[?] Possible to change map factions?
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usmcguy
- Posts: 642
- Joined: 2009-12-14 20:26
[?] Possible to change map factions?
hey ya'll is it possible to change al basrha?
us army-insurgents
thanks
us army-insurgents
thanks
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Sniper77shot
- Posts: 509
- Joined: 2009-12-24 04:46
re: [?] Possible to change map factions?
Yup pretty easy, i will post the code in a second.
Backup your level, than go to server, extract the init file, open it with notepad, change the below, then zip it back up with the new one, but this just changes the factions, the vehicles will be the same. Backup the original map, then go a head and edit the .con Also make sure it is a .con file, or it won't work.
Before
Backup your level, than go to server, extract the init file, open it with notepad, change the below, then zip it back up with the new one, but this just changes the factions, the vehicles will be the same. Backup the original map, then go a head and edit the .con Also make sure it is a .con file, or it won't work.
Before
AftergameLogic.setTeamName 1 "MEInsurgent"
gameLogic.setTeamName 2 "GB"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "GBEnglish"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_in"
gameLogic.setTeamFlag 2 "flag_gb"
gameLogic.setKit 1 0 "meinsurgent_officer" "pr_meinsurgent_soldier1"
gameLogic.setKit 2 0 "gb_officer_ziptie" "pr_gb_soldier4"
gameLogic.setKit 1 1 "meinsurgent_insurgentak74" "pr_meinsurgent_soldier1"
gameLogic.setKit 2 1 "gb_riflemanab_ziptie" "pr_gb_soldier2"
gameLogic.setKit 1 2 "meinsurgent_insurgentsks" "pr_meinsurgent_soldier4"
gameLogic.setKit 2 2 "gb_rifleman_ziptie" "pr_gb_soldier3"
gameLogic.setKit 1 3 "meinsurgent_insurgentg3a3" "pr_meinsurgent_soldier5"
gameLogic.setKit 2 3 "gb_specialist_ziptie" "pr_gb_soldier1"
gameLogic.setKit 1 4 "meinsurgent_insurgentak47" "pr_meinsurgent_soldier2"
gameLogic.setKit 2 4 "gb_medic_ziptie" "pr_gb_soldier2"
gameLogic.setKit 1 5 "meinsurgent_sapper" "pr_meinsurgent_soldier2"
gameLogic.setKit 2 5 "" ""
gameLogic.setKit 1 6 "meinsurgent_civilian" "pr_meinsurgent_soldier3"
gameLogic.setKit 2 6 "" ""
Below is the complete one after edited, you can just copy and paste it over the original.gameLogic.setTeamName 1 "MEInsurgent"
gameLogic.setTeamName 2 "US"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_in"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "meinsurgent_officer" "pr_meinsurgent_soldier1"
gameLogic.setKit 2 0 "us_officer_ziptie" "pr_us_soldier4"
gameLogic.setKit 1 1 "meinsurgent_insurgentak74" "pr_meinsurgent_soldier1"
gameLogic.setKit 2 1 "us_riflemanab_ziptie" "pr_us_soldier2"
gameLogic.setKit 1 2 "meinsurgent_insurgentsks" "pr_meinsurgent_soldier4"
gameLogic.setKit 2 2 "us_rifleman_ziptie" "pr_us_soldier3"
gameLogic.setKit 1 3 "meinsurgent_insurgentg3a3" "pr_meinsurgent_soldier5"
gameLogic.setKit 2 3 "us_specialist_ziptie" "pr_us_soldier1"
gameLogic.setKit 1 4 "meinsurgent_insurgentak47" "pr_meinsurgent_soldier2"
gameLogic.setKit 2 4 "us_medic_ziptie" "pr_us_soldier2"
gameLogic.setKit 1 5 "meinsurgent_sapper" "pr_meinsurgent_soldier2"
gameLogic.setKit 2 5 "" ""
gameLogic.setKit 1 6 "meinsurgent_civilian" "pr_meinsurgent_soldier3"
gameLogic.setKit 2 6 "" ""
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\albasrah\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\albasrah\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_gb_ziptie.con
run ../../objects/common/spawners/spawners_meinsurgent.con
physics.airdensityzeroatheight 5000
endIf
rem GB VERSUS INSURGENTS
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "MEInsurgent"
gameLogic.setTeamName 2 "US"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_in"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "meinsurgent_officer" "pr_meinsurgent_soldier1"
gameLogic.setKit 2 0 "us_officer_ziptie" "pr_us_soldier4"
gameLogic.setKit 1 1 "meinsurgent_insurgentak74" "pr_meinsurgent_soldier1"
gameLogic.setKit 2 1 "us_riflemanab_ziptie" "pr_us_soldier2"
gameLogic.setKit 1 2 "meinsurgent_insurgentsks" "pr_meinsurgent_soldier4"
gameLogic.setKit 2 2 "us_rifleman_ziptie" "pr_us_soldier3"
gameLogic.setKit 1 3 "meinsurgent_insurgentg3a3" "pr_meinsurgent_soldier5"
gameLogic.setKit 2 3 "us_specialist_ziptie" "pr_us_soldier1"
gameLogic.setKit 1 4 "meinsurgent_insurgentak47" "pr_meinsurgent_soldier2"
gameLogic.setKit 2 4 "us_medic_ziptie" "pr_us_soldier2"
gameLogic.setKit 1 5 "meinsurgent_sapper" "pr_meinsurgent_soldier2"
gameLogic.setKit 2 5 "" ""
gameLogic.setKit 1 6 "meinsurgent_civilian" "pr_meinsurgent_soldier3"
gameLogic.setKit 2 6 "" ""
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 253/26/-331 76/-11/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "ab"
else
texturemanager.customTextureSuffix "ab"
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 350
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 9999
gameLogic.setDefaultNumberOfTicketsEx 16 2 250
gameLogic.setDefaultNumberOfTicketsEx 32 1 9999
gameLogic.setDefaultNumberOfTicketsEx 32 2 250
gameLogic.setDefaultNumberOfTicketsEx 64 1 9999
gameLogic.setDefaultNumberOfTicketsEx 64 2 250
gameLogic.setDefaultNumberOfTicketsEx 128 1 9999
gameLogic.setDefaultNumberOfTicketsEx 128 2 100
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 5
gameLogic.setTicketLossPerMin 2 5
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
renderer.tweakfarplane1p 10000001
renderer.tweaknearplane 0.08
gameLogic.setTeamDropVehicle 1 "mark_team1"
gameLogic.setTeamDropVehicle 2 "mark_team2"
Last edited by Sniper77shot on 2010-03-19 20:17, edited 2 times in total.
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J.F.Leusch69
- Retired PR Developer
- Posts: 2988
- Joined: 2008-04-23 16:37
Re: [?] Possible to change map factions?
moved and named prober 
guess your question is answered
guess your question is answered
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Sniper77shot
- Posts: 509
- Joined: 2009-12-24 04:46
Re: [?] Possible to change map factions?
Yup, It has been answered.
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usmcguy
- Posts: 642
- Joined: 2009-12-14 20:26
Re: [?] Possible to change map factions?
thanks alot bro gosh!
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usmcguy
- Posts: 642
- Joined: 2009-12-14 20:26
Re: [?] Possible to change map factions?
hey there is a ouple problems when i spawn it ctds' and its supposed to be us army not usmc can you maybe fix that?
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Sniper77shot
- Posts: 509
- Joined: 2009-12-24 04:46
Re: [?] Possible to change map factions?
I'm not sure why it CTD, but go to a map with the Us army vs Insurgents, E.g Ramiel, open the init, find the similar code, then copy it to Al basarah, then paste it over the other one, make sure you are using the 0.9 ones or it CTD.usmcguy wrote:hey there is a ouple problems when i spawn it ctds' and its supposed to be us army not usmc can you maybe fix that?
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usmcguy
- Posts: 642
- Joined: 2009-12-14 20:26
Re: [?] Possible to change map factions?
ok i dont see all the stuff u wrote..
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usmcguy
- Posts: 642
- Joined: 2009-12-14 20:26
Re: [?] Possible to change map factions?
ok can you post it because im having trouble finding the code
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Sniper77shot
- Posts: 509
- Joined: 2009-12-24 04:46
Re: [?] Possible to change map factions?
Levels/Ramiel/Server/Init.con
Find somthing like whats in the red, then you should find Us Army.
Find somthing like whats in the red, then you should find Us Army.
I would send you the code but I can't right now.rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\albasrah\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\albasrah\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_gb_ziptie.con
run ../../objects/common/spawners/spawners_meinsurgent.con
physics.airdensityzeroatheight 5000
endIf
rem GB VERSUS INSURGENTS
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "MEInsurgent"
gameLogic.setTeamName 2 "US"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_in"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "meinsurgent_officer" "pr_meinsurgent_soldier1"
gameLogic.setKit 2 0 "us_officer_ziptie" "pr_us_soldier4"
gameLogic.setKit 1 1 "meinsurgent_insurgentak74" "pr_meinsurgent_soldier1"
gameLogic.setKit 2 1 "us_riflemanab_ziptie" "pr_us_soldier2"
gameLogic.setKit 1 2 "meinsurgent_insurgentsks" "pr_meinsurgent_soldier4"
gameLogic.setKit 2 2 "us_rifleman_ziptie" "pr_us_soldier3"
gameLogic.setKit 1 3 "meinsurgent_insurgentg3a3" "pr_meinsurgent_soldier5"
gameLogic.setKit 2 3 "us_specialist_ziptie" "pr_us_soldier1"
gameLogic.setKit 1 4 "meinsurgent_insurgentak47" "pr_meinsurgent_soldier2"
gameLogic.setKit 2 4 "us_medic_ziptie" "pr_us_soldier2"
gameLogic.setKit 1 5 "meinsurgent_sapper" "pr_meinsurgent_soldier2"
gameLogic.setKit 2 5 "" ""
gameLogic.setKit 1 6 "meinsurgent_civilian" "pr_meinsurgent_soldier3"
gameLogic.setKit 2 6 "" ""
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 253/26/-331 76/-11/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "ab"
else
texturemanager.customTextureSuffix "ab"
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 350
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 9999
gameLogic.setDefaultNumberOfTicketsEx 16 2 250
gameLogic.setDefaultNumberOfTicketsEx 32 1 9999
gameLogic.setDefaultNumberOfTicketsEx 32 2 250
gameLogic.setDefaultNumberOfTicketsEx 64 1 9999
gameLogic.setDefaultNumberOfTicketsEx 64 2 250
gameLogic.setDefaultNumberOfTicketsEx 128 1 9999
gameLogic.setDefaultNumberOfTicketsEx 128 2 100
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 5
gameLogic.setTicketLossPerMin 2 5
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
renderer.tweakfarplane1p 10000001
renderer.tweaknearplane 0.08
gameLogic.setTeamDropVehicle 1 "mark_team1"
gameLogic.setTeamDropVehicle 2 "mark_team2"
-
usmcguy
- Posts: 642
- Joined: 2009-12-14 20:26
Re: [?] Possible to change map factions?
man i just cant find it
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Sniper77shot
- Posts: 509
- Joined: 2009-12-24 04:46
Re: [?] Possible to change map factions?
I would post it but I can't right now.
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usmcguy
- Posts: 642
- Joined: 2009-12-14 20:26
Re: [?] Possible to change map factions?
ok when you can can you plz just shoot me a pm?
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Sniper77shot
- Posts: 509
- Joined: 2009-12-24 04:46
Re: [?] Possible to change map factions?
I will do that.
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usmcguy
- Posts: 642
- Joined: 2009-12-14 20:26
Re: [?] Possible to change map factions?
ok man thanks
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Sniper77shot
- Posts: 509
- Joined: 2009-12-24 04:46
Re: [?] Possible to change map factions?
No problem, didn't forget about you will do it soon.
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Sniper77shot
- Posts: 509
- Joined: 2009-12-24 04:46
Re: [?] Possible to change map factions?
Here you go Usmcguy, the correct 0.9 one, did you back up your level though?
USA vs. Insurgents
USA vs. Insurgents
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\albasrah\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run SoundDistances.con
run tmp.con v_arg1
Undergrowth.load Levels\albasrah\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run SoundDistances.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
run ../../factions_usa/usa_ziptie.con
run ../../factions_meinsurgent/meinsurgent.con
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 253/26/-331 76/-11/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "ab"
else
texturemanager.customTextureSuffix "ab"
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 350
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 9999
gameLogic.setDefaultNumberOfTicketsEx 16 2 250
gameLogic.setDefaultNumberOfTicketsEx 32 1 9999
gameLogic.setDefaultNumberOfTicketsEx 32 2 250
gameLogic.setDefaultNumberOfTicketsEx 64 1 9999
gameLogic.setDefaultNumberOfTicketsEx 64 2 250
gameLogic.setDefaultNumberOfTicketsEx 128 1 9999
gameLogic.setDefaultNumberOfTicketsEx 128 2 100
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
Last edited by Sniper77shot on 2010-03-20 23:34, edited 1 time in total.
