No. Providing the lods are cut down on hard, this is perfect level of detail.Amok@ndy wrote:looks nice but its too much detailed for a small object !
He has already done this. The stuff that a normal map can do - he has done. He seems to balance the use of geometry and normal maps where it is relevant quite nicely.Amok@ndy wrote: most of the things can be done with Normalmaps and save some polys
While the alpha channel is where he should fix this (providing he exported it with the correct shader technique), it should not be black. This is the specular map and it should most definitely not left to something as simple as black. The specular channel is where half of the material feel and definition comes from. For instance, without some good specular work, concrete and metal would often look nearly the same.Amok@ndy wrote:$: Maybe you should make your textures alpha channel all black this should remove the shiny things![]()























