point. A TOW isn't "overpowered" because of several things:
A TOW takes time to build in advance of enemy forces.
It's immobile so it can't change position.
It has a long set up time so you need a guy to garrison it permenently.
Infantry can knock the guy out extremely easily, to the point where a single guy can shoot at him from range and disable the TOW.
The TOW can't re-arm ammo (usually not an issue though).
On the plus side you have:
High powered optics.
High powered ammunition (knocks out a tank in one if I'm right).
The reload time does need to be increased for balance reasons, considering the power of it on smaller maps like Muttrah.
The TOW can be difficult to take on via vehicles, but that's besides the point. A TOW isn't "overpowered" because of several things:
A TOW takes time to build in advance of enemy forces.
It's immobile so it can't change position.
It has a long set up time so you need a guy to garrison it permenently.
Infantry can knock the guy out extremely easily, to the point where a single guy can shoot at him from range and disable the TOW.
The TOW can't re-arm ammo (usually not an issue though).
On the plus side you have:
High powered optics.
High powered ammunition (knocks out a tank in one if I'm right).
The reload time does need to be increased for balance reasons, considering the power of it on smaller maps like Muttrah.
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: TOW, to much of it!
people need to wait untill the next relese of PR before making anymore TOE suggestions

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-=TB=-Tobakfromcuba
- Posts: 526
- Joined: 2007-02-25 15:06
Re: TOW, to much of it!
ehm..something i missed?
or is it better to submit ideas/suggestions/opinions before the next release so devs and testers can take things in consideration?
or is it better to submit ideas/suggestions/opinions before the next release so devs and testers can take things in consideration?
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Qaiex
- Posts: 7279
- Joined: 2009-02-28 21:05
Re: TOW, to much of it!
Maybe if we made the TOW turn slower, like the field guns (but not THAT slow) it would be less of an end-all weapon.
It is after all not made out of feathers.
It is after all not made out of feathers.
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: TOW, to much of it!
yes but when things have been talked about 2 times previously and then you make a new thread talking about that the TOW owns to much then you need to start to think-=TB=-Tobakfromcuba wrote:ehm..something i missed?
or is it better to submit ideas/suggestions/opinions before the next release so devs and testers can take things in consideration?
"hay maybe i should wait till the next relese to see what they do or maybe post my ideas on an already exsiting thread"
https://www.realitymod.com/forum/f18-pr ... -tows.html
https://www.realitymod.com/forum/f18-pr ... usage.html

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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: TOW, to much of it!
The maximum available TOW's has been decreased to 2 for the 0.912 patch.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: TOW, to much of it!
Wow. Nice to hear. Hope they will reload a bit slower as well.[R-DEV]Jaymz wrote:The maximum available TOW's has been decreased to 2 for the 0.912 patch.

