Casual Observation about PR
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Hunt3r
- Posts: 1573
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Casual Observation about PR
Am I the only who has recently noticed that when you don't focus on squadleading, and just tell your squadmates to follow, and sometimes help you out, you get a huge increase in your KDR, points gotten, and objectives accomplished?
Or as a lone-wolf. I've managed to take out entire fortified firebases and two squads by lone-wolfing. I realize that PR is all about teamwork, but a single rifleman that plays it smart can seemingly take out many enemies.
Or as a lone-wolf. I've managed to take out entire fortified firebases and two squads by lone-wolfing. I realize that PR is all about teamwork, but a single rifleman that plays it smart can seemingly take out many enemies.

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dtacs
- Posts: 5512
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Re: Casual Observation about PR
Lone wolfing is VERY effective when there are teamwork squads as well.
The best thing about lone wolfing is it encourages assault and little care for dying, while squads are dedicated to the objective rather than the kills.
Its a shame that the game makes it so effective, yet does not glorify it.
The best thing about lone wolfing is it encourages assault and little care for dying, while squads are dedicated to the objective rather than the kills.
Its a shame that the game makes it so effective, yet does not glorify it.
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Wicca
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Re: Casual Observation about PR
Actually, its since people has started beleiving so much in the Team, that people stop thinking for themselfs under firefights, they just watch their bearing.
But it is possible to have a squad of lonewolfers, or wolfpack, that can actually do some serious damage and follow orders at the same time, its just practice practice practice.
But it is possible to have a squad of lonewolfers, or wolfpack, that can actually do some serious damage and follow orders at the same time, its just practice practice practice.
Xact Wicca is The Joker. That is all.
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Qaiex
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Re: Casual Observation about PR
the panda speaks the truth
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dtacs
- Posts: 5512
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Re: Casual Observation about PR
Agreed. Its odd that the one thing that the DEV's seemed to halt (no teamwork) is the one thing that works 99% of the time ehWicca wrote:Actually, its since people has started beleiving so much in the Team, that people stop thinking for themselfs under firefights, they just watch their bearing.
Oxymoron.Wicca wrote: But it is possible to have a squad of lonewolfers
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RHYS4190
- Posts: 959
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Re: Casual Observation about PR
Just telling your squad to follow not exactly using your squad to there full protencel. Way i see it, you should use your squads to benefit you. Like covering you so some one does not just walk right on top of you.
But then again you actually have the time and energy to play this game so it up to you.
But then again you actually have the time and energy to play this game so it up to you.
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dtacs
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Re: Casual Observation about PR
The squad is only as good as the plan they're following IMO.
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L4gi
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Re: Casual Observation about PR
You rang?Wicca wrote: a squad of lonewolfers, or wolfpack
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Wicca
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Re: Casual Observation about PR
yea see l4gi is a perfect exampple of lonewolfers working togheter for the team.L4gi wrote:You rang?![]()
Its all about skill and knowing eachother etc.
Xact Wicca is The Joker. That is all.
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Mongolian_dude
- Retired PR Developer
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Re: Casual Observation about PR
An efficient Lone wolf generally does little more than slow down an efficient squad, before he either flees due to undesirable circumstances or is quickly obliterated. However, to the careless squad he can be quite a hazard. Unfortunately, I'd say 3/9 squads are not quite efficient enough and are at considerable risk.
An inefficient squad will generally have around 5/6 soldiers looking in the same direction while moving, which means spotting a lonewolf at the most crucial point of his attack (just up until the first shot is fired). They will sustain most of their casualties during this point.
Also, bad spacing will give the Lone wolf an unnecessary advantage. Many kits posses area affect or fragmentation weapons, giving the ability for a lone wolf to inflict massive casualties, confusion, suppression and general combat ineffectiveness, with little cost to himself; while attacking an inefficient squad.
However, an efficient squad can simply push over a lone wolf, like an enraged toddler. Good situational awareness (360 view of surroundings) and good spacing (at least out of nade range) will mean a good squad will remain combat effective when attacked by a lonewolf; or even as to foil his attack altogether. Casualties sustained will be absorbed by the medics abilities, while the lone wolf has cost his team a ticket.
But yes, as mentioned, an efficient Wolf Pack his highly dangerous even to the most competent squads:
...mongol...
An inefficient squad will generally have around 5/6 soldiers looking in the same direction while moving, which means spotting a lonewolf at the most crucial point of his attack (just up until the first shot is fired). They will sustain most of their casualties during this point.
Also, bad spacing will give the Lone wolf an unnecessary advantage. Many kits posses area affect or fragmentation weapons, giving the ability for a lone wolf to inflict massive casualties, confusion, suppression and general combat ineffectiveness, with little cost to himself; while attacking an inefficient squad.
However, an efficient squad can simply push over a lone wolf, like an enraged toddler. Good situational awareness (360 view of surroundings) and good spacing (at least out of nade range) will mean a good squad will remain combat effective when attacked by a lonewolf; or even as to foil his attack altogether. Casualties sustained will be absorbed by the medics abilities, while the lone wolf has cost his team a ticket.
But yes, as mentioned, an efficient Wolf Pack his highly dangerous even to the most competent squads:
Pairing: A squad of six will divide into 3 pairs. This effective at patrolling large areas. While two soldiers can cause serious confusion within a squad, the other two pairs can home-in on the contact and flank the enemies positions quickly. Grenadiers prove highly effective in maintaining confusion within an enemy squad or bracketing an enemy position when responding to contact. This can also be used to move into enemy territory.
Baiting: When defending a small area, a wolf pack splinters and disperses around the objective and conceal themselves. This allows the enemy to walk past the wolf pack to within very close range, flanked on all sides, and are then quickly obliterated by a barrage of grenades and suppressing fire. This is effective at defending a small and dense area, or a natural bottleneck.
Sentinel: When defending a relatively large and open area, a wolf pack will splinter and take up dominant yet distant firing points, within visual range of each other, ideally high ground. Placing accurate fire onto approaching enemy will ideally leave them in interlocking fields of fire, with nowhere to hide. The medic's attempts at rescue should result in one thing. A dead Medic. Fire support weapons are essential, such as a SAW, Marksman, Grenadier, sniper etc.
...mongol...
Military lawyers engaged in fierce legal action.
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Peeta
- Posts: 1204
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Re: Casual Observation about PR
Disagreed, lonewolves are VERY effective, especially on Insurgency.'[R-MOD wrote:Mongolian_dude;1300079']An efficient Lone wolf generally does little more than slow down an efficient squad, before he either flees due to undesirable circumstances or is quickly obliterated.
For example, during a TG scrimmage, I was leading a 3 man squad that was a separate element from the entire team the whole game. We were always in the city on Ramiel and we RARELY died. We took down 5-6 caches out of 10 for our team that round.
Panem Today,
Panem Tomorrow,
Panem Forever.
Panem Tomorrow,
Panem Forever.
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Wicca
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Re: Casual Observation about PR
I think Mongol is right, its about the skill of the player, its not just "I am good at shooting"
Its about thinking, its part of PR, Just like in real life, just saying "follow me!" wont Force any good teamplay, nor will any of "PRs, gameplay" its the player who decides how he wants to play, and i must say.
The only reason there are so many epic players here, is because PR does a pretty epic job at promoting this mod, to be realistic, teamwork, good gameplay.
Thats why people have michrophone or follows orders etc.
So, the real reason why people suck against lonewolfers? Squadleaders that suck.
Thats my oppinion anyway, some Squadleaders just forget leading, and sits back and just plays, instead of pushing his oppinions, orders and tactics down on the squad. He just says, follow me.
@Fighter, thats not lonewolfing, thats wolfpack, and yeah its effective, flanking is effective, attacking the enemy where he isnt watching is effective.
A lonewolf to me, is someone that really understands how to assault a larger herd than himself, IE bang man on rear is dead, he runs left and flanks the team as they react to the contact at their rear, bang he trows a grenade ontop of the squad all watching the same position, and then does a final approach from their front, which is now their rear, aswell as them being suppressed gives him ample time to kill the enemy in the chaos. Quick and decisive.
Therefor if even 2 or hell god forbid an entire squad, uses these tactics, they will be very successfull.
Its about thinking, its part of PR, Just like in real life, just saying "follow me!" wont Force any good teamplay, nor will any of "PRs, gameplay" its the player who decides how he wants to play, and i must say.
The only reason there are so many epic players here, is because PR does a pretty epic job at promoting this mod, to be realistic, teamwork, good gameplay.
Thats why people have michrophone or follows orders etc.
So, the real reason why people suck against lonewolfers? Squadleaders that suck.
Thats my oppinion anyway, some Squadleaders just forget leading, and sits back and just plays, instead of pushing his oppinions, orders and tactics down on the squad. He just says, follow me.
@Fighter, thats not lonewolfing, thats wolfpack, and yeah its effective, flanking is effective, attacking the enemy where he isnt watching is effective.
A lonewolf to me, is someone that really understands how to assault a larger herd than himself, IE bang man on rear is dead, he runs left and flanks the team as they react to the contact at their rear, bang he trows a grenade ontop of the squad all watching the same position, and then does a final approach from their front, which is now their rear, aswell as them being suppressed gives him ample time to kill the enemy in the chaos. Quick and decisive.
Therefor if even 2 or hell god forbid an entire squad, uses these tactics, they will be very successfull.
Xact Wicca is The Joker. That is all.
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BloodBane611
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Re: Casual Observation about PR
Most pub squads aren't organized well enough to stop and effective lonewolf. I find this is especially true on most servers playing insurgency, where a single insurgent can effectively kill whole squads if he fights reasonably well.
I don't think the issue is just squad leaders, it's also SMs who have no idea about 360 security, and spend their time blindly following their SL rather than anticipating the enemy. A good SM follows their SL's orders, but also takes the initiative to scan around the squad, check for ambushes, secure the flank, etc, without orders from their SL.
I don't think the issue is just squad leaders, it's also SMs who have no idea about 360 security, and spend their time blindly following their SL rather than anticipating the enemy. A good SM follows their SL's orders, but also takes the initiative to scan around the squad, check for ambushes, secure the flank, etc, without orders from their SL.
[R-CON]creepin - "because on the internet 0=1"
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Phantom2
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Re: Casual Observation about PR
I believe the lone wolf is very effective because he can be very stealthy catching the enemy off guard. If squads used stealth, it'd be more effective. Like very skilled squads I was in we basically won the round.
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Arnoldio
- Posts: 4210
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Re: Casual Observation about PR
Lonewolfs are retarded... smart lonewolfs with plan are win 

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Hunt3r
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Re: Casual Observation about PR
Well I was pretty much talking about a wolf pack I suppose. 3 pairs of people, working in close coordination, working towards a central objective, doing it the way they want to. It disperses your squad enough that nades are far less effective, there is less overhead needed to do the objectives, and you can sneak a good distance behind enemy lines and cause some real confusion.
But yeah, the idea here is to do what regular armies cannot do, and that is have people working in small groups to accomplish the goals, to ensure that you work more efficiently. Basically, you are trying to do spec ops. I realize that the PR goal isn't to have spec ops, but in reality, that's just what is effective. Spec ops to do disruption, with these groups massing on flags to cap, should achieve far more then large monolithic squads that are easily wiped out when you face an enemy that is elusive, quickly engaging, then running off, only to appear from an unexpected angle. You want to exploit the fact that you aren't slowed down by commanding and focusing on relaying information, but instead you are doing hit and run tactics to demoralise the enemy.
But yeah, the idea here is to do what regular armies cannot do, and that is have people working in small groups to accomplish the goals, to ensure that you work more efficiently. Basically, you are trying to do spec ops. I realize that the PR goal isn't to have spec ops, but in reality, that's just what is effective. Spec ops to do disruption, with these groups massing on flags to cap, should achieve far more then large monolithic squads that are easily wiped out when you face an enemy that is elusive, quickly engaging, then running off, only to appear from an unexpected angle. You want to exploit the fact that you aren't slowed down by commanding and focusing on relaying information, but instead you are doing hit and run tactics to demoralise the enemy.
Last edited by Hunt3r on 2010-03-20 21:04, edited 1 time in total.

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Stemo
- Posts: 88
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Re: Casual Observation about PR
It depends on what you define as effective. Lonewolfing has a lot of advantages such as catching enemy squads offguard and manouver much faster. Lonewolds get more kills because they take more risks. But that's not the way I enjoy PR. I play for realism and value my life alot.
I would much rather play in a squad and get 5 kills, 0 deaths, then playing as a lonewolf and get 20 kills, 5 deaths.
I would much rather play in a squad and get 5 kills, 0 deaths, then playing as a lonewolf and get 20 kills, 5 deaths.
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Qaiex
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Re: Casual Observation about PR
A good lonewolf can be a good teamwolf as well (c wut i did thar? ;D)
Lonewolfers tend to have their own ideas of how to lead themselves and lonewolfing requires extreme situational awareness to stay alive.
There's no medics to revive you, no squaddies to give you patches, no one is going to do a supply drop for you unless you're a sniper or a combat engineer so if your one patch isn't enough then you're pretty much done.
Squad people tend to relax more, they have back up, they have medics and extra patches and someone who decides for them what to do and where to go, and so they give up that constant situational awareness.
In a wolfpack you have the best of both things with the negative being that it can be difficult leading the squad because everyone has their own opinion on what needs to be done.
Lonewolfers tend to have their own ideas of how to lead themselves and lonewolfing requires extreme situational awareness to stay alive.
There's no medics to revive you, no squaddies to give you patches, no one is going to do a supply drop for you unless you're a sniper or a combat engineer so if your one patch isn't enough then you're pretty much done.
Squad people tend to relax more, they have back up, they have medics and extra patches and someone who decides for them what to do and where to go, and so they give up that constant situational awareness.
In a wolfpack you have the best of both things with the negative being that it can be difficult leading the squad because everyone has their own opinion on what needs to be done.
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Hunt3r
- Posts: 1573
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Re: Casual Observation about PR
The wolfpack goes hunting. It doesn't matter how each wolf decides to go about it, all that matters is that what they do will not hurt your survival.qaiex wrote:A good lonewolf can be a good teamwolf as well (c wut i did thar? ;D)
Lonewolfers tend to have their own ideas of how to lead themselves and lonewolfing requires extreme situational awareness to stay alive.
There's no medics to revive you, no squaddies to give you patches, no one is going to do a supply drop for you unless you're a sniper or a combat engineer so if your one patch isn't enough then you're pretty much done.
Squad people tend to relax more, they have back up, they have medics and extra patches and someone who decides for them what to do and where to go, and so they give up that constant situational awareness.
In a wolfpack you have the best of both things with the negative being that it can be difficult leading the squad because everyone has their own opinion on what needs to be done.

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Rissien
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Re: Casual Observation about PR
I remember taking out more caches on Korengal lone wolfing than any other squad in fact. i took out the two caches the entire team failed to take down once. Were both in the H2 complex, was with the old main though so the entire team kept trying to go straight at it, i just ran around and came across the nortern edge and ninja'd both caches.
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