New base for Korrengal
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stealth420
- Posts: 256
- Joined: 2009-09-29 19:59
New base for Korrengal
Once again, the U.S. got raped inside of there main on korrengal last night.
The U.S. team was saying "Its like a dome of death for us in here" due to all the sniper/grenade/rpg/Pkm fire coming from the hills. I was on the taliban side, and we had 3 hideouts in the mountains and one cache up there with it. We continued to rape for about 1 hour and a half before one squad of U.S. flanked us.
I am suggesting the US base be revamped and moved to H1 Area of the map in the hills. This would be more realistic, because usually U.S. forces build in places where they have vast fields of fire, Not where there gonna be taking it.
H 1 looks like the best place to have the base, Hell you can even have a transport littlebird based up there, since it would not be like the old main, down in the bottom of the valley where it couldnt even land due to fire from the hills.
Anyone else agree. ???
The U.S. team was saying "Its like a dome of death for us in here" due to all the sniper/grenade/rpg/Pkm fire coming from the hills. I was on the taliban side, and we had 3 hideouts in the mountains and one cache up there with it. We continued to rape for about 1 hour and a half before one squad of U.S. flanked us.
I am suggesting the US base be revamped and moved to H1 Area of the map in the hills. This would be more realistic, because usually U.S. forces build in places where they have vast fields of fire, Not where there gonna be taking it.
H 1 looks like the best place to have the base, Hell you can even have a transport littlebird based up there, since it would not be like the old main, down in the bottom of the valley where it couldnt even land due to fire from the hills.
Anyone else agree. ???
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Adriaan
- Retired PR Developer
- Posts: 5150
- Joined: 2008-10-22 21:47
Re: New base for Korrengal
I haven't played Korengal that often since 0.9, but when i did and was on US, we never got camped badly in our main. Sure there was the occasional rpg launched at it and there were some pretty heavy long range firefights with taliban engaging the encampment from the mountains, but we never really got pinned down (except for the time they managed to call in a mortar strike on the base). Even more, the guys in the camp killed alot of taliban with snipers, dmrs and mg's (stationary and non stationary). During this fighting squads still managed to get out and move to destroy the various caches.

- bad_nade
- Support Technician
- Posts: 1499
- Joined: 2008-04-06 18:26
- Location: Finland
Re: New base for Korrengal
Have you played 0.9 Korengal at all? There is hell of lots of trees on the hills next to U.S. main base. In fact, there is lots of new trees all over the mountains area.Draakon wrote:now, you can only be attacked from one side where there are no trees covering the taliban
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: New base for Korrengal
I dont feel that the US get raped in the base when ever i play and i like it where it is as its more realstic
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Pariel
- Posts: 1584
- Joined: 2008-01-29 23:41
Re: New base for Korrengal
The only way they can base rape you is if you engage them from inside the base.
Part of playing is realizing that some strategies don't work. Taking out Taliban from inside the US main on Korengal is a strategy that doesn't work. It is very hard for the Taliban to actually trap the US inside their main, it isn't that hard for them to get lots of kills if the US hunkers down in there and tries to fight back.
Part of playing is realizing that some strategies don't work. Taking out Taliban from inside the US main on Korengal is a strategy that doesn't work. It is very hard for the Taliban to actually trap the US inside their main, it isn't that hard for them to get lots of kills if the US hunkers down in there and tries to fight back.
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00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
Re: New base for Korrengal
Draakon wrote:It is very easy to get out of the base when your under fire. In fact, there are 8 routes you can take from the front entrance. The baserape problem is acctualy more fixed now. At the old base, you got raped from North and South hills(which were covered by trees), but now, you can only be attacked from one side where there are no trees covering the taliban. With some patience and luck, few shots will scare the taliban, allowing you to escape the base without it being under fire. Althought, you can still do it even if its under fire.
If you fail do to it. I am sorry to say this(i don't mean to offend you, but its the truth) but you are failing at something. Lots of people, including me and even by some devs, manage to escape the base while its under fire.
Edit: Either that or you have to choose a new server.
I'm with Clueless, have you even played 0.9 Korengal? It's 10x worse than the old US main because at least the old US main was hard to shoot into due to the hills being pretty far away. Now, you have a hill with trees which equal plenty of cover to shoot from. I don't care if the US is the best or greatest teamworkers ever, all I have to do as Taliban is set up a couple hideouts on the hill and roads near their main and then its open season on them. Hey, here's even a video of my squad raping a team on Korengal. We had like 1-2 RPGs, a grenadier who I was directing fire for, and a marksman. The mortars just made it worse.
http://www.xfire.com/video/21e603/
Compare that to the old main. It was still rapeable, but it was much further away and with less cover. Its just the main road out of it sucked.
http://www.xfire.com/video/90988/
And like I've said before, no rallypoints/nerfed RPs kills this map. Sure, individuals can get out of the main, but even if they do, they will eventually die and have to respawn in it where the enemies will be waiting. I mean, there's one, yes ONE main entrance out of it to drive a logistics truck/humvees, and both roads are easily mined by any half decent Taliban team along with the northern pass being blocked off by blowing the cave. Even if you do manage to get a logistics truck out, you have to go down a winding road and then place a FOB where you know the enemy will likely see it from across the map. At least it was possible to get a logistics truck out from the old main because the road was flat, not winding down a hill.
Last edited by 00SoldierofFortune00 on 2010-03-15 17:45, edited 1 time in total.
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: New base for Korrengal
Pull out a smokescreen, drop your grappling hooks over the edge of the main and run for your life! It's an effective way.
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Ca6e
- Posts: 231
- Joined: 2008-12-08 12:40
Re: New base for Korrengal
I think here is not a problem the location of main base, its about spawn points at the start of the round for talibans, if cut down those points that u can spawn only at Caches and one in taliban main, will be much better and u have much more time to organize the attack.
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: New base for Korrengal
IMHO, Bases should be moved to reasonably safe distances, and away from enemy players due to the 4kmx4km limit of the map.
The best map for anti-baserape, in my opinion, is kashan. Base rape is impossible unless the jets do it, but it's rare.
I vote map makers should test base-rape capabilities of the mountains right near the base.. or any locations where someone can put area attack on and get an unfair amount of kills.
It's like putting a JDAM on the US/MEC main on kashan desert. If all the respawnable assets are there, thats 4 AA humvees, 2 trucks, 2 jets, 3 tanks, and 3 bradleys
6x4= 24, 2x2=4 2x10=20 3x10=30 3x10=30
108 tickets. Plus however many infantry or other assets I missed. That's roughly 1/6th of all tickets, plus killing all hopes of anti-armor or air.
So as well as korengal, and most other maps, fix the dome of death so baserape is impossible.
I know some servers are "baserape" servers, but it gives an unfair advantage to playing, and when you think about it, is unrealistic. Sure, you could argue that someone could run up a hill, fire an RPG into the main base, and run way, but I'm sure main bases of most every faction has defenders. And because of the 32 player per team limit, taking a quite able 6 man squad is just 6 less people fighting the real fight.
The best map for anti-baserape, in my opinion, is kashan. Base rape is impossible unless the jets do it, but it's rare.
I vote map makers should test base-rape capabilities of the mountains right near the base.. or any locations where someone can put area attack on and get an unfair amount of kills.
It's like putting a JDAM on the US/MEC main on kashan desert. If all the respawnable assets are there, thats 4 AA humvees, 2 trucks, 2 jets, 3 tanks, and 3 bradleys
6x4= 24, 2x2=4 2x10=20 3x10=30 3x10=30
108 tickets. Plus however many infantry or other assets I missed. That's roughly 1/6th of all tickets, plus killing all hopes of anti-armor or air.
So as well as korengal, and most other maps, fix the dome of death so baserape is impossible.
I know some servers are "baserape" servers, but it gives an unfair advantage to playing, and when you think about it, is unrealistic. Sure, you could argue that someone could run up a hill, fire an RPG into the main base, and run way, but I'm sure main bases of most every faction has defenders. And because of the 32 player per team limit, taking a quite able 6 man squad is just 6 less people fighting the real fight.

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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: New base for Korrengal
Its a 1km not a 4km mapDev1200 wrote:IMHO, Bases should be moved to reasonably safe distances, and away from enemy players due to the 4kmx4km limit of the map.
Base wont be moved again. Its closely based on the real location with real higher elevation behind it. Unfortunately the map is slowly becoming not PR playable as the over all rules change and favor 2km and up. That and the players are use to balanced maps. Some changed were put into the next update that should at least help the US but I cant do much more for the map to balance it as it was never meant to be balanced.
My dev blog has a few thing that are being implemented. Check at the end.
* New short term spawns for the US include (blackhawk down area, old camp Murphy with two humvees and a supply truck)
* Swapped two of the four Humvees with the CROWS system (picking off snipers will be much easier).
* All the Taliban extra limited RP were removed
* Outpost stuck MG is fixed
* Replacing all the old fields with the new ones. Hopefully will decrease lag for many
New Korengal opinions - Project Reality Forums
Last edited by CodeRedFox on 2010-03-15 21:32, edited 1 time in total.

"apcs, like dogs can't look up" - Dr2B Rudd
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Startrekern
- Posts: 847
- Joined: 2008-08-31 21:11
Re: New base for Korrengal
No. No. No. The base is fine as it is.
Why?
Because that's how it is in real life.
Source?
http://www.youtube.com/watch?v=a2hnXgrnlUQ
Why?
Because that's how it is in real life.
Source?
http://www.youtube.com/watch?v=a2hnXgrnlUQ
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USMCMIDN
- Posts: 981
- Joined: 2009-07-25 16:32
Re: New base for Korrengal
I was just going to revert to this video lol...Startrekern wrote:No. No. No. The base is fine as it is.
Why?
Because that's how it is in real life.
Source?
http://www.youtube.com/watch?v=a2hnXgrnlUQ
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ReapersWarrior
- Posts: 157
- Joined: 2007-05-05 21:21
Re: New base for Korrengal
Would it be possible to maybe revert to the old rally style for individual maps like this. I think that would help it the most.'[R-DEV wrote:CodeRedFox;1296243']Its a 1km not a 4km map
Base wont be moved again. Its closely based on the real location with real higher elevation behind it. Unfortunately the map is slowly becoming not PR playable as the over all rules change and favor 2km and up. That and the players are use to balanced maps. Some changed were put into the next update that should at least help the US but I cant do much more for the map to balance it as it was never meant to be balanced.
My dev blog has a few thing that are being implemented. Check at the end.
* New short term spawns for the US include (blackhawk down area, old camp Murphy with two humvees and a supply truck)
* Swapped two of the four Humvees with the CROWS system (picking off snipers will be much easier).
* All the Taliban extra limited RP were removed
* Outpost stuck MG is fixed
* Replacing all the old fields with the new ones. Hopefully will decrease lag for many
New Korengal opinions - Project Reality Forums
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alberto_di_gio
- Posts: 534
- Joined: 2009-12-11 09:47
Re: New base for Korrengal
I used to love Korengal ( saying used to because had no chance to play it since 0.909) and will be sorry if removed but the video of 00SoldierofFortune00 looks real annoying.

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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: New base for Korrengal
"Baserape" is realistic. Have you not heard about suicide bombs being used in/around the green zone in iraq before? They'll do anything to try and kill someone. whether that be attacking at night or hitting a base.Dev1200 wrote:IMHO, Bases should be moved to reasonably safe distances, and away from enemy players due to the 4kmx4km limit of the map.
The best map for anti-baserape, in my opinion, is kashan. Base rape is impossible unless the jets do it, but it's rare.
I vote map makers should test base-rape capabilities of the mountains right near the base.. or any locations where someone can put area attack on and get an unfair amount of kills.
It's like putting a JDAM on the US/MEC main on kashan desert. If all the respawnable assets are there, thats 4 AA humvees, 2 trucks, 2 jets, 3 tanks, and 3 bradleys
6x4= 24, 2x2=4 2x10=20 3x10=30 3x10=30
108 tickets. Plus however many infantry or other assets I missed. That's roughly 1/6th of all tickets, plus killing all hopes of anti-armor or air.
So as well as korengal, and most other maps, fix the dome of death so baserape is impossible.
I know some servers are "baserape" servers, but it gives an unfair advantage to playing, and when you think about it, is unrealistic. Sure, you could argue that someone could run up a hill, fire an RPG into the main base, and run way, but I'm sure main bases of most every faction has defenders. And because of the 32 player per team limit, taking a quite able 6 man squad is just 6 less people fighting the real fight.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: New base for Korrengal
There is a difference between playability and realism.SGT.Ice wrote:"Baserape" is realistic. Have you not heard about suicide bombs being used in/around the green zone in iraq before? They'll do anything to try and kill someone. whether that be attacking at night or hitting a base.
Not all Insurgents in Iraq would have 18 wheelers with 2000lb bombs on the back, or access to AK-74's, Skorpions, the list goes on.
There is a side of realism that just gets silly when you try to play it.
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HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: New base for Korrengal
Current Korengal is a master piece imo. It is the only current map where you are guaranteed a good fire fight. As US Army if you have a weak team then you get pinned in the base and have to fight all game, sure you loose, but its actually a lot of fun defending that lump of rock
If you have a super leet team then you get intense fire fights at the caches like you did before. So really its a win win situation, as long as you think about the enjoyment factor of the gameplay as opposed to being solely focused on Winning.
Personally i'd prefer to loose and play a defence game on Korengal than go cache hunting! Defence of the main is a lot of fun.
Personally i'd prefer to loose and play a defence game on Korengal than go cache hunting! Defence of the main is a lot of fun.
PR Community Faction Team - "Getting Sh*t Done..."
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alberto_di_gio
- Posts: 534
- Joined: 2009-12-11 09:47
Re: New base for Korrengal
And I love defending caches[R-COM]HangMan wrote:
Personally i'd prefer to loose and play a defence game on Korengal than go cache hunting! Defence of the main is a lot of fun.

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Bellator
- Posts: 511
- Joined: 2009-07-13 13:52
Re: New base for Korrengal
Let the talibunnies attack the main, that's good if you have a good squad defending main, because then you can accumilate kills, get intel and distract the talis while other squads take out the caches (which the talis are too complacent to defend all too frequently).

