Add boats !! Not the contrary
Let the boats respawn please.
Even the noobest noob of noobs would have a hard time crashing them.
- We would not wait on the deck for minutes doing nothing because of lost assets.
- It would not be a loss of time having to get back up on deck after realizing there will never a boat that will respawn.
- Boating is fun too ...sun, fresh water and wind in my blond hair...
PR Mike wrote:Add boats !! Not the contrary
Let the boats respawn please.
Even the noobest noob of noobs would have a hard time crashing them.
- We would not wait on the deck for minutes doing nothing because of lost assets.
- It would not be a loss of time having to get back up on deck after realizing there will never a boat that will respawn.
- Boating is fun too ...sun, fresh water and wind in my blond hair...
PR Mike wrote:Add boats !! Not the contrary
Let the boats respawn please.
Even the noobest noob of noobs would have a hard time crashing them.
- We would not wait on the deck for minutes doing nothing because of lost assets.
- It would not be a loss of time having to get back up on deck after realizing there will never a boat that will respawn.
- Boating is fun too ...sun, fresh water and wind in my blond hair...
Boats FTW!
Everybody with me on this one?
The problem with the non-respawning boats is not that they didn't respawn, but people just dump them on the beach or w/e and leave them there, and they just sit there for the rest of the round
I put back on the "max spawn of 5 boats" for each boat spawn so you can have upto 10 boats, which will all most likley sitting on the beaches but will mean it will at least give you 8 respawns before you run out of boats
The sad truth is.... Mec always, always rush docks, grab a hat, and look for the first chopper to shoot down... I've had some good runs on the map... and even though playing american we were kicking ***, we haad double the point values, greater teamwork, much more communication and we got to south and we still lost 100-0, and u know why? Cause docks is too dam slow to get too. Before u even reach land they are already there looking for a fight... Give me a break... Sure I dont mind some of the extra mec vehicles... but I find it quite pointless for the 2 jeeps and the 1 armored, weaponless vehicle in the front... Too be honest, all that did was give mec the rushing ability they need to hit docks asap.... and since west and east dont exist together anymore, why not make south city neutral at the start of the map. So in other words here is my points of all this:
1. Make south city neutral at start of round.
2. Take away Jeeps and the one armored vehicle with no weapons.
And see where it goes from there, its not a HUGE modification, but it might slow down on the rushing. Give the US hueys to at least make a touchdown or two before being swarmed by MEC.
Last edited by DevilsMercenary on 2010-03-07 08:57, edited 1 time in total.
hey im fairly sure im not tripping out but i played muttrah the other day the cobra spaned at 1hour and 58 Minutes Aka 5 minutes into the game and did not have a respawn and the USMC had two CAS Hueys , is this a crazy bug ?
Nope. It's not. Now Cobra spawns as soon as docks are capped and do not respawn if it is destroyed- like Challanger on Basrah.
Attack Hueys resprawn at 3:43 (correct me if i'm wrong... ;]) and have 20 minute respawn time.
The last game I played on Muttrah I was US and we won very easily.
On PMC with lots of Mumble inter squad comms. We threw together a little plan....
One squad (gazzthompson) capped docks.
My squad built a FOB in the Hotel car park (to cap North) we put down lots of assets and defended hard.
A third infantry squad was on the western flank (Redwater).
By the time the docks squad had capped they moved up helped us clear the enemies and then we all advanced in an E-W line together.
What I am trying to say, with a little teamwork and resistant defending it is a great map, but US must get one squad and FOB at docks and a second at North city which must be defended to the death.
It is the old hard coded player stuff again, if squads don't co ordinate and work together it is hard to win.
Verdict get on Mumble SL channel and use it!!!! Or Even go CO....
IMHO Barracuda and Jabal it is the same story if the US squads can communicate, co ordinate and be patient they can win. If every squad rushes in doing their own thing like in VBF it fails most of the time.
PR more than ever before with 0.9 really awards inter squad comms, I can't play without it.
The last game I played on Muttrah I was US and we won very easily.
On PMC with lots of Mumble inter squad comms. We threw together a little plan....
One squad (gazzthompson) capped docks.
My squad built a FOB in the Hotel car park (to cap North) we put down lots of assets and defended hard.
A third infantry squad was on the western flank (Redwater).
By the time the docks squad had capped they moved up helped us clear the enemies and then we all advanced in an E-W line together.
What I am trying to say, with a little teamwork and resistant defending it is a great map, but US must get one squad and FOB at docks and a second at North city which must be defended to the death.
It is the old hard coded player stuff again, if squads don't co ordinate and work together it is hard to win.
Verdict get on Mumble SL channel and use it!!!! Or Even go CO....
IMHO Barracuda and Jabal it is the same story if the US squads can communicate, co ordinate and be patient they can win. If every squad rushes in doing their own thing like in VBF it fails most of the time.
PR more than ever before with 0.9 really rewards inter squad comms, I can't play without it.
PLODDITHANLEY wrote:The last game I played on Muttrah I was US and we won very easily.
On PMC with lots of Mumble inter squad comms. We threw together a little plan....
One squad (gazzthompson) capped docks.
My squad built a FOB in the Hotel car park (to cap North) we put down lots of assets and defended hard.
A third infantry squad was on the western flank (Redwater).
By the time the docks squad had capped they moved up helped us clear the enemies and then we all advanced in an E-W line together.
What I am trying to say, with a little teamwork and resistant defending it is a great map, but US must get one squad and FOB at docks and a second at North city which must be defended to the death.
It is the old hard coded player stuff again, if squads don't co ordinate and work together it is hard to win.
Verdict get on Mumble SL channel and use it!!!! Or Even go CO....
IMHO Barracuda and Jabal it is the same story if the US squads can communicate, co ordinate and be patient they can win. If every squad rushes in doing their own thing like in VBF it fails most of the time.
PR more than ever before with 0.9 really awards inter squad comms, I can't play without it.
You can easily win any map with a much more skilled team than the other side...
The point is to make the map balanced as if you where looking at the map as having evenly matched (in terms of skill) teams and not have it as a requirement as one team needs to be more skilled than the other for you to have a good game on the map...
The MEC can just as easily have a skilled team and more easily win the map right now.
I don't really know what you are all on about. I have played matches on Muttrah where the US capped out MEC and matches where the US where driven back into the water. I got the overall impression throughout my entire PR experience when ever the coalition forces have a hard time, when it is not an easy walk-through one will complain until the maps are more "balanced", which basically means Opfor will be downgraded in some way, because Bluefor isn't able to roll over the Opfor-Team.
Regarding Muttrah:
This is landing in enemy territory from the sea, this is supposed to be though, there should be a lot of casualties on the Bluefor side before there is a bridgehead established. And having the cobra, attack huey and two LAVs is all the firepower which is needed to give the "overpowered" MEC with their crappy BTRs a hard time. It is not the fault of the MEC-Team that cobra pilots are flying in low-level flight over the city instead of staying around the carrier at high altitude waiting for targets. Or when the LAVs and transport Hueys are going straight into hot zones. Or nobody wants to defend docks and everybody is running with the sniper kit, H-AT kit and what not away form docks to own the MEC. The US should get punished for that kind of behaviour. Someone who doesn't think before he is acting will get his "reward" for that. South city being white, no Logi-trucks at the start for MEC why even bother with a carrier, just make a spawn on land for the US.
I have read here something like give the USMC four LAVs, two attack hueys and a tank or what not. Why not introduce a god-mode for Bluefor, where they can sit in their invincible vehicles and can "pwn as a superuberleet team" the Opfor-Team.
If the USMC can't make use of all their hightech killing gear, so be it. But instead of taking on the challenge and try harder and become better one will cry for more and more stuff. Which can be seen here in this thread as well as in Insurgency or other parts of this beautiful game. Sometimes I am getting really sick of the Bluefor-Fanboys.
Last edited by Cpt.Kawakowitsch on 2010-03-24 00:18, edited 1 time in total.
far too often MEC wins this one. However the fact that they have so many vehicles means that they are more vulnerable to ticket loss than the US.
Our APC's are much tougher than the BTR's.
Silly CAS pilots who go hunting enemies without proper Laze support and such is one huge factor that loses it's CAS battles.
The map is winnable by the U.S, I've witnessed it about 20+ times
It is not an easy task by any means but it can be done with a proper communicated team.
Many times it becomes unwinnable because of pilots who tempt their fate far too often by attempting to drop in hot LZ's. Or because the infantry concentrates too hard on 1 flag at a time. If you were to get a just a few infantry behind enemy lines it makes a huge difference. Especially if you send in a 3-4 man squad to search and destroy the enemy FOB's from behind enemy lines.
It can be won, it just takes a good team and a competent CO is a HUGE factor in making that happen. But the CO is not needed.
If the US lags on pushing forward then a loss is ensured for them. CAS is a super effective tool. And Hydras are NOT only effective on static targets. It just takes a decent pilot and a spotter.
The problem with Muttrah is, has been, and always will be the amount of tickets lost per chopper down. The US has a lot of choppers right off the bat, which is fine, cause they need to get to land. But after that, you'll still have 3-4 choppers always in the air (or worse, pilots waiting for them on deck). I forget the values, but those choppers cost quite a few tickets. The problem with this is, not everyone is a super leet gifted awsm pilot, so the Choppers WILL go down. Each time that happens, the entire USMC team is punished, which is stupid. You can have several infantry and APC squads working together great in the city, but they can still lose because pilots keep crashing. It's happened to me countless times. If a huey drops off a squad of 6 guys, and those 6 guys don't get the equivalent of 10-15 kills, and the Huey goes down, then the asset is wasted.
The ticket penalty is FINE for the armed and important vehicles, but with the amount of idiots in public servers flying transports, the ticket penalty needs to be removed in order to allow a fair fight for those on the ground.
If the US were given two HMMWVs with 50 cals it would even things out. Nip round the back from docks and really hammer any MEC FOBs and destroy trucks.
I actually think the US has the advantage on this map.... They have total air superiority and much better APC's compared to those cardboard ones the MEC have and providing the US can capture the docks and North City quickly then they usually can win this map by using their superior assets in close squad support.
I personal think the MEC should have better APC's as it takes 2 of these to take 1 US one down and if the US go around together they are pretty much awesome except from HAT hits.
From the hundreds of times I have played this map, I have seen the US win more times than the MEC but will agree if the MEC can get the docks flag then it does become hard for the US to get back into the game.