Crazy Eyes wrote:Well gentlemen,
I hope you like the F-35.
These are external renders.
the two models combined equal 4773 triangles
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Show your models thread...(IMAGE HEAVY)
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DevilDog812
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Re: Show your models thread...(IMAGE HEAVY)
F-35 by Crazy Eyes of the Global Front mod for Battlefield 1942 (First Public Release COMING SOON!!!)
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
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Amok@ndy
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DevilDog812
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Re: Show your models thread...(IMAGE HEAVY)
WIP, it isnt in the game yet, so no texture yet. we have alot to do, so things are going a bit slow. our primary skinner lives in mexico... and we all know how it is down there right now. he has had break-ins to his house and family killed by narcos, but he still goes to the library and works on their computers for us. he is a great guy
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
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Hulabi
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Re: Show your models thread...(IMAGE HEAVY)
Say what? O.o sorry to hear thatDevilDog812 wrote: he has had break-ins to his house and family killed by narcos, but he still goes to the library and works on their computers for us. he is a great guy
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Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)
some small random updates of my university game.




oh yeah... and rag doll





oh yeah... and rag doll

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Tim270
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Rhino
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FPaiva
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Re: Show your models thread...(IMAGE HEAVY)
Just playing arround with some models made for comfacs textured by me:


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Wakain
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Re: Show your models thread...(IMAGE HEAVY)
I hope that hk416 will ever find it's way to a downloadlocation 
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AquaticPenguin
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Re: Show your models thread...(IMAGE HEAVY)

Practising some head modeling this evening. Might move onto sculpting it in a bit. It's for a little project I'm doing myself. Any crits appreciated.
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Drav
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Re: Show your models thread...(IMAGE HEAVY)
needs a wireframe to be able to crit really....well proportioned tho.
lower lip looks a little undefinded but without a wire i cant see how detailed the mesh is supposed to be and below the corners bulge a little oddly...
If its a basemesh theres a few creases and bumps you should probably iron out, at the temple area and below the eye near the cheeksbone running down to the jaw jump out at me...
Finally if you want me to be really picky the ear could do with some work, particularly where the lobe joins the skull, but ears are a massive pain in the arse....
lower lip looks a little undefinded but without a wire i cant see how detailed the mesh is supposed to be and below the corners bulge a little oddly...
If its a basemesh theres a few creases and bumps you should probably iron out, at the temple area and below the eye near the cheeksbone running down to the jaw jump out at me...
Finally if you want me to be really picky the ear could do with some work, particularly where the lobe joins the skull, but ears are a massive pain in the arse....
Last edited by Drav on 2010-03-14 22:58, edited 2 times in total.
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AquaticPenguin
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Re: Show your models thread...(IMAGE HEAVY)

here's a wire frame, the ears a bit messy (still quite WIP)
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Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)
for the most part the base mesh looks good. A few minor things like this ring flow around the eyes would be good to have in a base mesh:

Also a few points on the ear:
Attachment. I see quite a few triangles and the flow is thus a bit random by the looks of it. Triangles should be avoided at all costs if this is a base mesh for sculpting.
Level of detail. The ear is pretty well defined and detailed. This is good if it is the final model, but if it is intended for sculpting it isn't too good as the poly distribution will be high and hard to make changes to this in the long run. Actually most people tend to just sculpt the ear out of the head or from a disc like extrusion.
Keep it up
this stuff *is* hard.
EDIT: oh yea here is a bit of (over used but still great) reference material:

Also a few points on the ear:
Attachment. I see quite a few triangles and the flow is thus a bit random by the looks of it. Triangles should be avoided at all costs if this is a base mesh for sculpting.
Level of detail. The ear is pretty well defined and detailed. This is good if it is the final model, but if it is intended for sculpting it isn't too good as the poly distribution will be high and hard to make changes to this in the long run. Actually most people tend to just sculpt the ear out of the head or from a disc like extrusion.
Keep it up
EDIT: oh yea here is a bit of (over used but still great) reference material:

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AquaticPenguin
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Re: Show your models thread...(IMAGE HEAVY)
Thanks for the crits, the ear was modeled seperately and just kind of bolted on so it doesn't exactly align, something I better go back over. I'll make sure I change it to add the extra eye loop around since it'll add a much needed loop to the nose as well ^_^
Hehe I always found heads pretty tough, most of my early attempts seemed to suffer from protruding forehead syndrome
Hehe I always found heads pretty tough, most of my early attempts seemed to suffer from protruding forehead syndrome
Last edited by AquaticPenguin on 2010-03-15 15:26, edited 1 time in total.
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Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)
hehe, well I think the forehead is pretty good on this one
keep up the good work!
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AquaticPenguin
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Re: Show your models thread...(IMAGE HEAVY)
edit: another small update, not much has changed but this is with an added sculpt level + some adjustments to the ear.

Oh and I'll keep updating this post if I update again so I don't go wasting people's bandwidth ^_^

Oh and I'll keep updating this post if I update again so I don't go wasting people's bandwidth ^_^
Last edited by AquaticPenguin on 2010-03-15 22:31, edited 1 time in total.
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Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)
Cool stuff there. Looks much better now 
One thing you might want to do is tweak the ear. It don't look too anatomically correctly proportioned
Update us when you have some more
One thing you might want to do is tweak the ear. It don't look too anatomically correctly proportioned
Update us when you have some more
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Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)
... and now for something completely different.
Base mesh on the right. What I started out with... on the left is where I am now.

WIP of course.
So much work left still
Base mesh on the right. What I started out with... on the left is where I am now.

WIP of course.
So much work left still
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AquaticPenguin
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Re: Show your models thread...(IMAGE HEAVY)
The jaw and arms look a tad flat, like they're a little squished, although this may be a circumstance of the lighting angle. The base mesh looks delicious ^_^, I wish I had that much skill'[R-DEV wrote:Z-trooper;1297518']... and now for something completely different.
Base mesh on the right. What I started out with... on the left is where I am now.
WIP of course.
So much work left still![]()
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Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)
Yep, arms is something I have barely touched yet. I've only adjusted proportions a bit. They need fattening up, and the jaw needs to be more muscular too as you point out. Besides that I need to define the rib cage and spine better, as well as lower leg musculature. Those are the major places anyways.
I'm using max and zbrush. However I think this will be my last zbrush sculpt for a while, I will be moving to mudbox as I like that workflow better.
The base mesh is 'ok'. I made it in a day so there is room for improvement. But I'll tackle that when I get to retopologizing it.
Oh and thanks for the feedback
I'm using max and zbrush. However I think this will be my last zbrush sculpt for a while, I will be moving to mudbox as I like that workflow better.
The base mesh is 'ok'. I made it in a day so there is room for improvement. But I'll tackle that when I get to retopologizing it.
Oh and thanks for the feedback






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