My final word about tris count for my projectile model (to prevent further spaming this thread about this problem)

:
1. By example, current RPG missile has 400+ tris. Anyone mentioned any lags when shooting? It has 400+ tris because it doesnt have complicated tail, just capped tube. Other way You should hardly increase tris count, because tail has more details then the rest of the rocket.
2. Do You guys really think that Your PCs cant handle some 500-1000 tris ? There will be maximum of 3 ATs on the map. And each of them will fire with low frequency. So, i think this is not a big deal , but as i said, maybe we need to test this somehow.
3. When i just made my models, i have always showed them to my DEV curator, and always with tris count for model. And i never get any objections about it. But if other DEVs has other opinions, as i said, i can create a version with reduced tris count but with loss of rocket's form.