The PR team is going to use the C4 Engine
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Niceguy00007
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Re: The PR team is going to use the C4 Engine
try and get the frostbite engine, that would be ausome
and how you change avatar and sig in forums
and how you change avatar and sig in forums
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Snazz
- Posts: 1504
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Re: The PR team is going to use the C4 Engine
Frostbite has no mod tools or developer licenses for sale and even if it did it'd be far out of PR2's budget.Niceguy00007 wrote:try and get the frostbite engine, that would be ausome
https://www.realitymod.com/forum/usercp.phpNiceguy00007 wrote:and how you change avatar and sig in forums
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maarit
- Posts: 1145
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Re: The PR team is going to use the C4 Engine
just one thing what i wondered...
arma2 engine is lot better than bf engine.
so i think that there is good change that arma/prmod will be uber good.
but,what im thinking that how much this gonna make pressure to the pr2 devs?
i mean you have to make ALOT work that you can beat the arma2 mod.
i suggest that you guys make arma2 mod a bit crappy that pr2 is then uber good and no one is dissapointed.

arma2 engine is lot better than bf engine.
so i think that there is good change that arma/prmod will be uber good.
but,what im thinking that how much this gonna make pressure to the pr2 devs?
i mean you have to make ALOT work that you can beat the arma2 mod.
i suggest that you guys make arma2 mod a bit crappy that pr2 is then uber good and no one is dissapointed.
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Z-trooper
- Retired PR Developer
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- Joined: 2007-05-08 14:18
Re: The PR team is going to use the C4 Engine
... or our requirements.Snazz wrote:Frostbite has no mod tools or developer licenses for sale and even if it did it'd be far out of PR2's budget.
Sure its fancy with all that destructibility, but that stuff takes up network resources - and thus drastically limiting potential max players in a game.
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Drav
- Retired PR Developer
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Re: The PR team is going to use the C4 Engine
maarit wrote:just one thing what i wondered...
arma2 engine is lot better than bf engine.
so i think that there is good change that arma/prmod will be uber good.
but,what im thinking that how much this gonna make pressure to the pr2 devs?
i mean you have to make ALOT work that you can beat the arma2 mod.
i suggest that you guys make arma2 mod a bit crappy that pr2 is then uber good and no one is dissapointed.
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Aha, I loled....
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Feriluce
- Posts: 334
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Re: The PR team is going to use the C4 Engine
Is there no plans for destructible terrain/buildings in PR2 then?[R-DEV]Z-trooper wrote:... or our requirements.
Sure its fancy with all that destructibility, but that stuff takes up network resources - and thus drastically limiting potential max players in a game.
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Qaiex
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Re: The PR team is going to use the C4 Engine
Of course there is, you can't have realistic team-warfare without destructible buildings.
Imagine it.
An Apache is up in the air and tanks on the ground and the infantry troops are hiding in a shed, completely immune to the barrage they're receiving from HEAT rounds and hellfire.
I don't think so.
Would be cool to have some sort of system for destructibility though, to avoid people just razing houses for no reason.
Maybe you get minus points for blowing up houses without enemies in them, no one wants minus points.
Imagine it.
An Apache is up in the air and tanks on the ground and the infantry troops are hiding in a shed, completely immune to the barrage they're receiving from HEAT rounds and hellfire.
I don't think so.
Would be cool to have some sort of system for destructibility though, to avoid people just razing houses for no reason.
Maybe you get minus points for blowing up houses without enemies in them, no one wants minus points.
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killonsight95
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Re: The PR team is going to use the C4 Engine
everytime you destroy a house/building you loose defesnive power for your own team after you have taken control of it

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doop-de-doo
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Re: The PR team is going to use the C4 Engine
Some MMORPGs use multiple servers to deal with the amount of information being processed. Interestingly, if I'm correct, Hellgate: London used something they called "shards". They were each separate servers which supposedly worked in tandem to support the full load of thousands of players. You only had to connect to one server and the game automatically took care of you. I don't expect the C4 version of PR to have that capability.Celestial1 wrote:The simple fact of having 100+ players sending and receiving data to and from the server would affect max player count.
It might be able to have 300+ players on at once, but if all those players are running at what feels like 1 fps, it's not going to work.
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Feriluce
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Re: The PR team is going to use the C4 Engine
I think we should have a cluster for PR like they have for EVE. 1 Big server for everyone!doop-de-doo wrote:Some MMORPGs use multiple servers to deal with the amount of information being processed. Interestingly, if I'm correct, Hellgate: London used something they called "shards". They were each separate servers which supposedly worked in tandem to support the full load of thousands of players. You only had to connect to one server and the game automatically took care of you. I don't expect the C4 version of PR to have that capability.
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Masaq
- Retired PR Developer
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Re: The PR team is going to use the C4 Engine
Yes, and you'll be happy to pay $100USD for the game to allow us to pay for those servers?Feriluce wrote:I think we should have a cluster for PR like they have for EVE. 1 Big server for everyone!
This is slightly outside the scope of the FAQ, so this is in no way an official announcement or anything of the sort - but obviously we'd like destructible static objects ingame as a minimum, and some level of deformable terrain would be nice as well. To what extent that's possible and practical depends in terms of bandwidth and computational requirements, and is very much a wait-and-see.Feriluce wrote:Is there no plans for destructible terrain/buildings in PR2 then?
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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AquaticPenguin
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Re: The PR team is going to use the C4 Engine
Thanks for the link. Very interesting presentation.Feriluce wrote:
Anyway, I found this little presentation that was done last year: Silicon Valley IGDA » Terathon Software, Eric Lengyel
Heh, a huge battlefield would be great fun, although it depends a lot on how popular it would be since servers are expensive ^_^.Feriluce wrote:I think we should have a cluster for PR like they have for EVE. 1 Big server for everyone!
edit: ok that is a pretty amazing demo. The physics looks very tidy, and it's a pretty vast terrain he's working on.
Last edited by AquaticPenguin on 2010-03-14 15:57, edited 1 time in total.
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Snazz
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Re: The PR team is going to use the C4 Engine
The source code to the Frostbite engine would be insufficient?[R-DEV]Z-trooper wrote:... or our requirements.
I'm familiar with the destructibility vs player number matter, but I imagine that could be changed if you had a license.
Anyway it's just theoretical and extremely unlikely to happen.
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Masaq
- Retired PR Developer
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Re: The PR team is going to use the C4 Engine
How could it be changed? We couldn't magically make the engine's workload when calculating that kind of action/event any less.Snazz wrote:The source code to the Frostbite engine would be insufficient?
I'm familiar with the destructibility vs player number matter, but I imagine that could be changed if you had a license.
Anyway it's just theoretical and extremely unlikely to happen.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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Feriluce
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Re: The PR team is going to use the C4 Engine
I wouldn't mind paying 100$ (Less than I paid for the WAR CE) if PR were made into a MMOFPS type game with a persistent world.[R-DEV]Masaq wrote:Yes, and you'll be happy to pay $100USD for the game to allow us to pay for those servers?![]()
I dont know how the frostbite engine works obviously, it could be possible to optimize/change the algorithms used.[R-DEV]Masaq wrote:How could it be changed? We couldn't magically make the engine's workload when calculating that kind of action/event any less.
It would probably take a lot of work though, and would definately delay the game a lot.
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Masaq
- Retired PR Developer
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Re: The PR team is going to use the C4 Engine
Exactly... even assuming that we could get a Frostbite or Frostbite 2 license (which we couldn't - we simply can't afford it and we're not willing to raise that kind of money from private investment, which would almost certainly require us to compromise on the kind of game we want to make - and, iirc, DICE aren't selling licenses for Frosbite/FB2 to third parties yet), then why sit down and go through the nightmare of having to force an existing platform to fit our needs?
Especially when there's a platform available for virtually peanuts (in game development terms) that we can use, that will support an awful lot of what we need right out of the box, and that includes a ton of optimizations and efficient code that will won't require us to re-engineer vast chunks of the engine?
Nuh-huh, C4 is the way we're going for very good reasons.
Especially when there's a platform available for virtually peanuts (in game development terms) that we can use, that will support an awful lot of what we need right out of the box, and that includes a ton of optimizations and efficient code that will won't require us to re-engineer vast chunks of the engine?
Nuh-huh, C4 is the way we're going for very good reasons.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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Feriluce
- Posts: 334
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Re: The PR team is going to use the C4 Engine
I gotta admit I wasn't too impressed with the engine when I heard about it initially, but the more I research it the better it seems. Also seems like its in continuous development, and looking at the forum it seems like the dev is very involved with the community around the engine as well.[R-DEV]Masaq wrote:Exactly... even assuming that we could get a Frostbite or Frostbite 2 license (which we couldn't - we simply can't afford it and we're not willing to raise that kind of money from private investment, which would almost certainly require us to compromise on the kind of game we want to make - and, iirc, DICE aren't selling licenses for Frosbite/FB2 to third parties yet), then why sit down and go through the nightmare of having to force an existing platform to fit our needs?
Especially when there's a platform available for virtually peanuts (in game development terms) that we can use, that will support an awful lot of what we need right out of the box, and that includes a ton of optimizations and efficient code that will won't require us to re-engineer vast chunks of the engine?
Nuh-huh, C4 is the way we're going for very good reasons.
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xatu miller
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Re: The PR team is going to use the C4 Engine
The only good thing about frostbite is the pwetty rendering and destructible terrain. Both of which can be created in c4 engine too, of course if you take up the task. I am less worried for the engine part but rather the establishment of teamwork in the game.Will it be REAL team work or will it be forced and set for game play.
"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
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Feriluce
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Re: The PR team is going to use the C4 Engine
Whats the difference?xatu miller wrote:The only good thing about frostbite is the pwetty rendering and destructible terrain. Both of which can be created in c4 engine too, of course if you take up the task. I am less worried for the engine part but rather the establishment of teamwork in the game.Will it be REAL team work or will it be forced and set for game play.
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Maxfragg
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Re: The PR team is going to use the C4 Engine
its totaly pointless when people talk about 3D engines, that have not seen the code of a single engine and barely understand how an engine works...

