Casual Observation about PR

General discussion of the Project Reality: BF2 modification.
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Casual Observation about PR

Post by BroCop »

Shredhead99 wrote:Ahh, yesss, for sure, a group of individuals staying together, yesss, makes absolute sense. How about call it a squad? Cause that's exactly what you describe! I rarely see succesful lonewolves, especially not like this
A wolfpack is actually a "squad" but a squad that actually splits up into individuals
If you'd try this BS with my squad, maybe you'd kill 2 of us, the rest will go hunting for you, and you'll be quickly dealt with. If you shot the medic, now, it's not that big of an issue, is it? The kit stays for five minutes, as will the wounded comrade. Your outcome will just be one ticket lost for your team, none for mine, and you wasted two minutes of my time. That's all.
You gotta think outside the box or in this case ignore youre squad. A single lonewolf (altough i advocate the usage of 2 "wolfs") will make your squad concentrate on a single person thus delaying your squad from doing something thats actually useful and may even lead to losses on your team (highly circumstancial but still possible)
Qaiex
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Joined: 2009-02-28 21:05

Re: Casual Observation about PR

Post by Qaiex »

Lonewolf and teamplayer aren't mutually exclusive terms. There are people in this world who can adapt to different situations and be what they need to be at any particular moment.
Tim270
PR:BF2 Developer
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Re: Casual Observation about PR

Post by Tim270 »

I would say personally wolfpack is the most effective tactic for me, and a few clan mates that I know their play-style, we can pull it off well when working together. I know that when im alone and not around my squad I kill a lot more as you can 'troll' the enemy a lot more, throwing frags and relocating etc, making them think their is more of you than one and setting ambushes,although the only real damage you do is slow them down as stated unless you a) get their medic and run away with his kit, B) keep them pinned long enough for the rest of the pack to pick off others.

One thing I cant stand when playing in PR is really really bunched up squads, especially on forest maps that I know if I was facing I could kill 2-3 people with 1 frag, but I guess it comes down to play-style.
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Hunt3r
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Joined: 2009-04-24 22:09

Re: Casual Observation about PR

Post by Hunt3r »

IMHO, in a forested map, make sure you have lots of firepower. Then, on contact, everyone starts dumping their mag in the general direction of the enemy, while you try to find a way around them. In theory, it should give the impression that you are a far bigger force then you really are, and it buys you time to get in a position to better engage them.
Last edited by Hunt3r on 2010-03-23 01:20, edited 1 time in total.
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Fenrir07
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Joined: 2008-04-29 15:41

Re: Casual Observation about PR

Post by Fenrir07 »

qaiex wrote:Lonewolf and teamplayer aren't mutually exclusive terms. There are people in this world who can adapt to different situations and be what they need to be at any particular moment.
I don't think that is the issue as much as it is a case of the effectiveness of the lone-wolf vs the squad. Despite statements of lone-wolf players being able to infiltrate near impregnable enemy positions and "take out multiple squads" I maintain that the squad is a superior tool when your objective is to win the round.

I fully understand that some players can have a good round by sneaking about in the enemy rear attacking targets of oppurtunity, but it is not particulary effective and totally dependent on the rest of the team to pull the weight of the lone-wolf.

Imagine a team of lone-wolfs playing vs an organised team..., even if the lone-wolves are all made up of people with exceptional ability to adapt to different situations defeat is what they can expect.

Are you familiar with the concept of "fria kriget"?
Hunt3r
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Joined: 2009-04-24 22:09

Re: Casual Observation about PR

Post by Hunt3r »

Fenrir07 wrote:I don't think that is the issue as much as it is a case of the effectiveness of the lone-wolf vs the squad. Despite statements of lone-wolf players being able to infiltrate near impregnable enemy positions and "take out multiple squads" I maintain that the squad is a superior tool when your objective is to win the round.

I fully understand that some players can have a good round by sneaking about in the enemy rear attacking targets of oppurtunity, but it is not particulary effective and totally dependent on the rest of the team to pull the weight of the lone-wolf.

Imagine a team of lone-wolfs playing vs an organised team..., even if the lone-wolves are all made up of people with exceptional ability to adapt to different situations defeat is what they can expect.

Are you familiar with the concept of "fria kriget"?
Lone wolves only work when everyone else is working together and keeping everything going, but when they do work, it's incredibly effective.
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Jevski
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Joined: 2007-03-16 02:39

Re: Casual Observation about PR

Post by Jevski »

I would say that Lonewolfing or Being a 2 man wolfpack is mostly only effective hunting for caches. Ive done it tons of times, and it does take a special mindset to succed. You have to be patient, and as be very observant of your surroundings.

When i "wolfpack" its usual with Royal Ivan Dobsky, and we take on average 4 caches out.

Its easier to hide, and not get seen with fewer sm and easier to control. Having 5 guys not open fire although and insurgents is running past the sqd 8 yards away is not always easy to control.

I try to look and listen alot. Having surround helps alot. I can usualy place a car or rpg shot with in the kp grid from across the map.

And then you just think. Why did that car go there. Did it stop for a short while then drive off again. Then the guy probably just took an rpg or pkm off a cache. Then Ivan and I go for a look, and we can pretty much pin point the location of the cache just by observing.

Lonewolfing is effective. In some situations. I would say that if I encountered a sqd, I would just rather hide than engage, unless they arent keeping their spacing an a nade could take them all. Getting caches, killing firebases is properly the most effective way for a lonewolf to be operating.

And hunter you are right, the lonewolfing is mostly most effective when the insurgents are concentrating on the enemy, then its easy to slip in from a different direction.
Fenrir07
Posts: 83
Joined: 2008-04-29 15:41

Re: Casual Observation about PR

Post by Fenrir07 »

Hunt3r wrote:Lone wolves only work when everyone else is working together and keeping everything going, but when they do work, it's incredibly effective.
...I have yet to see the incredible effective lone wolf.

Even in lone-wolf-heaven of vBF2 the organised team (usually a clan stacking on one side) will win vs random dudes "doing-their-own-thing".

I agree that the lone-wolf will need support of the rest of the team to create the environment to work in but I'm not convinced of the positive impact in the game of a few lone-wolves scattered somewhere on the map..., for the winning side - would the result be much different if there had been no lone-wolves?*



*At the same time however, I think a team with too many lone-wolves will be dangerously weakened...


Jevski wrote:I would say that Lonewolfing or Being a 2 man wolfpack is mostly only...
Lone-wolf is the opposite of wolf pack.

You describe stridspar ("combat pair")...something the British Burma-front veteran George MacDonald Fraser described as:
"...certainly as old as war itself."
Last edited by Fenrir07 on 2010-03-24 16:50, edited 1 time in total.
manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: Casual Observation about PR

Post by manligheten »

Fenrir07 wrote: Even in lone-wolf-heaven of vBF2 the organised team (usually a clan stacking on one side) will win vs random dudes "doing-their-own-thing".
You got a way greater advantage with a good group with like 4 medics, 1 support and 1 AT in vBF2 than you got in PR because in PR you die easier to a lonewolf than in BF2.
Fenrir07
Posts: 83
Joined: 2008-04-29 15:41

Re: Casual Observation about PR

Post by Fenrir07 »

manligheten wrote:You got a way greater advantage with a good group with like 4 medics, 1 support and 1 AT in vBF2 than you got in PR because in PR you die easier to a lonewolf than in BF2.
I think the advantage is pretty much same-same in PR.
From what I have experienced in a situation with a loner vs a squad the loner is killed and the squad revives any casulties...

...but the real advantage is of course the teamwork.
The loner is on his own with no support and no real staying power in a fight...
Hunt3r
Posts: 1573
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Re: Casual Observation about PR

Post by Hunt3r »

In general, having a ninja squad, purposely bypassing all attempts to cap the flags, to wait for the enemy to be behind them, then turning around and causing some mass confusion is quite effective, and can slow the assault enough that your other squads and more powerful assets can mop up.

Sometimes, the ninjas can behead the assault, pretty much making the game an easy one. Thinking of a scout car with lots of AT.
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