PR Gameplay

General discussion of the Project Reality: BF2 modification.

PR Gameplay Style

PR is more Infantry oriented
36
32%
PR is more Vehicle oriented
2
2%
PR is a good mix between the two
35
31%
PR should be MORE Infantry oriented
28
25%
PR should be MORE vehicle oriented
12
11%
I have another idea (post it)
1
1%
 
Total votes: 114

Resjah
Posts: 812
Joined: 2005-08-24 02:33

Post by Resjah »

Top _Cat the great wrote:no, it would jsut leave areas where infantry fear to go.
Damn straight infantry should fear staring down the barrel of a T-90, c'mon did you even think about what you said?
AiRfOrCe
Retired PR Developer
Posts: 436
Joined: 2006-03-21 02:15

Post by AiRfOrCe »

Infantry plays a MUCH larger role in Project Reality, now that squads and teamwork have been enforced. It's not to say that teamwork between vehicles and infantry doesn't exist - because it does - but infantry are really an important part of Project Reality from what I've seen.

I believe in a healthy mix of the two. In real life, you can't operate as effectively as possible without some form of each in the battle. I think this should be represented as accurately as possible in PR.
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RikiRude
Retired PR Developer
Posts: 3819
Joined: 2006-02-12 08:57

Post by RikiRude »

'[R-DEV wrote:AiRfOrCe']Infantry plays a MUCH larger role in Project Reality, now that squads and teamwork have been enforced. It's not to say that teamwork between vehicles and infantry doesn't exist - because it does - but infantry are really an important part of Project Reality from what I've seen.

Hmm... I think what we need to do is somehow incorporate infantry and vehicle teamwork more... what I would love to see is heavy vehicles driving near tanks with infantry in them, and when confronted with the enemy the tank takes out other vehicles and the infantry protect the tank *drools* some day...
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Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Project Reality should not just focus on one realm of the Battlefield. I think it needs to be about combined arms operations, at least on the larger maps that have the size to handle helicopters or aircraft.

However, I think combat among infantry and light vehicles should reign supreme on smaller maps.
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HogansHeros
Posts: 267
Joined: 2005-09-07 21:19

Post by HogansHeros »

'[R-DEV wrote:eggman']This is great information :)

I think with 0.3 you will find that because we have "audited" the maps we are including to have fairly long vehicle respawn timers and have the 16p maps be purely Infantry with Jeeps and Transport Helos... we're moving it to be more Infantry oriented but at the same time increasing the value of the vehicles.

egg
That was what i was hopeing to hear. I think that vehicles should be strong and play an important roal in combat, but it should be a priority to protect them. They should be a valuable, limited asset, not "who cares if it gets blown up, it will be back in 60 seconds."
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

I feel at present most maps do not suport teamplay, i my own opinion , the only ones that realy a muttraha city, mastu... city, karkland 1 and steel of thunder! All the other maps hinder teamplay in some particular area, this often means death trap where a single soldier can with little effort whipe out an entire squad AND there being no choise for the team as to where they can go - they have to go in to the middle of the killinggrounds and when you are their, tactics dont work too well.
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: PR Gameplay

Post by Zrix »

Seriously, who keeps bumping all these old polls lately?
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nathanator8811
Posts: 81
Joined: 2008-01-09 06:32

Re: PR Gameplay

Post by nathanator8811 »

Zrix wrote:Seriously, who keeps bumping all these old polls lately?
You .
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: PR Gameplay

Post by Thermis »

nathanator8811 wrote:You .
No it bumps to the top when someone votes in the poll, and we can't tell who that is.
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