General discussion of the Project Reality: BF2 modification.
Psyrus
Retired PR Developer
Posts: 3841 Joined: 2006-06-19 17:10
Post
by Psyrus » 2010-03-11 06:15
If there isn't... Let's make one!
US Army
- Aircraft
AH-1Z Cobra
A-10 Warthog
AH-6 Littlebird
UH-60 Blackhawk
xx-xx Huey
F-16 Falcon
- Light Vehicles
xxx Logistics Truck
xxx Transport Truck
xxx Humvee
xxx Avenger
xxx RIB Boat
- Armour
USMC
- Aircraft
- Light Vehicles
- Armour
British
- Aircraft
- Light Vehicles
- Armour
Russia
- Aircraft
- Light Vehicles
- Armour
IDF
- Aircraft
- Light Vehicles
- Armour
HAMAS
- Aircraft
- Light Vehicles
- Armour
Chinese
- Aircraft
- Light Vehicles
- Armour
MEC
- Aircraft
- Light Vehicles
- Armour
Militia
- Aircraft
- Light Vehicles
- Armour
Taliban
- Aircraft
- Light Vehicles
- Armour
Insurgents
- Aircraft
- Light Vehicles
- Armour
==================
Add your contributions
Dev1200
Posts: 1708 Joined: 2008-11-30 23:01
Post
by Dev1200 » 2010-03-11 07:14
I don't think there is one, But I could probably tell you what you need to know, from experience
AfterDune
Retired PR Developer
Posts: 17094 Joined: 2007-02-08 07:19
Post
by AfterDune » 2010-03-11 07:35
Quick and dirty:
AIR VEHICLES
Code: Select all
* cf_the_chinook/
* ch_ahe_wz11/
* ch_ahe_z10/
* ch_jet_fantan/
* ch_jet_j10/
* ch_jet_su30/
* ch_the_z8/
* gb_ahe_apache/
* gb_jet_eurofighter/
* gb_jet_harrier/
* gb_jet_tornadogr4/
* gb_the_chinook/
* gb_the_lynx/
* gb_the_merlin/
* idf_ahe_apache/
* idf_jet_f16i/
* idf_the_uh60/
* mec_ahe_ec635/
* mec_ahe_havoc/
* mec_ahe_sa341h/
* mec_jet_mig29/
* mec_jet_su25a/
* mec_the_mi17/
* mec_the_sa341h/
* parachute/
* ru_ahe_havoc/
* ru_jet_mig29/
* ru_the_mi8/
* supply_parachute/
* uav_pred/
* us_ahe_ah1z/
* us_ahe_ah6/
* us_ahe_ah6a/
* us_ahe_apache/
* us_ahe_kiowa/
* us_ahe_uh1nrockets/
* us_jet_a10a/
* us_jet_f15/
* us_jet_f16/
* us_jet_f18/
* us_jet_f35b/
* us_jet_harrier/
* us_the_chinook/
* us_the_mh6/
* us_the_uh1n/
* us_the_uh60/
* weapon_ranges_air/
LAND VEHICLES
Code: Select all
* cf_apc_lav3/
* cf_apc_lav3_bf2/
* cf_jep_gwagon/
* cf_tnk_leo2a6/
* cf_tnk_leo2a6_bf2/
* cf_trk_logistics/
* cf_trk_support/
* ch_aav_type95/
* ch_apc_wz551/
* ch_apc_wz551_bf2/
* ch_jep_paratrooper/
* ch_jep_uaz/
* ch_jep_vn3/
* ch_tnk_type98/
* ch_tnk_type98_bf2/
* ch_trk_logistics/
* ch_trk_support/
* gb_aav_stormer/
* gb_apc_warrior/
* gb_apc_warrior_bf2/
* gb_ifv_scimitar/
* gb_ifv_scimitar_bf2/
* gb_jep_landrover/
* gb_tnk_challenger/
* gb_tnk_challenger_bf2/
* gb_trk_logistics/
* gb_trk_support/
* idf_apc_m113/
* idf_apc_m113_logistics/
* idf_jep_hmmwv/
* idf_jep_zeev/
* idf_tnk_merkava/
* idf_tnk_merkava_bf2/
* idf_trk_logistics/
* idf_trk_support/
* mec_aav_gaskin/
* mec_apc_btr60/
* mec_apc_btr60_bf2/
* mec_ifv_bmp3/
* mec_ifv_bmp3_bf2/
* mec_jep_brdm2/
* mec_jep_uaz/
* mec_tnk_t72/
* mec_tnk_t72_bf2/
* mec_tow_spandrel/
* mec_trk_logistics/
* mec_trk_support/
* mil_tnk_t62/
* mil_tnk_t62_bf2/
* mil_trk_logistics/
* mil_trk_support/
* ru_aav_tunguska/
* ru_apc_btr60/
* ru_apc_btr60_bf2/
* ru_apc_btr80/
* ru_apc_btr80_bf2/
* ru_apc_btr80a/
* ru_apc_btr80a_bf2/
* ru_ifv_bmp3/
* ru_ifv_bmp3_bf2/
* ru_jep_brdm2/
* ru_tnk_t90/
* ru_tnk_t90_bf2/
* ru_tow_spandrel/
* ru_trk_logistics/
* ru_trk_support/
* us_aav_avenger/
* us_apc_lav25/
* us_apc_lav25_bf2/
* us_apc_stryker/
* us_ifv_m2a2/
* us_ifv_m2a2_bf2/
* us_jep_hmmwv/
* us_tnk_m1a1/
* us_tnk_m1a2/
* us_tnk_m1a2_bf2/
* us_tow_hmmwv/
* us_trk_logistics/
* us_trk_support/
* weapon_ranges_land/
SEA VEHICLES
CIVILIAN VEHICLES
Code: Select all
* civ_bik_atv/
* civ_bik_dirtbike/
* civ_jep_car/
* civ_jep_forklift/
* civ_jep_support/
* civ_jep_technical/
* civ_jep_technical2/
* civ_trk_dumpster/
* civ_trk_semi/
* civiliancar1/
* civiliancar1wreck/
* civiliancar2wreck/
* civiliancar2wreck2/
* civiliancar2wreck3/
* civiliancar2wreck4/
* civiliancar2wreck5/
* civiliancar2wreck6/
* truck1wreck/
HANDHELD WEAPONS
Code: Select all
* C4_carbomber/
* CHLAT_PF89/
* GBHGR_L109/
* GBPIS_L9/
* GBPIS_L9_idx3/
* GBRIF_L85A2AG36/
* GBRIF_L85A2iron/
* GBRIF_L85A2susat/
* GBRIF_L86/
* GBRIF_L86deployed/
* GBSHT_benelli_m4/
* GBSHT_slugshot/
* GBSMG_MP7/
* GBSNI_L115A1/
* GBat_NLAW/
* Medikit_dressing_arab/
* Medikit_dressing_chin/
* Medikit_dressing_ru/
* ParachuteLauncher/
* RULMG_PKMdeployed/
* RUSNI_SV98/
* Resuscitate/
* USLAT_AT4/
* USLMG_M249SAWDeployed/
* USPIS_92FS_idx3/
* USRIF_M203/
* ammokit/
* arty_ied/
* at_mine/
* binocular/
* binocular_green/
* c4_SLAM/
* c4_detonator/
* c4_explosives/
* c4_large/
* cflmg_c9/
* cflmg_c9deployed/
* cflmg_c9elcan/
* cflmg_c9elcandeployed/
* cfrif_c7scope/
* chat_PF98/
* chat_eryx/
* chhgr_type82/
* chkni_qbz95ironbayonet/
* chkni_qbz95scopebayonet/
* chlmg_qbb95/
* chlmg_qbb95deployed/
* chlmg_qbb95scope/
* chlmg_qbb95scopedeployed/
* chmin_type66/
* chpis_qsz92/
* chpis_qsz92_silencer/
* chrgl_qbz95ironugl/
* chrgl_qbz95ironugl_smoke/
* chrgl_qbz95ugl/
* chrgl_qbz95ugl_smoke/
* chrif_qbz95b/
* chrif_qbz95iron/
* chrif_qbz95ironugl/
* chrif_qbz95scope/
* chrif_qbz95ugl/
* chrif_type85/
* chsht_norinco982/
* chsht_protecta/
* chsht_slugshot/
* chsni_type88/
* chsni_type88deployed/
* claymore_detonator/
* emptyhands/
* epipen/
* eurif_HK53A3/
* eurif_HK53A3_crewman/
* eurif_hk21/
* eurif_hk21deployed/
* f1grenade/
* gbkni_l85a2ironbayonet/
* gbkni_l85a2susatbayonet/
* gblmg_minimi/
* gbrgl_L85A2AG36/
* gbrgl_L85A2AG36_smoke/
* gbrgl_L85A2ironAG36/
* gbrgl_L85A2ironAG36_smoke/
* gbrif_l85a2ironag36/
* gbrif_l86iron/
* gbrif_l86irondeployed/
* gbrif_l96a1/
* hgr_incendiary/
* hgr_molotov/
* hgr_rdg2/
* hgr_rkg3/
* hgr_smoke/
* hgr_smoke_signal/
* hgr_smoke_signalblue/
* hgr_smoke_signalbrown/
* hgr_smoke_signalgreen/
* hgr_smoke_signalorange/
* hgr_smoke_signalpurple/
* hgr_smoke_signalyellow/
* idfat_matador/
* idfkni_m4marsmelee/
* idfkni_tar21rfmelee/
* idflat_m72/
* idflmg_negev/
* idflmg_negevacog/
* idflmg_negevacogdeployed/
* idflmg_negevdeployed/
* idflmg_negevmepro/
* idflmg_negevmeprodeployed/
* idfpis_jericho941/
* idfrgl_m4marsugl/
* idfrgl_m4marsugl_smoke/
* idfrif_Mekotzar_iron/
* idfrif_Mekotzrar_iron/
* idfrif_Menosar_iron/
* idfrif_galil/
* idfrif_galilsar/
* idfrif_m4mars/
* idfrif_m4marsugl/
* idfrif_m4mepro/
* idfrif_tar21c/
* idfrif_tar21rf/
* idfrif_tar21s/
* idfrif_tar21sdeployed/
* idfrif_tar21smars/
* idfrif_tar21smarsdeployed/
* idfsni_m24/
* insgr_ak74m/
* insgr_ak74m_gp25/
* insgr_ak74m_gp25_smoke/
* insgr_ak74mgl/
* insgr_ak74miron_gp25/
* insgr_ak74miron_gp25_smoke/
* insgr_ak74mirongl/
* insgr_ak74mscope/
* insgr_enfield/
* insgr_enfieldscope/
* insgr_g3iron/
* insgr_hgr_trap/
* insgr_hgr_trap_projectile/
* insgr_rpg/
* insgr_rpg_tandem/
* insrg_ak47/
* insrg_aks_74u/
* insrg_al-quds/
* insrg_al-qudsdeployed/
* insrg_browninghipower/
* insrg_ied/
* insrg_ied_detonator/
* insrg_ied_prox/
* insrg_phone/
* insrg_pkmkit/
* insrg_pkmkitdeployed/
* insrg_ppsh41/
* insrg_sa7/
* insrg_scorpion/
* insrg_simonov/
* insrg_simonovbayonet/
* invisible_weapon/
* iraqaa_sa7/
* iraqknife/
* klappspaten/
* kni_kabar/
* kni_knife/
* kni_sa80bayonet/
* mecgl_g3ironugl/
* mecgl_g3ironugl_smoke/
* mecgl_g3ugl/
* mecgl_g3ugl_smoke/
* meclat_rpg26/
* meclmg_mg3/
* meclmg_mg3deployed/
* meclmg_mg3elcan/
* meclmg_mg3elcandeployed/
* mecrif_g3iron/
* mecrif_g3ironugl/
* mecrif_g3scope/
* mecrif_g3sg1/
* mecrif_g3sg1deployed/
* mecrif_g3sg1iron/
* mecrif_g3sg1irondeployed/
* mecrif_g3ugl/
* mecsni_ssgp1/
* medikit/
* medikit_arab/
* medikit_dressing/
* mortar_kit_m252/
* mortar_kit_pp87/
* nsrif_crossbow/
* nsrif_grapplinghook/
* nvg/
* radio/
* ruat_rpg/
* rukni_ak47bayonet/
* rukni_akmsbayonet/
* rulat_rpg7/
* rulmg_pkm/
* rulmg_pkmiron/
* rulmg_pkmirondeployed/
* rumin_mon50/
* rupis_baghira/
* rupis_baghira_idx3/
* rupis_baghira_silencer/
* rurgl_ak74m_gp25/
* rurgl_ak74m_gp25_smoke/
* rurgl_ak74miron_gp25/
* rurgl_ak74miron_gp25_smoke/
* rurgl_gp25/
* rurif_ak47/
* rurif_ak74m/
* rurif_ak74mgl/
* rurif_ak74mirongl/
* rurif_ak74mscope/
* rurif_akms/
* rurif_bizon/
* rurif_dragunov/
* rurif_dragunovdeployed/
* rurif_dragunoviron/
* rurif_dragunovirondeployed/
* rusht_saiga12/
* rusht_slugshot/
* sasrif_mp7/
* shuriken/
* simrad/
* stone/
* supply_crate/
* surrender/
* tm62m_mine/
* tripflare/
* uksalute/
* usaa_fm92a/
* usatp_predator/
* ushgr_m67/
* uskni_m16a4aimpointbayonet/
* uskni_m16a4bayonet/
* uskni_m16a4ironbayonet/
* uskni_m4aimpointbayonet/
* uskni_m4aimpointbayonet_usmc/
* uskni_m4ironbayonet/
* uskni_m4ironbayonet_usmc/
* uskni_m4scopebayonet/
* uskni_m4scopebayonet_usmc/
* uslmg_m249/
* uslmg_m249acog/
* uslmg_m249acogdeployed/
* uslmg_m249deployed/
* uslmg_m249elcan/
* uslmg_m249elcandeployed/
* usmin_claymore/
* uspis_92fs/
* uspis_92fs_silencer/
* uspis_P226/
* usrgl_m16a4ironugl/
* usrgl_m16a4ironugl_smoke/
* usrgl_m16a4ugl/
* usrgl_m16a4ugl_smoke/
* usrgl_m203/
* usrgl_m4aimpointugl/
* usrgl_m4aimpointugl_smoke/
* usrgl_m4ugl/
* usrgl_m4ugl_smoke/
* usrif_g3a3/
* usrif_m14/
* usrif_m14deployed/
* usrif_m14iron/
* usrif_m14irondeployed/
* usrif_m16a1iron/
* usrif_m16a1iron_20rnd/
* usrif_m16a2/
* usrif_m16a4/
* usrif_m16a4aimpoint/
* usrif_m16a4iron/
* usrif_m16a4ironugl/
* usrif_m16a4ugl/
* usrif_m24/
* usrif_m4aimpoint/
* usrif_m4aimpointugl/
* usrif_m4iron/
* usrif_m4scope/
* usrif_m4ugl/
* usrif_mp5_a3/
* usrif_remington11-87/
* ussalute/
* ussht_remington870/
* ussht_remington870slug/
* ussht_slugshot/
* ussni_m40a3/
* weapon_ranges/
* wrench/
* xp1_zip_handle/
* ziptie/
Spearhead
Retired PR Developer
Posts: 1785 Joined: 2007-06-01 00:53
Post
by Spearhead » 2010-03-11 08:10
I am currently working on a list of all the PR assets (as of now that means weapons & vehicles, no statics). It's not a high priority things so it may take some time as I am doing screen shots of all things.
Currently our maps use a total of 142 vehicles (including variants). I have recorded 122 of them so far.
It's a bit harder for me to give a short number for the weapons. We have 12 factions and each has about 40 different weapons and pieces of equipment. But of course there are quite a few overlaps. I did a short search through my archive and the number of used weapons should be around 200.
Note: These numbers do not contain the special versions in use for PRSP aka Co-op mode.
alberto_di_gio
Posts: 534 Joined: 2009-12-11 09:47
Post
by alberto_di_gio » 2010-03-11 09:15
[R-DEV]Spearhead wrote: I am currently working on a list of all the PR assets (as of now that means weapons & vehicles, no statics). It's not a high priority things so it may take some time as I am doing screen shots of all things.
Currently our maps use a total of 142 vehicles (including variants). I have recorded 122 of them so far.
It's a bit harder for me to give a short number for the weapons. We have 12 factions and each has about 40 different weapons and pieces of equipment. But of course there are quite a few overlaps. I did a short search through my archive and the number of used weapons should be around 200.
Note: These numbers do not contain the special versions in use for PRSP aka Co-op mode.
Does GARY included in vehicles or weapons?
Bellator
Posts: 511 Joined: 2009-07-13 13:52
Post
by Bellator » 2010-03-11 10:44
Why wouldn't it be included?
Staker
Posts: 160 Joined: 2009-01-02 21:14
Post
by Staker » 2010-03-11 18:58
Shuriken sure sounds fun. If there only was a ninja kit somewhere... Oh wait.
666PROTECTOR
Posts: 87 Joined: 2008-12-15 21:27
Post
by 666PROTECTOR » 2010-03-13 10:38
Staker wrote: Shuriken sure sounds fun. If there only was a ninja kit somewhere... Oh wait.
if i remember good in Battlefield 1942: Desert Combat Mod there woes trow-able knife
THAT woes fun!
Playing Battlefield series since 2002 & Studing Antropology :gamestudies
Serbiak
Posts: 608 Joined: 2008-01-22 16:40
Post
by Serbiak » 2010-03-15 03:46
666PROTECTOR wrote: if i remember good in Battlefield 1942: Desert Combat Mod there woes trow-able knife
THAT woes fun!
Wasn´t that Battlefield 1942 - Secret weapons
: They also had the jetpacks yay
"Remember, your penis size is proportional to your post count...or was it inversely proportional...I can't remember" - [R-CON]Rudd -
goguapsy
Posts: 3688 Joined: 2009-06-06 19:12
Post
by goguapsy » 2010-03-15 16:07
Serbiak wrote: Wasn´t that Battlefield 1942 - Secret weapons
: They also had the jetpacks yay
All spec-ops teams in that game were ninja.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
[/CENTER]