Is this the beginning of the end for PR:BF2? - No it isn't.
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
yeah,i was wondering the same thing.
cos arma2 engine is superior compared to bf2,so people will try pr mod for arma.
and if they like it,they gonna stay there cos why come back to crappier engine?
im just worried that is there players enough both mods?
if you look pr servers now there is maybe 4-5 full servers...
when armamod is released,then there is less...
and its maybe the end.
im gonna get new comp summer and if arma2 mod is superior to bf mod,im gonna move in arma2.
why stay in bf2 mod,cos armas have fastropez,day to night cycles and all the goodies?
but i really hope that this arma wont kill bf mod...
only one i understand what would kill bfmod is pr2,and thats is understandable.
but most important thing is dont break the communyti apart,cos it may destroy whole thing.
back in old good days,we got great community with socom 2...
community vanished in some point cos there was new releases,new platform...etc.
i stopped play,so my friends.
cos arma2 engine is superior compared to bf2,so people will try pr mod for arma.
and if they like it,they gonna stay there cos why come back to crappier engine?
im just worried that is there players enough both mods?
if you look pr servers now there is maybe 4-5 full servers...
when armamod is released,then there is less...
and its maybe the end.
im gonna get new comp summer and if arma2 mod is superior to bf mod,im gonna move in arma2.
why stay in bf2 mod,cos armas have fastropez,day to night cycles and all the goodies?
but i really hope that this arma wont kill bf mod...
only one i understand what would kill bfmod is pr2,and thats is understandable.
but most important thing is dont break the communyti apart,cos it may destroy whole thing.
back in old good days,we got great community with socom 2...
community vanished in some point cos there was new releases,new platform...etc.
i stopped play,so my friends.
Last edited by maarit on 2010-03-13 11:11, edited 1 time in total.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
Silly responses were invoked from the DEVs because you failed to read the big news post, where it clearly says:jermaindefoe wrote:some really mature responses from the R-Devs thanks for that... Maybe an explanation instead of a stupid picture would be more useful to the community.
Also look how many devs it has taken to get PR BF2 this far. From what i can see there are about 5 working on PR:ARMA. If this is the case then PR:ARMA probably isnt going to go that far.
https://www.realitymod.com/forum/f380-p ... arma2.htmlWe are not in any way changing engines. We have simply expanded the team's reach into ArmA2 with new developers. It is not PR2, nor are we ceasing PR:BF2 development.

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jermaindefoe
- Posts: 48
- Joined: 2010-03-03 22:26
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
i never said that they would cease PR development i just think that SOME resources might be shifted from Bf2 to ARMA meaning that Bf2 PR would take a backseat in development and things would be more concentrated on ARMA
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Katarn
- Retired PR Developer
- Posts: 3358
- Joined: 2006-01-18 22:15
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
No, there is a completely separate team working on the ArmA2 iteration of PR. Their crew is smaller because they're using a lot of the assets that all the artists from the BF2 created, and there is some crossover in terms of military advice, etc.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
As has been clearly stated many times, in the words of Turk; "not gonna happen"jermaindefoe wrote:i never said that they would cease PR development i just think that SOME resources might be shifted from Bf2 to ARMA meaning that Bf2 PR would take a backseat in development and things would be more concentrated on ARMA

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Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
PR1 didn't start off with 150 staff, eitherjermaindefoe wrote:some really mature responses from the R-Devs thanks for that... Maybe an explanation instead of a stupid picture would be more useful to the community.
Also look how many devs it has taken to get PR BF2 this far. From what i can see there are about 5 working on PR:ARMA. If this is the case then PR:ARMA probably isnt going to go that far.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
so if i've got this right (never played ArmA2 before) it will the same game moeds in PR:BF2?
or will they stick with the ones in ArmA2? if so what are those game modes?
and i don't think PR will remove itself from BSS since they are a good cause imo
or will they stick with the ones in ArmA2? if so what are those game modes?
and i don't think PR will remove itself from BSS since they are a good cause imo

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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
i lol'd. DEVs posted stupid pictures because the answer to this thread was in the news post, maybe if you read it rather than looked at the pretty pictures u'd know. Also, PR:ArmA has some start off benefits the PR:BF2 didn't , the basis for the game mode (devastation mod) is already made, they dont need lots and lots and lots of maps as there is only one big *** map. They can also port over some (if not most/all) high quality Assets (as with CH2 and probably others) from PR:BF2/PR2. so yeah.....jermaindefoe wrote:some really mature responses from the R-Devs thanks for that... Maybe an explanation instead of a stupid picture would be more useful to the community.
Also look how many devs it has taken to get PR BF2 this far. From what i can see there are about 5 working on PR:ARMA. If this is the case then PR:ARMA probably isnt going to go that far.
As the news post said (reading is fun lulz) Devastation mod will form the core of PR:ArmAs gameplay:killonsight95 wrote:so if i've got this right (never played ArmA2 before) it will the same game moeds in PR:BF2?
or will they stick with the ones in ArmA2? if so what are those game modes?
and i don't think PR will remove itself from BSS since they are a good cause imo
Devastation mission-pack - Armaholic.com
As you can see, its very bf2ish.
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
thanks i did read the news post but i must have missed itgazzthompson wrote: Also, PR:ArmA has some start off benefits the PR:BF2 didn't , the basis for the game mode (devastation mod) is already made, they dont need lots and lots and lots of maps as there is only one big *** map. They can also port over some (if not most/all) high quality Assets (as with CH2 and probably others) from PR:BF2/PR2. so yeah.....
As the news post said (reading is fun lulz) Devastation mod will form the core of PR:ArmAs gameplay:
Devastation mission-pack - Armaholic.com
As you can see, its very bf2ish.

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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
i lol'd, i wouldn't worry, Yes some players might stop playing PR:BF2 but Some will play both, also ArmA is not for every one. Its a slow game and quite a steep learning curve not everyone will like it.maarit wrote:yeah,i was wondering the same thing.
cos arma2 engine is superior compared to bf2,so people will try pr mod for arma.
and if they like it,they gonna stay there cos why come back to crappier engine?
im just worried that is there players enough both mods?
if you look pr servers now there is maybe 4-5 full servers...
when armamod is released,then there is less...
and its maybe the end.
im gonna get new comp summer and if arma2 mod is superior to bf mod,im gonna move in arma2.
why stay in bf2 mod,cos armas have fastropez,day to night cycles and all the goodies?
but i really hope that this arma wont kill bf mod...
only one i understand what would kill bfmod is pr2,and thats is understandable.
but most important thing is dont break the communyti apart,cos it may destroy whole thing.
back in old good days,we got great community with socom 2...
community vanished in some point cos there was new releases,new platform...etc.
i stopped play,so my friends.
So yeah, i foresee we will have players playing both mods, some playing just PR:BF2 and also gain some from ArmA community who will just play just PR:ArmA. Its all good for project reality studios!
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RedAlertSF
- Posts: 877
- Joined: 2008-10-07 14:21
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
I don't think that ArmA2 mod will slow down or kill the BF2 mod but it surely was an unnecessary move.
Splitting up the community seems like a very bad idea to me. Why did you do it? If mod team wants to move away from BF2 engine, ArmA2 isn't the right direction - C4 engine is. ArmA2 already has the ACE mod, I don't believe PR is needed there.
Splitting up the community seems like a very bad idea to me. Why did you do it? If mod team wants to move away from BF2 engine, ArmA2 isn't the right direction - C4 engine is. ArmA2 already has the ACE mod, I don't believe PR is needed there.
Last edited by RedAlertSF on 2010-03-13 15:38, edited 1 time in total.
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
Necessity is not the point. Developers mod for their own interests.RedAlertSF wrote:I don't know if ArmA2 mod will slow down or kill the BF2 mod but it surely was an unnecessary move.
It's yet to be seen whether it'll actually impact on the existing community in any noticeable way. It wouldn't be intentional either so it's silly asking why.RedAlertSF wrote:Splitting up the community seems like a very bad idea to me. Why did you do it?
They're not moving away from BF2 and it has nothing to do with PR2/C4, read the announcement:RedAlertSF wrote:If mod team wants to move away from BF2 engine, ArmA2 isn't the right direction - C4 engine is.
"We are not in any way changing engines. We have simply expanded the team's reach into ArmA2 with new developers. It is not PR2, nor are we ceasing PR:BF2 development."
https://www.realitymod.com/forum/f380-project-reality-news/77777-project-reality-arma2.html
ACE isn't PR, it's just another 'realism mod'.RedAlertSF wrote:ArmA2 already has the ACE mod, I don't believe PR is needed there.
PR has a lot to offer on the ArmA2 engine including unique game play, the Afghan theatre and the British faction for starters.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
i highly doubt it will split the community, just extend and expand it. Also PR2 and PR:BF2 are still being worked on.RedAlertSF wrote:I don't think that ArmA2 mod will slow down or kill the BF2 mod but it surely was an unnecessary move.
Splitting up the community seems like a very bad idea to me. Why did you do it? If mod team wants to move away from BF2 engine, ArmA2 isn't the right direction - C4 engine is. ArmA2 already has the ACE mod, I don't believe PR is needed there.
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jermaindefoe
- Posts: 48
- Joined: 2010-03-03 22:26
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
No they mod for their own egos...Snazz wrote:Necessity is not the point. Developers mod for their own interests.
I agree with redalertSF should have concentrated on improving PR:BF2 and then developing PR2, this just seems an added distraction. To be fair i definitely didnt see this coming
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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
But they're different people, how can someone possibly be distracted from project A by project B, if they're only working on project A?jermaindefoe wrote:No they mod for their own egos...
I agree with redalertSF should have concentrated on improving PR:BF2 and then developing PR2, this just seems an added distraction. To be fair i definitely didnt see this coming



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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
Ofc they will why would they mod if they didnt want to?jermaindefoe wrote:No they mod for their own egos...
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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Marko
- Posts: 117
- Joined: 2008-09-26 21:11
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
jermaindefoe wrote: I agree with redalertSF should have concentrated on improving PR:BF2 and then developing PR2, this just seems an added distraction. To be fair i definitely didnt see this coming
"We are not in any way changing engines. We have simply expanded the team's reach into ArmA2 with new developers. It is not PR2, nor are we ceasing PR:BF2 development."
"? For?a Expedicion?ria Brasileira - A P?tria agradecida"
Frase do Monumento ao Expedicion?rio.
Frase do Monumento ao Expedicion?rio.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
jermaindefoe wrote:No they mod for their own egos...
I agree with redalertSF should have concentrated on improving PR:BF2 and then developing PR2, this just seems an added distraction. To be fair i definitely didnt see this coming
As IAJTHOMAS said, they have taken on new DEVs specifically for ArmA modding. Any new models for ArmA made by the modeling team can and will probably be used for PR2 (two birds with one stone) as well. Any ArmA specific modding will most likely be done by the new DEVs not effecting the development for PR:BF2 and PR2.
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Qaiex
- Posts: 7279
- Joined: 2009-02-28 21:05
Re: Is this the beginning of the end for PR:BF2? - No it isn't.
When I first started reading this thread I thought:
"Meh, just another question that could have avoided being asked if OP had just bothered using the search function."
But over the course of 4 pages I've actually grown to really detest jermaindefoe, to the point where I wish I could punch him a time or two until he learned not to ask stupid questions and completely ignore what everyone is telling him.
"Meh, just another question that could have avoided being asked if OP had just bothered using the search function."
But over the course of 4 pages I've actually grown to really detest jermaindefoe, to the point where I wish I could punch him a time or two until he learned not to ask stupid questions and completely ignore what everyone is telling him.
